ActionScript 1/2 :: MovieClipLoader.onLoadInit With MovieClip.attachMovie?

Jan 5, 2010

How can we get information that the movie clip is attached (using MovieClip.attachMovie) and ready to use, like MovieClipLoader.onLoadInit?

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ActionScript 1/2 :: Moviecliploader OnloadInit Only Showing 100?

Jul 30, 2010

I am using a moviecliploader object to load a clip into the timeline. I have a loader movieclip for the graphic placed on the stage. The idea is to gotoAndplay a certain frame as per the percent loaded so far.But the percent value is always 100. Is this because I am testing it on my local machine? But even so, shouldn't every trace fire, as percent value will fall in these categories sometime. The code within onloadInit is:

[Code]...

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ActionScript 2.0 :: Use AttachMovie Inside Of MovieClipLoader?

Feb 15, 2010

I'm trying to get a small movieclip in my library with the linkage "spinning" to show up when a thumbnail is loading. what busts my mind is that I can create a text field, but not attach a movieclip. The basis of the code is from Blue_Chi's Advanced Image Gallery here. I know that the movieclip is capable of being pulled out of the library, 'cause I've tried it elsewhere and it works.[code]...

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ActionScript 2.0 :: MovieClip Vs MovieClipLoader Explaination

Apr 20, 2009

I didn't expect to come across such a situation and I can't imagine why it works this way. Lemme explain.

[Code]...

It works fine now! So wierd. I really need to be able to move the MovieClip with the Image loaded into it.

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ActionScript 2.0 :: Preloading A MovieClipLoader() With A MovieClipLoader() Inside

Jan 20, 2004

Is it posible to make a preloader of a SWF that loads an external JPG?

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ActionScript 1/2 :: Use AttachMovie To Attach A Movieclip To Another Movieclip?

Oct 28, 2009

I'm trying to use attachMovie to attach a movieclip to another movieclip. Both the movieclips are set up as buttons (ie. they have _up, _over, _down, _hit states). The problem is if I define event handlers for both mcs, only the event handler on the parent clip works.
 
myBtn is already on the stage:
 
myBtn.onRollOver = function():Void  {    this.attachMovie("pageButton","chldBtn",1);        this.onPress = function():Void  {        trace("parent"); //works    };        this.chldBtn.onRelease = function():Void  {        trace("attached Movie"); // doesn't work    };};
 
I've tried 'delete this.onPress' for the parent mc but this makes no difference.
 
How can I get the attached mc event handler to work?

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AS2 :: Flash - Use AddEventListener On A SWF/MovieClip Loaded Via MovieClipLoader?

Aug 6, 2009

I'm trying to load a local SWF then catch a few events that are fired but I can't see why this isn't working.

Here's the code

Parent.swf
_mcl = new MovieClipLoader();
_mcl.addListener(this);
_mcl.loadClip("Child.swf", rotator_mc);

[code]....

Now I was hoping that this would work, and the Parent would have "childLoaded caught 2" in the trace, but it doesn't.

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ActionScript 2.0 :: Sound Disappears When Loading A Movieclip Using MovieClipLoader

Dec 27, 2006

Im loading a movieclip which contains some sound, but after it's loaded and played, there's absolutely no sound at all

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ActionScript 2.0 :: Size Of Image After Having Loaded It Into Movieclip Using MovieClipLoader

Jan 27, 2005

Im having problems with assessing the size of an image after having loaded it into a movieclip using MovieClipLoader.Im trying to use the onLoadComplete-method to determine when the image is completely downloaded into the imageholder-mc, but Im just getting the original size of the mc, not the image's.[code]

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ActionScript 2.0 :: MovieClipLoader Class - Play A Movieclip In The Loading Position?

Dec 11, 2004

Does anyone know how to use the Loader method of this class? I want to play a movieclip in the loading position rather than a textbar which increases... All of the examples I've seen so far only show the latter of the two options... I can use loadMovie() and achieve what I want, but the MovieClipLoader class is the future.

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ActionScript 2.0 :: Assessing The Size Of An Image After Having Loaded It Into A Movieclip Using MovieClipLoader

Jan 27, 2005

Im having problems with assessing the size of an image after having loaded it into a movieclip using MovieClipLoader.

Im trying to use the onLoadComplete-method to determine when the image is completely downloaded into the imageholder-mc, but Im just getting the original size of the mc, not the image's. I using the MovieClipLoader incorrectly somehow?

Code:
var MCL = new MovieClipLoader();
MCL.loadClip("IMAGE.jpg", mc_ImageHolder);
MCL.onLoadComplete = function (targetMC) { // perhaps 'targetMC' should be used?
trace (mc_ImageHolder._width); // outputs mc's original size, not image's size
}

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ActionScript 1/2 :: Using AttachMovie With A Movieclip Declared In Another Swf

May 31, 2009

I have to load one movie clip symbol (with linkage identifier specified) in another swf. Is this possible? Say, in 1.swf, I have a movieclip with identifier "a_id". in 2.swf, I loaded the 1.swf using loadMovie (to one blank movieclip). After that I need to attach the "a_id" to another blank movieclip (in the 2.swf itself)

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ActionScript 2.0 :: XML Loaded Via AttachMovie Into MovieCLip

Aug 23, 2008

'm pretty new with flash and right now I'm stuck with a problem that I don't seem to come out off. I'm working on my new site that has 3 sections that each load a movieclip using attachMovie. Now the problem happens when I load the slideshow, its all broken and even if I change the _root to _parent or this, it doesn't work

[Code]...

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ActionScript 2.0 :: Attachmovie And Duplicate Movieclip Fun?

Nov 30, 2008

Ok having some issues with this:I create a new movieclip:this.createEmptyMovieClip("setClip1", this.getNextHighestDepth());and then I attach a bunch of the same movieclip from the library to my new clip:in a for loopthis.setClip1.attachMovie("dashLine","dashLine"+i, this.setClip1.getNextHighestDepth());This is all working fine. BUT, I try to duplicate this movieclip:_root.setClip1.duplicateMovieClip("setLeft1",thisgetNextHighestDepth());And it seems to work - I can trace the _x/_y values and such so it sees my new clip but nothing shows up. It's just blank.So my question I guess to start is this:When you useduplicateMovieClip, does it bring with it all of the attached movieclips as well or does it not include the attached clips as well?

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ActionScript 2.0 :: CS3 Removing Movieclip Attached With Attachmovie?

Mar 7, 2010

I am using AS2. The character, a robot, has machine guns that fire off bullets. I am trying to get the bullets to disappear when they hit an enemy. They do dmage, but for some reason they are still there. Here is the code I use to attach and delete them.

Actionscript Code:
if (bulletReady == true && dead == false && Key.isDown(1) == true) {  for(x = 0; x<machGuns.length;x++){  bulletReady = false; 

[code].....

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ActionScript 2.0 :: Get AttachMovie Multiple Times In One Movieclip?

Feb 17, 2010

Here's what i've got...

_root.onMouseDown = function() {
_root.attachMovie("flag_mc", "flag_mc" + nextDepth(), nextDepth(),{_x:_xmouse, _y:_ymouse});
}

My problem is that it only adds one instance of flag_mc to the movieclip. When I press the mouse down again, it removes my old instance and puts a new one. Is it possible to make it leave the old one and add another?

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ActionScript 2.0 :: Using AttachMovie To Load And Position MovieClip

Aug 10, 2010

I'm triyng to use the attachmovie command to load and position a movieclip. It doesn't show anything when playing movie. I'm using Flash MX.

_root.attachMovie("Symbol", "mcp", 0);
_root.mcp._x = 100;
_root.mcp._y = 100;

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ActionScript 2.0 :: FMX Attachmovie - Duplicate A Movieclip Into The Root??

Dec 29, 2002

what i want to do is to duplicate a movieclip into the root, but the movieclip i want to duplicate, isn't in the root, instead it is in another movieclip.get it? i hope thats clear...so i heard that the duplicateMovieClip function only works if both movieclips are in 'this', and so i'm guessing i use the attachmovie function. But it doesn't seem to work, how to use this function the way i want it to? i've looked at the flash help thing but its not exactly what i want...

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ActionScript 2.0 :: Use AttachMovie Inside A Movieclip Used LoadMovie On?

Jun 7, 2005

This is driving me nuts... is it impossible to use attachMovie inside a movieclip you used loadMovie on? For example, I have this but it doesn't work out:

Code:
imageHolder_mc.loadMovie("firstImage.jpg");
imageHolder_mc.attachMovie("secondImage_mc","attachedImage_mc",1);

Why doesn't this just load the firstImage.jpg through the loadMovie method and then create an attachedImage_mc on the imageHolder_mc (with the secondImage_mc)? All its doing as of now is loading the first image... then if I comment the loadMovie part, it attaches the second image.

EDIT: Just a little more info. Basically I have a movieclip called imageHolder_mc that I created manually on stage. This movieclip calls LoadMovie to load in a JPG, but later on I need too replace the entire content of it with a movieclip from the library (still keeping the imageHolder_mc instance name).

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ActionScript 2.0 :: AttachMovie Command - Changing Value Name In Each MovieClip

Jun 14, 2006

I've used the command attachMovie to add custom movie clips to my flash document but now I want to change the value name (that I defined inside the movie clip as a text) in each movie clip. I found something like :
this[uniqueclipname].value.text = "Name";
But I couldn't use it clearly. Is there an alternative for that? Or is there any wrong part in my code?

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IDE :: AttachMovie And Calling Nested Movieclip Not Working?

Apr 10, 2010

I have 2 nested move clips in this order.

mc_a (grand parent)
mc_b (parent)

[Code]....

Now, I have a button on the stage. I am trying to load mc_a on stage using the linkage, and trying to load an image that replaces c_inst.

I am using:

on(release)
{
_root.attachMovie("a_call", "a_called", 1)
_root.loadMovie("image1.jpg", _root.a_called.b_inst.c_inst)
}

But so far it only attaches the movie, doesn't load the image.

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ActionScript 2.0 :: Read MovieClip Container Variables By Attachmovie?

Jun 24, 2009

I used a movieClip to store the attach movieclip, but How to get back the variable from that movieClip container, such as a I set a array in the exiting movieClip

var m_click:Array = new Array();
for (var f=0; f<=this[mc_name+"_qty"]._totalframes-1; f++)
{ m_click[f] = 0; }

I want the attached movieClip "y_qty" with a button inside to get the m_click for changing each m_click[0]..m_click[1]..value, how to do it?

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ActionScript 2.0 :: AttachMovie - Loading MovieClip When Button Pressed

Apr 11, 2008

Adobe Flash CS3
publishing as Flash 8, AS 2.0
I have a movieclip named menu (instance name = mainmenu). Inside of that there is a button named btn_about (instance name = about). On the main stage there is an empty movieclip named empty_mc (instance name = mcholder, linkage id = empty). I want a user to press the button which causes a movieclip in the library named tesst (Linkage name = testid) to load into the empty movieclip (mc_holder).

Here is the code on the button:
on (release) {
this._parent.mcholder.attachMovie("testid", "tesst1", this.getNextHighestDepth());
}
It does not work.

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ActionScript 2.0 :: Use The Attachmovie Command To Load And Position A Movieclip?

Aug 10, 2010

Im triyng to use the attachmovie command to load and position a movieclip. It doesn't show anything when playing movie. I'm using Flash MX.

_root.attachMovie("Symbol", "mcp", 0);
_root.mcp._x = 100;
_root.mcp._y = 100;

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ActionScript 1/2 :: Read MovieClip Container Variables By Attachmovie?

Jun 24, 2009

I used a movieClip to store the attach movieclip, but How to get back the variable from that movieClip container,such as a I set a array in the exiting movieClip [code]I want the attached movieClip "y_qty" with a button inside to get the m_click for changing each m_click[0]..m_click[1].. value, how to do it?

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ActionScript 2.0 :: Extend The Movieclip Class Without Using A Library Item And AttachMovie?

Aug 20, 2006

Is there a way to extend the movieclip class without using a library item and attachMovie?

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ActionScript 2.0 :: Remove A Dynamic Movieclip That Was Attached On The Mainstage Using AttachMovie();?

May 13, 2007

I am trying to make this class remove a dynamic Movieclip that was attached on the mainstage using attachMovie(); it wont let me remove the movieclip tho

here is my code

Code:
class close_btn extends MovieClip
{
function onPress () : Void

[Code]....

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ActionScript 2.0 :: Refer To The Button Inside The Movieclip After Attach It Onto The Stage Using AttachMovie?

Nov 17, 2003

I had a movieclip which contained a button in it exported as "mc". Then I attach this movie clip onto the stage using: _root.attachMovie("mc", "link1", 1); But i couldn't find it with AS. I mean, how can i refer to the button inside the movieclip after I attach it onto the stage using attachMovie?

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ActionScript 2.0 :: ComboBox Component Wouldn't Work If It's In A Movieclip Brought In With AttachMovie?

Nov 18, 2009

why a ComboBox component wouldn't work if it's in a movieclip brought in with attachMovie? When I click on the combo box, the menu drops down like normal, but no matter what I click on, it goes blank. Just spent a lot of time searching the net for an answer, found a few suggestions but nothing has worked.The combo box works fine if it's placed on any timeline in my main movie, but when it's in a movieclip that is attached with attachMovie, it stops working.

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ActionScript 2.0 :: OnLoadInit With Thumbnails From XML?

Feb 13, 2009

I am loading a few thumbnails from XML.When they load in, I want them to perform a few simple functions.However, when I load them in, Only the LAST thumbnail takes the onLoadInit() function.

Code:
function AttachThumbs(xmlData)
{
xmlNode = xmlData.firstChild.childNodes;
var total:Number = xmlNode.length;

[code]....

It's as if I need to create multiple loadListener objects.. one for each thumbnail, but I dont know how to do that when declaring a variable .. ie: one cant say:

Code:
var ["loadObject"+i]:Object = new Object();

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