ActionScript 1/2 :: Read MovieClip Container Variables By Attachmovie?
Jun 24, 2009
I used a movieClip to store the attach movieclip, but How to get back the variable from that movieClip container,such as a I set a array in the exiting movieClip [code]I want the attached movieClip "y_qty" with a button inside to get the m_click for changing each m_click[0]..m_click[1].. value, how to do it?
I used a movieClip to store the attach movieclip, but How to get back the variable from that movieClip container, such as a I set a array in the exiting movieClip
var m_click:Array = new Array(); for (var f=0; f<=this[mc_name+"_qty"]._totalframes-1; f++) { m_click[f] = 0; }
I want the attached movieClip "y_qty" with a button inside to get the m_click for changing each m_click[0]..m_click[1]..value, how to do it?
My question is not like the one I read because the context is different: Let's say instead of embedding a flash inside an html page with some flashvars, I want to embed it inside another flash or flex. How to set the flashvars in this case (using ActionScript 3)? So how to embed Flash in another flash and set same variables as it was embedded in html by passing querystring or flashvars.
I have a container in which I want to attachMovie a movieClip.I figured out how to resize the movieClip to fit the Container but what i want now is to make it be attached in the center of container.I can't use the name._x = because the movieClip I want to attach is created via as after some values inputed by the user so i do not know where it's registration point will be. I thought of using the name._width and name._height but as it is normal to be it's always positive so I can't figure if the registration point is in the top left corner or the bottom right corner or anywhere else. What I think I might need is to always set the registration point to the same spot. To explain better and shortly how it works: I attach a movieclip (dot) at x=0 y=0.then another one(a line) from x=0 y=0 at a certain angle imputed by the user and another line also with angle and length seted by user etc. so I do not know where they go from the 0;0 dot.
I'm developing a game and the objective is to drag some objects to a container. Some objects add points, and some other subtract points. So, all the objects are in the library and have a linkage name to be called by attachMovie. I want to create an Array with all the objects that belong to container, like for example filename1 = ["obj1", "obj2", "obj3"]; etc... I have a var called count1 that defines the number of objects to appear on the Scene
I have a swf file but when I put it on a server at work, it is blocked. I get a black screen that just shows three dots as if it was loading. Nothing comes up. The swf has an FLVPlayback component which links to an external flv file. After talking with tech support locally, I found out that the swf is being read by the server scanners as an MP4 container and that is why it's being blocked. I would like to know if there is a way I can generate the swf without it being read as an MP4 container so it will work here.
i was wondering if it is possible to use attachMovie with variables using flashvars from html. im kind of new to AS and would like to know if anyone could help me out here
i need to make a single SWF in wich some movieclips can be replaced by others through the html code without editing the swf file.
i already know how to enter the variables on the html, but i dont know how to apply this to attachmovie command in the flash file.
I have a flex application which is hosted on Azure.
I have some data stored in a blob in a private container.
How can I use URLLoader to display the data? If I use a public container , then I am able to read from the blob in my application. However, if the type of the container is private URLLoader fails.
I'm using an xml to feed content to a flash website, to load the content I use an array to create a new movie clip per item. What I need to use is for every item to have an action to attach a movieclip in the fashion of a modal window and load the content of this item into the popup movie clip. So far I've managed to get it to get it to attach the mc but the variables with the content do not load.I tried with this but it still didn't work:
I'm trying to use attachMovie to attach a movieclip to another movieclip. Both the movieclips are set up as buttons (ie. they have _up, _over, _down, _hit states). The problem is if I define event handlers for both mcs, only the event handler on the parent clip works.
is there any way to read variables from a projector?? I mean, i am making a cracker type some thing, which reads a particular variable from the projector.. So far, i've got it working for swf.. I mean, my so called cracker reads the value from an swf file using loadMovie.. But i cant get it working for my exe..
I was wondering if anyone knows wether it's possible to create variables from text inside an inputText.Example -> if I put the text "bDead = false" inside an inputBox, and I press some button, the variable bDead is created and initialized with "false".I tried loadVariables with the box.text as a parameter, but I guess it expects a link to some file instead of a text...
I am going to make a flash music player. I need it to be able to read variables from the PHP file that it's placed in. Example variables include: path to the MP3, length of the song, etc... These variables are stored in a MySQL database, not in XML files.
So how do I do this? Can you point me to a good tutorial?
I need to read the variables from a URL:[url]....I tried all sorts of info from google and i coudn't make it work.I'm interested in the option when i don't need to do any modifications to the html file, but just do all the coding in flash.I found several examples that are using ExternalInterface and could not make any single one of them work.
i want to do is read variables from a php file on a remote server. i have the php file on the server and im echoing back a result. all i need in plain english is the AS3 to intercept read and display this variable in a text box.
How I can save data to a .txt file. This .txt file will be stored on the same server that the flash file is stored on and is executing from. I want to, later, be able to access the data previously stored on the .txt file from my flash movie.
I have these movies already existing in my actionscript code: inner_mc AND gallery_mc.So - I attach my library movie clip: called "link_box", and name it link_box0 and so on through the loop.
-->
for (i=0; i<numimages; i++) { inner_mc.gallery_mc.attachMovie("link_box", "link_box"+i, i);
Now I want to create a new movieclip called thumbnail0 and so on, to the newly attached movieclip.
This is my attempt: this.movieHolder = inner_mc.gallery_mc.link_box+i.createEmptyMovieClip("thumbnail"+1, i+1);
When i try:trace(this.movieHolder ) it says undefined for all times it loops through.
Whats the syntax to combine strings and variables so that the result is seen as an object name ?
im just wondering for the best way to read variables of a .php page into flash
[Code]...
but that dident work either the real problem is, i guess that i need it to read in the variable array[0,0]=1 just like that and not use sumthingrather=(myVars.varname) because there will be a hell of alot of variables, and the variable ammounts will switch and i cant do a sumthingrather=(myVars.varname)
I have to load one movie clip symbol (with linkage identifier specified) in another swf. Is this possible? Say, in 1.swf, I have a movieclip with identifier "a_id". in 2.swf, I loaded the 1.swf using loadMovie (to one blank movieclip). After that I need to attach the "a_id" to another blank movieclip (in the 2.swf itself)
'm pretty new with flash and right now I'm stuck with a problem that I don't seem to come out off. I'm working on my new site that has 3 sections that each load a movieclip using attachMovie. Now the problem happens when I load the slideshow, its all broken and even if I change the _root to _parent or this, it doesn't work
Ok having some issues with this:I create a new movieclip:this.createEmptyMovieClip("setClip1", this.getNextHighestDepth());and then I attach a bunch of the same movieclip from the library to my new clip:in a for loopthis.setClip1.attachMovie("dashLine","dashLine"+i, this.setClip1.getNextHighestDepth());This is all working fine. BUT, I try to duplicate this movieclip:_root.setClip1.duplicateMovieClip("setLeft1",thisgetNextHighestDepth());And it seems to work - I can trace the _x/_y values and such so it sees my new clip but nothing shows up. It's just blank.So my question I guess to start is this:When you useduplicateMovieClip, does it bring with it all of the attached movieclips as well or does it not include the attached clips as well?
The thing is: I have got 5 movieclips which are able to drag and drop. Next to that I've got 20 containers which are all droptargets. The movieclips are able to be dragged and then dropped on a container. So far so good. But what I want is that when I drop a movieclip on a container which already has a movieclip dropped on it, the first movieclip gets removed and the second movieclip is dropped on the container. Or you could also say.. that the second movieclip replaces the first movieclip. This instead of the fact that a container has multiple movieclips dropped on itself.
I am using AS2. The character, a robot, has machine guns that fire off bullets. I am trying to get the bullets to disappear when they hit an enemy. They do dmage, but for some reason they are still there. Here is the code I use to attach and delete them.