ActionScript 1/2 :: Using AttachMovie With A Movieclip Declared In Another Swf

May 31, 2009

I have to load one movie clip symbol (with linkage identifier specified) in another swf. Is this possible? Say, in 1.swf, I have a movieclip with identifier "a_id". in 2.swf, I loaded the 1.swf using loadMovie (to one blank movieclip). After that I need to attach the "a_id" to another blank movieclip (in the 2.swf itself)

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[Code]...

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ActionScript 1/2 :: Use AttachMovie To Attach A Movieclip To Another Movieclip?

Oct 28, 2009

I'm trying to use attachMovie to attach a movieclip to another movieclip. Both the movieclips are set up as buttons (ie. they have _up, _over, _down, _hit states). The problem is if I define event handlers for both mcs, only the event handler on the parent clip works.
 
myBtn is already on the stage:
 
myBtn.onRollOver = function():Void  {    this.attachMovie("pageButton","chldBtn",1);        this.onPress = function():Void  {        trace("parent"); //works    };        this.chldBtn.onRelease = function():Void  {        trace("attached Movie"); // doesn't work    };};
 
I've tried 'delete this.onPress' for the parent mc but this makes no difference.
 
How can I get the attached mc event handler to work?

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'm pretty new with flash and right now I'm stuck with a problem that I don't seem to come out off. I'm working on my new site that has 3 sections that each load a movieclip using attachMovie. Now the problem happens when I load the slideshow, its all broken and even if I change the _root to _parent or this, it doesn't work

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ActionScript 2.0 :: Attachmovie And Duplicate Movieclip Fun?

Nov 30, 2008

Ok having some issues with this:I create a new movieclip:this.createEmptyMovieClip("setClip1", this.getNextHighestDepth());and then I attach a bunch of the same movieclip from the library to my new clip:in a for loopthis.setClip1.attachMovie("dashLine","dashLine"+i, this.setClip1.getNextHighestDepth());This is all working fine. BUT, I try to duplicate this movieclip:_root.setClip1.duplicateMovieClip("setLeft1",thisgetNextHighestDepth());And it seems to work - I can trace the _x/_y values and such so it sees my new clip but nothing shows up. It's just blank.So my question I guess to start is this:When you useduplicateMovieClip, does it bring with it all of the attached movieclips as well or does it not include the attached clips as well?

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Mar 7, 2010

I am using AS2. The character, a robot, has machine guns that fire off bullets. I am trying to get the bullets to disappear when they hit an enemy. They do dmage, but for some reason they are still there. Here is the code I use to attach and delete them.

Actionscript Code:
if (bulletReady == true && dead == false && Key.isDown(1) == true) {  for(x = 0; x<machGuns.length;x++){  bulletReady = false; 

[code].....

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How can we get information that the movie clip is attached (using MovieClip.attachMovie) and ready to use, like MovieClipLoader.onLoadInit?

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ActionScript 2.0 :: Get AttachMovie Multiple Times In One Movieclip?

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Here's what i've got...

_root.onMouseDown = function() {
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My problem is that it only adds one instance of flag_mc to the movieclip. When I press the mouse down again, it removes my old instance and puts a new one. Is it possible to make it leave the old one and add another?

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Aug 10, 2010

I'm triyng to use the attachmovie command to load and position a movieclip. It doesn't show anything when playing movie. I'm using Flash MX.

_root.attachMovie("Symbol", "mcp", 0);
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_root.mcp._y = 100;

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what i want to do is to duplicate a movieclip into the root, but the movieclip i want to duplicate, isn't in the root, instead it is in another movieclip.get it? i hope thats clear...so i heard that the duplicateMovieClip function only works if both movieclips are in 'this', and so i'm guessing i use the attachmovie function. But it doesn't seem to work, how to use this function the way i want it to? i've looked at the flash help thing but its not exactly what i want...

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ActionScript 2.0 :: Use AttachMovie Inside A Movieclip Used LoadMovie On?

Jun 7, 2005

This is driving me nuts... is it impossible to use attachMovie inside a movieclip you used loadMovie on? For example, I have this but it doesn't work out:

Code:
imageHolder_mc.loadMovie("firstImage.jpg");
imageHolder_mc.attachMovie("secondImage_mc","attachedImage_mc",1);

Why doesn't this just load the firstImage.jpg through the loadMovie method and then create an attachedImage_mc on the imageHolder_mc (with the secondImage_mc)? All its doing as of now is loading the first image... then if I comment the loadMovie part, it attaches the second image.

EDIT: Just a little more info. Basically I have a movieclip called imageHolder_mc that I created manually on stage. This movieclip calls LoadMovie to load in a JPG, but later on I need too replace the entire content of it with a movieclip from the library (still keeping the imageHolder_mc instance name).

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I've used the command attachMovie to add custom movie clips to my flash document but now I want to change the value name (that I defined inside the movie clip as a text) in each movie clip. I found something like :
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IDE :: AttachMovie And Calling Nested Movieclip Not Working?

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I have 2 nested move clips in this order.

mc_a (grand parent)
mc_b (parent)

[Code]....

Now, I have a button on the stage. I am trying to load mc_a on stage using the linkage, and trying to load an image that replaces c_inst.

I am using:

on(release)
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}

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I used a movieClip to store the attach movieclip, but How to get back the variable from that movieClip container, such as a I set a array in the exiting movieClip

var m_click:Array = new Array();
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{ m_click[f] = 0; }

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ActionScript 2.0 :: AttachMovie - Loading MovieClip When Button Pressed

Apr 11, 2008

Adobe Flash CS3
publishing as Flash 8, AS 2.0
I have a movieclip named menu (instance name = mainmenu). Inside of that there is a button named btn_about (instance name = about). On the main stage there is an empty movieclip named empty_mc (instance name = mcholder, linkage id = empty). I want a user to press the button which causes a movieclip in the library named tesst (Linkage name = testid) to load into the empty movieclip (mc_holder).

Here is the code on the button:
on (release) {
this._parent.mcholder.attachMovie("testid", "tesst1", this.getNextHighestDepth());
}
It does not work.

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Im triyng to use the attachmovie command to load and position a movieclip. It doesn't show anything when playing movie. I'm using Flash MX.

_root.attachMovie("Symbol", "mcp", 0);
_root.mcp._x = 100;
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I am trying to make this class remove a dynamic Movieclip that was attached on the mainstage using attachMovie(); it wont let me remove the movieclip tho

here is my code

Code:
class close_btn extends MovieClip
{
function onPress () : Void

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Code:
package {
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I sometimes see events declared near the top of the class (i.e. below the imports but above the constructor):

/**
* Description here
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**/

[Event(name="complete", type="flash.events.Event")]

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Actionscript 3.0 :: PlayerText Is Declared At The Beginning?

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I've got two (possibly three) logic errors going on... Well, I say logic errors as the compiler and output windows are clear from any error reports.Error 1: Dynamic Text Field*~EDIT~* PlayerText is declared at the beginning of the as and if statement now tests its text not the object*~END EDIT~*

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I work with FlashDevelop, Flex SDK and FP10 debug. I am able to access a local variable (xcorner) which is never declared before, at the condition that it must be declared after... in an "if" for instance. If I remove the declaration of xcorner, within the if, errors occur at compilation, but otherwise it works.

PHP Code:
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[...]
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Function that I have written:
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<![CDATA[
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