ActionScript 2.0 :: Attachmovie And Duplicate Movieclip Fun?
Nov 30, 2008
Ok having some issues with this:I create a new movieclip:this.createEmptyMovieClip("setClip1", this.getNextHighestDepth());and then I attach a bunch of the same movieclip from the library to my new clip:in a for loopthis.setClip1.attachMovie("dashLine","dashLine"+i, this.setClip1.getNextHighestDepth());This is all working fine. BUT, I try to duplicate this movieclip:_root.setClip1.duplicateMovieClip("setLeft1",thisgetNextHighestDepth());And it seems to work - I can trace the _x/_y values and such so it sees my new clip but nothing shows up. It's just blank.So my question I guess to start is this:When you useduplicateMovieClip, does it bring with it all of the attached movieclips as well or does it not include the attached clips as well?
what i want to do is to duplicate a movieclip into the root, but the movieclip i want to duplicate, isn't in the root, instead it is in another movieclip.get it? i hope thats clear...so i heard that the duplicateMovieClip function only works if both movieclips are in 'this', and so i'm guessing i use the attachmovie function. But it doesn't seem to work, how to use this function the way i want it to? i've looked at the flash help thing but its not exactly what i want...
I'm working on a timeline system which you can see here:http:[url]....I am generating each flag using attachMovie to duplicate a TextFlagMC over and over, giving each one a date and blurb.If there are a lot of them on screen they often overlap.I wrote this code on the 1st frame of the TextFlagMC so that each flag will create itself into TopShelfMC, a shadowed container MC on a higher layer:
onRollOver = function(){//Pop flag ontop of all others TopShelfFlag = _root.Timeline.TopShelf.attachMovie("TextFlagTopSh elf", "TextFlagTopShelf" + FlagNumber, + FlagX)[code]....
and to turn it off when we rollOut, I have this code on the 1st frame of the TextFlagTopShelfMC that just got loaded in the TopShelf layer:
onRollOut = function(){//Pop flag ontop of all others unloadMovie(_root.Timeline.TopShelf["TextFlagTopShelf" + FlagNumber]); }
it works.but often times not if you roll from one button right to another.
My problem is that when I click the letter movieclip it does create the duplicate as it should and it starts to drag the duplicate mc. However, when I release the clip it doesn't stop dragging? I realized that if I put onMouseUP event instead of onRelease it actually does stop dragging when I release the mouse. I would, however not like to use the onMouseUP event if possible.
I'm trying to use attachMovie to attach a movieclip to another movieclip. Both the movieclips are set up as buttons (ie. they have _up, _over, _down, _hit states). The problem is if I define event handlers for both mcs, only the event handler on the parent clip works.
I have to load one movie clip symbol (with linkage identifier specified) in another swf. Is this possible? Say, in 1.swf, I have a movieclip with identifier "a_id". in 2.swf, I loaded the 1.swf using loadMovie (to one blank movieclip). After that I need to attach the "a_id" to another blank movieclip (in the 2.swf itself)
'm pretty new with flash and right now I'm stuck with a problem that I don't seem to come out off. I'm working on my new site that has 3 sections that each load a movieclip using attachMovie. Now the problem happens when I load the slideshow, its all broken and even if I change the _root to _parent or this, it doesn't work
Is it possible to use duplicateMovieClip to copy a movieClip into another movieclip, or is it only possible to duplicate it inside one and the same containermovieclip?
I am using AS2. The character, a robot, has machine guns that fire off bullets. I am trying to get the bullets to disappear when they hit an enemy. They do dmage, but for some reason they are still there. Here is the code I use to attach and delete them.
My problem is that it only adds one instance of flag_mc to the movieclip. When I press the mouse down again, it removes my old instance and puts a new one. Is it possible to make it leave the old one and add another?
This is driving me nuts... is it impossible to use attachMovie inside a movieclip you used loadMovie on? For example, I have this but it doesn't work out:
Why doesn't this just load the firstImage.jpg through the loadMovie method and then create an attachedImage_mc on the imageHolder_mc (with the secondImage_mc)? All its doing as of now is loading the first image... then if I comment the loadMovie part, it attaches the second image.
EDIT: Just a little more info. Basically I have a movieclip called imageHolder_mc that I created manually on stage. This movieclip calls LoadMovie to load in a JPG, but later on I need too replace the entire content of it with a movieclip from the library (still keeping the imageHolder_mc instance name).
I've used the command attachMovie to add custom movie clips to my flash document but now I want to change the value name (that I defined inside the movie clip as a text) in each movie clip. I found something like : this[uniqueclipname].value.text = "Name"; But I couldn't use it clearly. Is there an alternative for that? Or is there any wrong part in my code?
I used a movieClip to store the attach movieclip, but How to get back the variable from that movieClip container, such as a I set a array in the exiting movieClip
var m_click:Array = new Array(); for (var f=0; f<=this[mc_name+"_qty"]._totalframes-1; f++) { m_click[f] = 0; }
I want the attached movieClip "y_qty" with a button inside to get the m_click for changing each m_click[0]..m_click[1]..value, how to do it?
Adobe Flash CS3 publishing as Flash 8, AS 2.0 I have a movieclip named menu (instance name = mainmenu). Inside of that there is a button named btn_about (instance name = about). On the main stage there is an empty movieclip named empty_mc (instance name = mcholder, linkage id = empty). I want a user to press the button which causes a movieclip in the library named tesst (Linkage name = testid) to load into the empty movieclip (mc_holder).
Here is the code on the button: on (release) { this._parent.mcholder.attachMovie("testid", "tesst1", this.getNextHighestDepth()); } It does not work.
I used a movieClip to store the attach movieclip, but How to get back the variable from that movieClip container,such as a I set a array in the exiting movieClip [code]I want the attached movieClip "y_qty" with a button inside to get the m_click for changing each m_click[0]..m_click[1].. value, how to do it?
I am trying to make this class remove a dynamic Movieclip that was attached on the mainstage using attachMovie(); it wont let me remove the movieclip tho
here is my code
Code: class close_btn extends MovieClip { function onPress () : Void
I had a movieclip which contained a button in it exported as "mc". Then I attach this movie clip onto the stage using: _root.attachMovie("mc", "link1", 1); But i couldn't find it with AS. I mean, how can i refer to the button inside the movieclip after I attach it onto the stage using attachMovie?
why a ComboBox component wouldn't work if it's in a movieclip brought in with attachMovie? When I click on the combo box, the menu drops down like normal, but no matter what I click on, it goes blank. Just spent a lot of time searching the net for an answer, found a few suggestions but nothing has worked.The combo box works fine if it's placed on any timeline in my main movie, but when it's in a movieclip that is attached with attachMovie, it stops working.
Is there a way to duplicate a MovieClip in AS3???I've tried all methods I found (in google) but weirdly none works.I am very pissed as people keep saying it works but it don't!!![code]
I was looking at a video tutorial, and in order to reference a MovieClip, the instructor used:
var mc:MovieClip = MovieClip(e.currentTarget);
What is the difference between using that, and just using:
var mc:MovieClip = e.currentTarget;
Also, is there any way to easily duplicate a MovieClip? (or any class for that matter) There was a function somewhere back there, but that created a dynamic class. I want an exact replica of the class and all it's properties without manually changing over each and every value.
In my movieclips, I already have functions such as the following: onClipEvent (enterFrame) { currentlocx = this._x; currentlocy = this._y; differencex = newX - currentlocx; differencey = newY- currentlocy; [Code] .....
How would I add other functions such as duplicateMovieClip(my_mc, "new_mc", 5); to the code. Where would I add them? I've tried adding them under (enterFrame) but my movieclip does not duplicate after every "x" seconds. In addition to this, I would like my movieclip to "disappear" whenever it is clicked.
I'm working on a creating a button that will create (preferably unlimited) duplicates of one movie clip. I have something that works for Flash, pre-2004, but I'd like to update it to Actionscript 2.