Actionscript 3.0 :: PlayerText Is Declared At The Beginning?
Jun 24, 2010
I've got two (possibly three) logic errors going on... Well, I say logic errors as the compiler and output windows are clear from any error reports.Error 1: Dynamic Text Field*~EDIT~* PlayerText is declared at the beginning of the as and if statement now tests its text not the object*~END EDIT~*
ok so lines 2 and 3 are not real code. Im an old AS2 designer guy trying to learn to code all in the first frame. So how can I see if my var is set and leave it alone if it is?
I have to load one movie clip symbol (with linkage identifier specified) in another swf. Is this possible? Say, in 1.swf, I have a movieclip with identifier "a_id". in 2.swf, I loaded the 1.swf using loadMovie (to one blank movieclip). After that I need to attach the "a_id" to another blank movieclip (in the 2.swf itself)
Can I call a variable declared in a SWF, and call the same variable into another SWF, when i am loading it using XML.I am declaring a variable in the "Child movie", and am loading this "Child movie" into a "Parent movie" using XML. Can I retrieve the variable declared in the "Child movie" in the "Parent movie".
I work with FlashDevelop, Flex SDK and FP10 debug. I am able to access a local variable (xcorner) which is never declared before, at the condition that it must be declared after... in an "if" for instance. If I remove the declaration of xcorner, within the if, errors occur at compilation, but otherwise it works.
PHP Code: public function pushShape2Pool(name:String, sh:Shape, rotAngle:Number = 0):int{ [...] // xcorner is NEVER declared before !!! coordSprites[0] = new Rectangle(xcorner, 0, globalBmp.width, globalBmp.height); trace("xcorner=" + xcorner); // display 0 xcorner += globalBmp.width; [Code] .....
If we have declared some variables on a particular frame, say frame 20 in the actionscript coding window, can we use these variables defined on a frame in a class? Is there something like a global variable which must be declared to do this?The class extends to movieClip and it has been encapsulated by a movieClip which is then put on the stage to run it when the corresponding frame plays.
I have been at it for days now and don't know how to get this going. I have DocumentClass and I have a simple function which returns stage width. I now would like to call this function from othr class which exist within the same package as my DocumentClass. I am able to trace the stage width when I invoke stageWidth() function from the DocumentClassAs I to understand, if the function is public, and it is being accessed by a class that exist within the same package, I should be able to access the function withou any issues.nd If I declare the function as STATIC then it is global and can be accessed by classes from other packages what am I doing wrong,
Function that I have written: public function stageWidth() {
I have a NumericStepper declared as a UIComponent:
<![CDATA[ private var component:UIComponent; component = new NumericStepper(); ]]>
I need to change the .maximum value of the NumericStepper but due to the UIComponent not having a .maximum property the following code fails with the error: 1119: Access of possibly undefined property maximum through a reference with static type mx.core:UIComponent.
I am declaring a variable outside the itemRenderer fx:Script body. However when I am setting it as such in my itemRenderer:est_Var = data.@field_value;It is giving an error "Access of undefined property test_Var"Can I have 2 bodies, one inside the itemrenderer and the usual outside one?
public var test_Var:Number = new Number(); public function useVariableValue():void{ // I will use the variable value in this function..
Scene 1, Layer 'auto button', Frame 1.The instance name 'semisideview' is declared on an object of type flash.display.SimpleButton but there is a conflicting use of the instance name 'semisideview' on an object of type flash.display.MovieClip.
I want to add about 10 textBoxes and I want them all to be contained in different variable names. I need to declare them outside the document constructor function because of scope, but how then can I use them in a function? I want something like
In my application I declare a class variable as Function and set it during runtime as I instantiate the class. But how do I call this function? Looked in the manual but my brains are not working properly at the moment.
"you cannot delete variables that are declared within a function with the var statement".Which, as it happens, is precisely what I was trying to doI want to delete the object because it holds a bunch variables that are no longer needed, to prevent potential speed/memory issues later on.it's impossible (probably with reason) and I know vars are local to a function, so now I'm wondering if it is actually necessary to remove local variables
it's just some little white 'snowflakes' that fall from the upper end of the screen)
ActionScript Code: var timer:Timer = new Timer(30); timer.start(); timer.addEventListener(TimerEvent.TIMER, onTimer);
[Code]....
Now, this of course gives a run time error (access of undefined property snowSpeedX) due to the fact that snowSpeedX is declared in the function onTimer. The reason it is declared their is because i want it to change everytime and so each snowflake that falls, moves in the x axis with a different speed. If i declared the snowSpeedX variable outside of the onTimer function, i wouldnt get a different value for every snowflake, i would just get one.
So, how do i get the snow flakes to have a varying range of speeds?
I am learning actionscript, and right now I am trying to trace the first character of a string I've declared. Code: var myString:String = "Informationsvidenskab"; trace(myString.charAt(i:myString=1):String; My flashbuilder debug says: Multiple markers at this line: -String -1084: Syntax error: expecting rightparen before colon. -1084: Syntax error: expecting rightparen before colon. -1 changed line
As you can see I have some animation stuff in there. I need to stop the museumGuy from doing his walk animation when the tween is over so I have this on the EventEnterFrame function I set up.
how I can stop that? In my Init() I tried to state...
ActionScript Code: _tweenX.isPlaying = false
but it doesnt like that either.I could fire off a tiny tween as soon as the app starts that doesn't last long enough to notice,but I really want to get a hold of how to control it.
Am I not targeting it properly?Alternatively, I've tried storing the flashvars URL in a variable in my root SWF and accessing it from the loaded SWF, but I can't seem to grab it. How would I grab a variable that is declared in my root SWF?
I have a problem accessing a variable which is to store a frame label. Code has been shortened to relevant parts. The following is on the main timeline.
I have a movieclip called "sections" which loads different sections of the website.When the first section is clicked thencontainerCenter is true and the evt.target.name is loaded in to the nextSection variable.Now if a 2nd section is clicked then containerCenter is false. It plays the sections movieclip. Within that movieclip it will eventually play and come to the following script:
PHP Code:
gotoAndPlay(nextSection);
For some reason it won't pick up the variable "nextSection" within the movieclip. I'm getting the error message "Access of undefined property nextSection". It has no problem when it is in the main timeline.I know you can't access a variable declared inside a function, but I have it declared outside the function as you can see above. I've just amended the variable from within the function.
1157: Interface members cannot be declared public, private, protected, or internal.
I'm just curious as to WHY? I don't understand the thinking behind this "law".
Does this perhaps mean that interface properties always need to be public when implemented in the target classes, and produces this error in order to help enforce that law?
I haven't tested if custom namespaces produce the same error. I'll delve deeper into this when I get the time.
I have an flv file that i am loading externally and want to start the video of with no sound and let the user click the mute_btn to turn the sound on. I am having problems with the code. the video starts with sound on and i want it to start silent. what do i have to add to my code to make this happen?
I'm using flash MX, and this was written in the only frame. Before this, I had the function declared and then called, and the output was 1 then 2 then 3.With the function declared at the end there is no output.In both cases the movieclips never played.
I have a menu movieclip that has several buttons, each with listeners writtin in the movieclip's actions layer in Frame1. The script goes something like this: