ActionScript 2.0 :: Use The Attachmovie Command To Load And Position A Movieclip?
Aug 10, 2010
Im triyng to use the attachmovie command to load and position a movieclip. It doesn't show anything when playing movie. I'm using Flash MX.
_root.attachMovie("Symbol", "mcp", 0);
_root.mcp._x = 100;
_root.mcp._y = 100;
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Aug 10, 2010
I'm triyng to use the attachmovie command to load and position a movieclip. It doesn't show anything when playing movie. I'm using Flash MX.
_root.attachMovie("Symbol", "mcp", 0);
_root.mcp._x = 100;
_root.mcp._y = 100;
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Jun 14, 2006
I've used the command attachMovie to add custom movie clips to my flash document but now I want to change the value name (that I defined inside the movie clip as a text) in each movie clip. I found something like :
this[uniqueclipname].value.text = "Name";
But I couldn't use it clearly. Is there an alternative for that? Or is there any wrong part in my code?
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Jun 10, 2002
how to put Movie Clips on my stage using the attachMovie command, but they always appear in the upper left corner of the screen. How can I get them to appear in a predetermined area of the stage, without having to edit the Movie Clip itself?
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Mar 22, 2010
I have the following AS3 code and I can't seem to figure out how to either connect it to a movie clip on stage or position it using X & Y.
Code: Select allvar thisRequest:URLRequest = new URLRequest("preview.swf");
var thisLoader:Loader = new Loader();
thisLoader.load(thisRequest);
stage.addChild(thisLoader);
I thought I could just add the following but it doesn't do anything
Code: Select allLoader.x=47
Loader.y=7
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Feb 1, 2004
How to get the _y position of a movie instance generated by the AttachMovie method? I'm trying to do something like this.
_root . mc full of attachedMovie instances . one of those clips . _y
The path I'm really using looks like:
_root . text . infoblock4 . _y
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Mar 31, 2011
when you use attachMovie how do you set its position on the stage?
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Oct 4, 2004
I am using attachMovie function to dynamic attached MCs depending on the database. How can I overwrite the current attachMovie MCs with a new set of MCs at the same position and location after a click on a next button?
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Sep 3, 2009
Well the animation works okay despite the convoluted timeline. You can select any transfer case mode by moving the slider switch. To shift into neutral from any gear, you press the neutral (N) button. To exit neutral, you press the neutral button again. If you shift into N from either 4WD Auto or 4WD Low, the slider switch jumps to 2WD even though there should be no movement and the animation goes where it is supposed to. It's been a long time since I've been able to work in Flash and it's so close to complete that this is driving me nuts.
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Oct 28, 2009
I'm trying to use attachMovie to attach a movieclip to another movieclip. Both the movieclips are set up as buttons (ie. they have _up, _over, _down, _hit states). The problem is if I define event handlers for both mcs, only the event handler on the parent clip works.
myBtn is already on the stage:
myBtn.onRollOver = function():Void { this.attachMovie("pageButton","chldBtn",1); this.onPress = function():Void { trace("parent"); //works }; this.chldBtn.onRelease = function():Void { trace("attached Movie"); // doesn't work };};
I've tried 'delete this.onPress' for the parent mc but this makes no difference.
How can I get the attached mc event handler to work?
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Nov 19, 2009
I added a Menu_mc on my stage. Initially, this should be at the center of the stage and when I click on it, it will tween on the upper left corner of the browser. However, when I resize the browser, the Menu_mc goes back to the center of the screen.
I have tried separating a different actionscript file where it is specifically for initialization of the object and another one for resizing. And then when I call it on my main AS file it goes like this:
Code:
// Add the symbols to stage
var Menu_mc = new Menu_MC();
addChild(Menu_mc);
[code]...
But it seems futile.
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Dec 31, 2004
is there anyway to load an external swf for use with attachMovie?
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Dec 31, 2004
is there anyway to load an external swf for use with attachMovie? if so, do you have an example?
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May 13, 2010
I'm hoping someone can solve this headache. Basically, I want a movieclip to move to the position of each of my buttons from any position along my x axis. Therefore, the movieclip needs to 'flip' to face the way it is traveling.At the moment I have the movieclip moving to the mouse x axis when I ROLLOVER the button and stop following the mouse when I ROLLOUT but the code won't flip the movieclip so I must have something wrong...
btn.addEventListener(MouseEvent.ROLL_OVER,followCa t);
btn.addEventListener(MouseEvent.ROLL_OUT,stopCat);
btn02.addEventListener(MouseEvent.ROLL_OVER,follow Cat);
btn02.addEventListener(MouseEvent.ROLL_OUT,stopCat );
[code]....
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Jul 3, 2009
setting a position of movieclip called red x and y position within a movieclip called background
Code:
background.redsquare.x = 300;
background.redsquare.y = 300;
comes up with TypeError: Error #1010: A term is undefined and has no properties.
setting a position of movieclip called red x and y position withen a movieclip called background
Code:
redsquare.x = 300;
redsquare.y = 300;
This works fine but how can that be when surely you must access the red withen the background rather then just accessing red?
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May 15, 2009
I'm new in actionscript and i need a horizontal scroller with duplicated movies. The scroller works fine (isn't in the code below) but i can't see the duplicated movies or anything for that matter.
[Code]...
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Oct 11, 2007
I am creating a gallery that loads the images from the library. The only method that I managed to do this is by creating movie clips that contain each of those images and then calling those movie clips from the library using the .attachMovie method because this method only works for movie clips and not instances of other library items such as actual images.
Is there anyway in ActionScript to create an instance of an image asset in the library?
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Nov 3, 2009
lets say i have a sprite on the stage and one movieclip inside it. now i want to tween or just set that movieclip x and/or y position according to stage position. so for example i want to set mc.y = - 100; (by which i mean -100 to stage, not sprite which mc is in.)
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Feb 3, 2010
What i'd like to do is have a menu/site map that adjusts when you click on a certain icon. For example, I have a AS3.0 flash file with, say, 5 keyframes with 5 buttons that are in different positions on each key frame. The buttons are set to gotoAndPlay the various keyframes. I can set up a tween that links frame 1 to 2, 2 to 3 etc. but what I would like is a tween from, say, 1 to 3, then 3 to 5, then 5 to 1 - basically in a random order rather than sequentially through the key frames. I could set each of these tweens up individually but the site is for a portfolio that I would like to keep adding to and to do this individually would mean an ever increasing amount of tweens.Basically, is there a way to get a 'MovieClip' to move from Position A in keyframe 1 to Position B in another keyframe without a set of tween frames? I'm sure this is simpler than I am making it sound but I don't seem to be able to work it out.
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Apr 6, 2009
I used the scrolling thumbnails to make a buttons that use attachMovie to load movieclips from the library to the stage. I think i have put it together correctly but nothing is loading into the holder.
i was doing testing on the first 2 thumbnails the first 2 chairs in the scrolling thumbnails
I wanted it to load movieclips from the library to the stage in a designated holder
here is the code i used for the scrolling thumbnails-
Code: Select allpanel.onRollOver = panelOver;
function panelOver() {
this.onEnterFrame = scrollPanel;
[Code].....
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Feb 1, 2006
If i cant get a border to auto resize to the MC as MC's are load with attachMovie(); , can i get a border to animate a resize to a specific ._height, ._width (also with a var speed = #)? Am i just totally F'ing this thing up or what. Heres and example: [URL] i would make a second frame and have the AS for the border load a different value and a new MC.
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Dec 15, 2009
I have a button that I want to load a URL (however the URL is a command that sends data to an IP device). In other words, I dont want it to open in a new window and I dont want it to open in the existing window. I just want it to execute the URL link and thats it.
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May 31, 2009
I have to load one movie clip symbol (with linkage identifier specified) in another swf. Is this possible? Say, in 1.swf, I have a movieclip with identifier "a_id". in 2.swf, I loaded the 1.swf using loadMovie (to one blank movieclip). After that I need to attach the "a_id" to another blank movieclip (in the 2.swf itself)
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Aug 23, 2008
'm pretty new with flash and right now I'm stuck with a problem that I don't seem to come out off. I'm working on my new site that has 3 sections that each load a movieclip using attachMovie. Now the problem happens when I load the slideshow, its all broken and even if I change the _root to _parent or this, it doesn't work
[Code]...
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Nov 30, 2008
Ok having some issues with this:I create a new movieclip:this.createEmptyMovieClip("setClip1", this.getNextHighestDepth());and then I attach a bunch of the same movieclip from the library to my new clip:in a for loopthis.setClip1.attachMovie("dashLine","dashLine"+i, this.setClip1.getNextHighestDepth());This is all working fine. BUT, I try to duplicate this movieclip:_root.setClip1.duplicateMovieClip("setLeft1",thisgetNextHighestDepth());And it seems to work - I can trace the _x/_y values and such so it sees my new clip but nothing shows up. It's just blank.So my question I guess to start is this:When you useduplicateMovieClip, does it bring with it all of the attached movieclips as well or does it not include the attached clips as well?
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Apr 17, 2005
I have created an interactive atlas. I am using my favorite map zooming and panning tools supplied by Senocular which can be found here: [URL] For the panning/zooming/drawBox tool to work the map features must be buried deep within several movieclips. There is one level at which you can put buttons that aren't effected by the code for the panning/zooming etc. Buttons have to go on this level or higher if you want them to work.
The way my atlas is set up - there is a main interface that has these tools plus the menu system. The menu (xml; created by Lost and Sen - brilliant) loads in two external swfs - one is the map itself and the other is a set of "controls" for that particular map (radio buttons, check boxes, text links, etc.).
Okay so here is my problem. I have a couple of external swfs that have buttons on them that do things when you roll over and off them. If I have these buttons sitting on the map then when it gets loaded into the main interface they no longer work. So I am trying to use attachMovie to attach them to an MC within the zooming tools in the main interface at a level they can be active (oh god I hope that makes sense). But it's not working.
I am guessing it's because the code to attach them is being fired before the external can be loaded into the interface. So I'm not really sure where to fire the attachMovie code. Does it go with the external? Does it go with the controls for the external?
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Mar 7, 2010
I am using AS2. The character, a robot, has machine guns that fire off bullets. I am trying to get the bullets to disappear when they hit an enemy. They do dmage, but for some reason they are still there. Here is the code I use to attach and delete them.
Actionscript Code:
if (bulletReady == true && dead == false && Key.isDown(1) == true) { for(x = 0; x<machGuns.length;x++){ bulletReady = false;
[code].....
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Jan 5, 2010
How can we get information that the movie clip is attached (using MovieClip.attachMovie) and ready to use, like MovieClipLoader.onLoadInit?
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Feb 17, 2010
Here's what i've got...
_root.onMouseDown = function() {
_root.attachMovie("flag_mc", "flag_mc" + nextDepth(), nextDepth(),{_x:_xmouse, _y:_ymouse});
}
My problem is that it only adds one instance of flag_mc to the movieclip. When I press the mouse down again, it removes my old instance and puts a new one. Is it possible to make it leave the old one and add another?
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Dec 29, 2002
what i want to do is to duplicate a movieclip into the root, but the movieclip i want to duplicate, isn't in the root, instead it is in another movieclip.get it? i hope thats clear...so i heard that the duplicateMovieClip function only works if both movieclips are in 'this', and so i'm guessing i use the attachmovie function. But it doesn't seem to work, how to use this function the way i want it to? i've looked at the flash help thing but its not exactly what i want...
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