ActionScript 3.0 :: Making A Declared Tween Not Null?
Sep 21, 2011
I declare this tween...
ActionScript Code:
private var _tweenX:Tween;
private var _tweenY:Tween;
I even fire it off it when the player hits a corresponding button...
ActionScript Code:
museumGuy.gotoAndPlay("Walk");
_tweenX = new Tween(museumGuy, "x", Regular.easeOut, museumGuy.x,categoryPaintings.x, 40, false);
_tweenY = new Tween(museumGuy, "y", Regular.easeOut, museumGuy.y,categoryPaintings.y, 40, false);
_resetAnimation = true;
As you can see I have some animation stuff in there. I need to stop the museumGuy from doing his walk animation when the tween is over so I have this on the EventEnterFrame function I set up.
ActionScript Code:
if (_tweenX.isPlaying == false && _tweenY.isPlaying == false && _resetAnimation == true)
{
museumGuy.gotoAndPlay("Idle");
[code]...
how I can stop that? In my Init() I tried to state...
ActionScript Code:
_tweenX.isPlaying = false
but it doesnt like that either.I could fire off a tiny tween as soon as the app starts that doesn't last long enough to notice,but I really want to get a hold of how to control it.
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