ActionScript 2.0 :: Attaching A Movie Dynamically With The Attachmovie Method?
Sep 14, 2006
basically i am attaching a movie dynamically with the attachmovie method like so:
Code:
for(var y = 0; y < rowSize; y++) {
for(var x = 0; x < colSize; x++) {
attachMovie("box", "box" + count, count);
[code]....
now for each attachmovie they have a Event handler, rollover,rollout, but, on the release event holder I want it to load in some XML like so:
Code:
path.onRelease = path.onReleaseOutside = function(){
//alot of my nifty code that will be skipped for elongated post purposes
//but here is where im getting a error
[code]....
I thought at first having the XML declared in the loop does make it just loop through 15 times ( length of my nodes) and just display the last XML item, but when i declare it before it, it does NOTHING !!!!!!!!!! it doesnt even display a damn thing, soon as i put it within my loop it displayed atleast something?
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Feb 2, 2009
public function mc1():Void {
for (i=0; i<9; i++) {
c = c+30;
var mc_new = my_clip.attachMovie("mc_bread", "bread_"+i, my_clip.getNextHighestDepth()+1, {_x:80, _y:385-c});
mc_new._visible = false;
bread_1._visible = true;
}}
When compiled the code gives error:
There is no property with the name 'bread_1'.
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May 18, 2005
I'm trying to create a pop up window using the AttachMovie method and i want it to act like a coventional pop up window should do, i.e. it should be draggable and it should have a close button.
I have no problem getting the window to pop up and drag but when i try to use the close button it doesn't work or visa versa.
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Oct 11, 2007
I am creating a gallery that loads the images from the library. The only method that I managed to do this is by creating movie clips that contain each of those images and then calling those movie clips from the library using the .attachMovie method because this method only works for movie clips and not instances of other library items such as actual images.
Is there anyway in ActionScript to create an instance of an image asset in the library?
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Jan 19, 2010
I'm an advanced flash developer and action scripter with more than 4 years of experience.I need to have an explanation to this problem. I have created a vector shape mask on the timeline that does different shape tweens. There is a movieclip container that is under the mask. When i dynamically load a movieclip from the library into that masked container, it will disappear after the keyframe of the shape tweened mask is reached. Why is that so? Isn't that illogical? I attached a simple fla demo.
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May 11, 2010
I am new to AS3, in AS2 it was really easy to select a dynamic attachmovie method.I'm trying to attach a dynamic bitmap dynamically. In my library I have a load of bitmaps with class export names, img1, img2, img3 etc..[code]But I want to select it dynamically, is there a way of doing this?[code]
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Feb 4, 2009
I have very big problem with generating movieClips at the begining of my code I have two preloaders I'm using createEmptyMovieClip method to create them and then I need to attach some movieClips using attachMovie method and thay are uncompatibile... :/ what shuold I do to make this code work properly...
[Code]....
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Mar 19, 2003
it's possible to make masks using attachMovie or any other dynamic method?
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Jan 19, 2009
Im having 5 Mc's on stage : room1a to room5a.I want to add when the clip runs on the start, an onRollOver function to each MC's dynamicly , as i did here :
var i = 0;
for(i=1;i<6;i++){
_root['room'+i+'a'].onRollOver = function(){
trace("room" +i+ " was crossed over");
}
}
what i get on the trace is : room6 was crossed over . on each MC's i roll over with the mouse.
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Nov 4, 2003
How to dynamically attach a specific MC to each Button's states ?In order to be able to change them at run-time, I'd like to attach a MC on the button's <UP> state , another MC on the button's <OVER> state, and so on, with the possibility to change these MC later on. The button is, itself, encapsulated in another MC.
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Jul 20, 2010
How do I attach data to a movie clip that is generated dynamically?
In my code below I create 3 green boxes. I want it to trace the sequence number of each box after it's clicked on, but I can't figure out how to make that happen.
Code:
for (var i:Number=0; i<3; i++) {
var nubox:MovieClip=new MovieClip();
nubox.graphics.beginFill(0x0FF000);
[Code].....
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Oct 18, 2010
In the project I am working on I am trying to get a button 'menu button' from the library to appear on rollover within a dynamically created thumbnail mc. So basically when you roll over any one of the thumbs a button appears that can be clicked. I have tried to directly attach the button and also tried to create an empty clip in side the thumb and then attach the button to this empty clip. With this second method I can trace the empty clip though still can't get the button to attach.
Code:
currentThumbs.onRollOver = function() {
v = this.createEmptyMovieClip("ButtonContainer", 0); /// ButtonContainer can be traced
v.attachMovie("menu button", "downloadBut"+this.numb, this.getNextHighestDepth());
v["downloadBut"+this.numb].label_txt.text = "Download";
v["downloadBut"+this.numb]._x = 5;
v["downloadBut"+this.numb]._y = 5;
};
I know the 'menu button' works as it is used in other menus within the file though I can't get it to attach to the thumbs. So you know this.numb is working as well. It is created in another part of the code. I can upload the files if needed though it is a rather complex project including several xmls and loads of jpgs.
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Jan 2, 2006
I am attaching six movies via the attachMovie method. I have put all six of these instances into an array and everything's going smoothly as all box's move around in random places and bounce around around a little. Only problem is I want to mask all 6 of these instances via setMask so they are restricted to one area but can't seem to figure out how to do that.If that's not possible I would also love to know if there is a way to do collision testing with them and then I could draw a border around the area I want them to stay in and have them bounce around that (I would actually prefer this)
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Jun 23, 2009
I've been attempting to attach bitmaps from the library in AS3, and have settled on a piece of code which works:
PHP Code:
var myBitmap:Bitmap = new Bitmap(new pic1(0,0));
myMovieClip.addChild(myBitmap);
[code]......
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Mar 16, 2006
taken from this link:
[Code]....
My problem: I am attaching variable number of MCs dynamically(not in the library), and i have to do so using flash6 or older. How can i use then loadMovie+onClipEvent handler to invoke something, if i am attaching MCs dynamically, and onClipEvent works only on MCs attached on the Stage(actions "on" those mcs, not "inside" them). Probably using classes. Any other option? and if not, can anybody guide me through assigning such class to such mc? EDIT: Ok, i also have done following:
[Code]....
and although the movieClip IS in library, and it DOES have MovieClip class assigned, onData event handler is NOT triggered and nothing is traced. Can the reason be "attachMovie" function?
EDIT2: aha. well, again it happened that attachMovie's methods are not yet initialized, so it was not yet "the proper time to assign" handler onData on those MCs. [only sen knows why ]. So that even trace(mc.stop()); at this point traces undefined, where it should trace [type Function], since stop is MovieClip's class method. Stupidstupidstupid.. relax...
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Jun 20, 2006
I'm trying to attach several movie clips into another movie clip. I can add the movie clips successfully . However, the movie clips start from the middle of the main movie clip that I used as the background layer for the other movie clips. Is there any way to make it located to the top left? Here is the code I used:
Code:
Layer_Movie.attachMovie("NumberTop","num",depth,{ _x: scol + (col * 32), _y: scol - 32 });
scol and srow are the attributes that represents the starting locations from the left and top. (I used 10 for the variables scol and srow the movie should be located 10 pixels away from the top and left) 32 is the height and also width of the movie clip to be added.
(I know sometimes actionscript is not so powerful to implement such kind of processes. Since I have not time to wait for the another version of actionscript
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Jan 11, 2009
I am generating movieClips dynamically using attachMovie and then using a setInterval to animate them. However, if I repeat the operation the second set of mcs move twice as fast, the third set three times as fast etc. I can't for the life of me work out why.
[Code]....
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Nov 21, 2009
I need to create new object, but in a layer that is below the tope one. So far I tried some commands:
PHP Code:
_root.attachMovie(...);
- this one creates object above all other. Changing depth doesn't change anything when it's about objects I put manually in editor.
PHP Code:
_root.layername.attachMovie(...);
- this one doesn't work at all.
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Feb 25, 2010
ive got these clips on stage and add event listeners in an array :
[Code].....
but i want to have nothing on stage and attach the same clip from the library a certain amount of times and have them put themselves into the array, is this possible?
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Dec 3, 2008
i have one movieclip in Library named 'Tshirt' and this shape is like Tshirt.Now i have 2 diffrent blank movieclips named 'blank_mc' and 'blank copy_mc'.I am adding 'Tshirt' by CS3 code in both movieclips diffrently.After that i am masking blank_mc with blankcopy_mc.Now when i add some thing in blank_mc, outside the tshirt area then it also visible, which should not happen because one tshirt is masking the other and i added some movieclip in only blank_mc.What the mistake i am doing?
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Nov 12, 2009
I have the following code in a file called HelloWorld.as:
package{ import flash.display.Sprite; public class HelloWorld extends Sprite { public function HelloWorld() { trace("Hello World"); } }}
I open up a new AS3 file, go to Properties and enter "HelloWorld" in the class field. Then I press ctr+enter to play the resulting swf. Nothing happens, not even a compiler error.
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Feb 9, 2010
I'm trying to create a simple platform game and decided to use movie clips for each move ment.I created a movie clip for the character jump called jump_mc and want to simply attach it to the UP keypress so it plays and removes everytime i press up on the keyboard. I've scoured the net but can only find movie clips attached to buttons.
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Sep 24, 2010
The product is a maze game, where you have to navigate through the dark with a flashlight. Now, whenever I walk into a wall, my character stops, however the "flashlight" (a filter that reveals the texture beneath a mask) floats through the walls as if they didn't exist.
What I am asking, is if there is any way I can make the two movie clips attach to each other in any way, and not separate from each other. I tried applying the "player" hitTest code to the "filter" and "mask", however this caused the flashlight graphic to glitch and get out of position
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Oct 11, 2005
i cant get it to work,i want 2 attach a ovie clip to another,so when one moves i wan the other to move too.this is what i have to attach it
_root.two._x = _root.one._x;
it works, but once one of the thing moves, it dotn go with it.
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Feb 27, 2008
I'm trying to just attach a movie clip inside of another movie clip, and it's not working...which is beyond me. The following code is written in an actions layer within the first movie clip (main_mc). I want to attach a close button to close an externally loaded swf, and the close button has to be on top of the externally loaded swf, and it's not attaching, so therefore I can't close anything.[code]any glaring mistakes that I can't see? o.O this is really confusing, it seems like such a simple task, I must be missing the greater picture.
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Apr 12, 2010
I have a problem with dragging movieclip which is dynamically generated via attaching movieclip from library.I want to move the movieclip by pressing the yellow square within a boundary say 100*4. I am attaching the flash file with this thread.
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Jul 25, 2010
Firstly, I want to be able to push the space bar on my keyboard during a swf, and for a movie clip to appear on the stage. This is what I have so far:
Code:
onClipEvent(enterFrame){
if(Key.isDown(Key.SPACE)){
_root.attachMovie("Explosion", "Explosion"+i, _root.getNextHighestDepth());
_root["Explosion"+i]._x = _x;
_root["Explosion"+i]._y = _y-20;
}}
but its not working....
Secondly, I want A movie clip to spawn in the middle of the stage, then randomly travel outwards to the edge of the stage, then dissapear. And this needs to happen over and over, with the same movie clip travelling to a different place each time. This is what I have so far :
Code:
onClipEvent(load){
timer = 0;
i = 0;
a = 0;
b = 0;
[Code] .....
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Nov 18, 2009
I want to attach a Movie Clip of a laser I made to a class. Currently I have no animation because that's the least of my problems.
The Laser is meant to fire when I press spacebar but instead i get an Error 1009 Below i have included my Code dealing with the Laser and Shooting By the way nothing crashes its just the laser will not spawn on the stage.
This is the Code on the Stage dealing with the Laser
function shoot(X:Number,Y:Number, A:Number):void
{
var b:Laser = new Laser(X, Y, A);
addChild(b);
[Code].....
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Feb 27, 2010
I am trying to attach my movieclip bubble to my dynamic text field called caption but my code isn't working. Instead of displaying the caption in my XML i get this instead; "level0.main.bubble".
Code:
target_mc.onRollOver = function() {
this._alpha = 50;
event.currentTarget.text_property;
caption.text = description[k]
caption.text =attachMovie("bubble","bubble",1);
[Code]..
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Mar 8, 2005
I tried to connect a mc to the _root, with the statement
Code:
_root.attachMovie("missile", 'missile'+x, x+10);
It was linked and everything but for some reason didn't work. Am i overlooking something?
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