ActionScript 2.0 :: .attachMovie Method To Load Images
Oct 11, 2007
I am creating a gallery that loads the images from the library. The only method that I managed to do this is by creating movie clips that contain each of those images and then calling those movie clips from the library using the .attachMovie method because this method only works for movie clips and not instances of other library items such as actual images.
Is there anyway in ActionScript to create an instance of an image asset in the library?
public function mc1():Void { for (i=0; i<9; i++) { c = c+30; var mc_new = my_clip.attachMovie("mc_bread", "bread_"+i, my_clip.getNextHighestDepth()+1, {_x:80, _y:385-c}); mc_new._visible = false; bread_1._visible = true; }} When compiled the code gives error: There is no property with the name 'bread_1'.
I'm trying to create a pop up window using the AttachMovie method and i want it to act like a coventional pop up window should do, i.e. it should be draggable and it should have a close button.
I have no problem getting the window to pop up and drag but when i try to use the close button it doesn't work or visa versa.
I am new to AS3, in AS2 it was really easy to select a dynamic attachmovie method.I'm trying to attach a dynamic bitmap dynamically. In my library I have a load of bitmaps with class export names, img1, img2, img3 etc..[code]But I want to select it dynamically, is there a way of doing this?[code]
I have very big problem with generating movieClips at the begining of my code I have two preloaders I'm using createEmptyMovieClip method to create them and then I need to attach some movieClips using attachMovie method and thay are uncompatibile... :/ what shuold I do to make this code work properly...
basically i am attaching a movie dynamically with the attachmovie method like so:
Code: for(var y = 0; y < rowSize; y++) { for(var x = 0; x < colSize; x++) { attachMovie("box", "box" + count, count);
[code]....
now for each attachmovie they have a Event handler, rollover,rollout, but, on the release event holder I want it to load in some XML like so:
Code: path.onRelease = path.onReleaseOutside = function(){ //alot of my nifty code that will be skipped for elongated post purposes //but here is where im getting a error
[code]....
I thought at first having the XML declared in the loop does make it just loop through 15 times ( length of my nodes) and just display the last XML item, but when i declare it before it, it does NOTHING !!!!!!!!!! it doesnt even display a damn thing, soon as i put it within my loop it displayed atleast something?
I'm new in actionscript and i need a horizontal scroller with duplicated movies. The scroller works fine (isn't in the code below) but i can't see the duplicated movies or anything for that matter.
I used the scrolling thumbnails to make a buttons that use attachMovie to load movieclips from the library to the stage. I think i have put it together correctly but nothing is loading into the holder.
i was doing testing on the first 2 thumbnails the first 2 chairs in the scrolling thumbnails I wanted it to load movieclips from the library to the stage in a designated holder
here is the code i used for the scrolling thumbnails-
If i cant get a border to auto resize to the MC as MC's are load with attachMovie(); , can i get a border to animate a resize to a specific ._height, ._width (also with a var speed = #)? Am i just totally F'ing this thing up or what. Heres and example: [URL] i would make a second frame and have the AS for the border load a different value and a new MC.
I have created an interactive atlas. I am using my favorite map zooming and panning tools supplied by Senocular which can be found here: [URL] For the panning/zooming/drawBox tool to work the map features must be buried deep within several movieclips. There is one level at which you can put buttons that aren't effected by the code for the panning/zooming etc. Buttons have to go on this level or higher if you want them to work.
The way my atlas is set up - there is a main interface that has these tools plus the menu system. The menu (xml; created by Lost and Sen - brilliant) loads in two external swfs - one is the map itself and the other is a set of "controls" for that particular map (radio buttons, check boxes, text links, etc.).
Okay so here is my problem. I have a couple of external swfs that have buttons on them that do things when you roll over and off them. If I have these buttons sitting on the map then when it gets loaded into the main interface they no longer work. So I am trying to use attachMovie to attach them to an MC within the zooming tools in the main interface at a level they can be active (oh god I hope that makes sense). But it's not working.
I am guessing it's because the code to attach them is being fired before the external can be loaded into the interface. So I'm not really sure where to fire the attachMovie code. Does it go with the external? Does it go with the controls for the external?
I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader
[code]....
Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:
[code]....
So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.
I am using actionscript 3. I can load an image in a class but how do Iload a number of images eg 4 images that animate.?These 4 images are a walking sequnce of a character. I am unclear after googling an loading multi images in as3( just love google).
Loading a single image I load this into a loader Once loaded I load the image into a bitmap and add to a sprite I then add the spite to the stage Q)Now for 4 related images I load 4 loader or 4 sprites or 4 bitmaps or do every thing 4 times?I want to do collisions eventually and I need bitmaps but bitmaps seem useless to use other than collisions.Googling for answers isnt helping me clarify this!
I want to use setter method for my xml object which is contain Images path. Actually I want to load images in swf using xml so for this purpose I make a xml object using URLloaing class and I want to setter and pass these object to other class ........like ImageLodingClass. My question is how to receive this object in ImageLodingClass IS it is String so how to Convert in Array for storing All path of images?
I am working on a Flash/AS3 site used to view galleries of images. When the site is loaded, it loads an external XML document which contains the relevant information. An example of the XML looks like this:
[Code]...
I am fairly isolated from any sort of programming community (aside of course from this website and some others) and am curious if this is a reasonable method to manage externally loaded data?Are there other methods that could be recommended?The above functions are wrapped inside of a class of their own. I just pulled them out for the example.
I have a rotaing menu that loads in images from an xml file, I would also like it to load in text info from the same xml file to the left side of the images that load in. In my main .fla have created a movieclip and called it 'textInfo' and inside that I have two dynamic text fields called 'headerText' and 'bodyText' where I want to load the text in. this is what I am using to loading in the text in my actionscript, is this correct?
I have successfully dynamically loaded Jpegs into my flash document(using PHP), but then I have another small problem.When I dynamically load the image (example: image_icon_bluesky.jpg) I then need to tell the MC that is holding the loaded image that it needs to do this...
on (release) { _root.image_bluesky.alpha = 100; }
SO basically every time a new image is loaded in my sort of "loop" script. I need to tell the image that it needs to put specific code onto the MC using specific "image" details for that specific image.
I hope this is clear. Basically what I'm trying to do.On my flash stage I already have MC's that have their alpha properties set to "0". Lets say there are 3 images. One MC is called Blue, other is called Red and the last one is called Yellow.Now using AS + PHP I have dynamically loaded 3 Jpeg's .
[Code]...
and so on for each image....I have tried to explain this as well as I possibly can. I just wanna know if this is possible or if there is a simple way of doing it
Can I implement the "load" method in FileReference in other way? My client use FP 9 and this method is implemented in FP 10. I am using BlazeDS + Spring and I want to upload images.
I defined var image which I use for URL to loading content of XML file. I dont how can I define it to have var image outside of XML_images.onLoad because this woks:
Code: var XML_images:XML = new XML(); XML_images.ignoreWhite = true; XML_images.load("xml/castillo_images.xml");
Is it possible to load a swf file in bytes through loadbytes method? Instead of giving the URL(URLRequest = "sample.swf"); i want to load through bytes.
I need do load an JPG dynamically. The URL is variable pase by Javascript.So... I have do create de variable in the JS e send it fo Flash.I'm getting this variable already. Using swfLiveconnect, and in the javascript the method SetVariable(var,value); I'm changing de value of the var. I can chage textfields, but the method loadMovie isn't working, by putting de URL param as the variable I get from javascript.Here goes the code I'm using:
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head>[code].....