ActionScript 2.0 :: Speed Up - Generating MovieClips Dynamically Using AttachMovie And Then Using A SetInterval To Animate Them

Jan 11, 2009

I am generating movieClips dynamically using attachMovie and then using a setInterval to animate them. However, if I repeat the operation the second set of mcs move twice as fast, the third set three times as fast etc. I can't for the life of me work out why.

[Code]....

View 7 Replies


Similar Posts:


ActionScript 2.0 :: Generating MovieClips - Uncompatibile AttachMovie Method

Feb 4, 2009

I have very big problem with generating movieClips at the begining of my code I have two preloaders I'm using createEmptyMovieClip method to create them and then I need to attach some movieClips using attachMovie method and thay are uncompatibile... :/ what shuold I do to make this code work properly...

[Code]....

View 4 Replies

ActionScript 2.0 :: Animate Multiple Movieclips Without Using Lot Of Functions And SetInterval?

Nov 3, 2005

Is there an easy way to animate multiple movieclips without using a lot of functions and setInterval??I want an animation to start and before it's finished another one starts, right now I'm using a ton of functions and setInterval but I'm sure there's a cleaner more efficient way to achieve this.

View 6 Replies

ActionScript 3 :: 100 MovieClips Of Different Sizes - Dynamically Generating Grid

Mar 2, 2011

Our client has tasked to dynamically generate grids with different size boxes. The grid should not have defined edges, but each movieclip should have a certain defined border. I'm pretty new to AS3 still, but can handle pretty much everything besides this sort of giant math problem. Here's a simple layout of what I'm looking for on a much smaller scale: [URL].

I can almost emulate this, but sometimes my boxes will overlap, and that's a dealbreaker. If I start hitTesting it works up until I try it with 55+ movieclips, then I fear that the script could freeze. Here's the code that works, but may freeze at times. How can I optimize this so that stack overflow errors can't happen?

package {
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.utils.getDefinitionByName;
public class box_builder extends MovieClip {
private var _path:MovieClip;
[Code] .....

View 2 Replies

ActionScript 2.0 :: Generating Each Flag Using AttachMovie To Duplicate A TextFlagMC?

Jul 20, 2009

I'm working on a timeline system which you can see here:http:[url]....I am generating each flag using attachMovie to duplicate a TextFlagMC over and over, giving each one a date and blurb.If there are a lot of them on screen they often overlap.I wrote this code on the 1st frame of the TextFlagMC so that each flag will create itself into TopShelfMC, a shadowed container MC on a higher layer:

onRollOver = function(){//Pop flag ontop of all others
TopShelfFlag = _root.Timeline.TopShelf.attachMovie("TextFlagTopSh elf", "TextFlagTopShelf" + FlagNumber, + FlagX)[code]....

and to turn it off when we rollOut, I have this code on the 1st frame of the TextFlagTopShelfMC that just got loaded in the TopShelf layer:

onRollOut = function(){//Pop flag ontop of all others
unloadMovie(_root.Timeline.TopShelf["TextFlagTopShelf" + FlagNumber]);
}

it works.but often times not if you roll from one button right to another.

View 3 Replies

ActionScript 2.0 :: SetInterval On Attachmovie Function With X And Y Loc?

Apr 28, 2008

I have a function on my script that attaches a movieclip on a specific position and then it duplicates it several times. This movieclip has a code in order to move across the stage randomly. When I try to use SetInterval to repeat this function two weird things happen: the movieclips don't duplicate over that specific location (they appear on x=0,y=0) and if I set the location only one duplicates and the rest don't. My question is: what can I do to repeat the function every 2 seconds exactly as it is the first time it runs, without the objects not duplicating or moving from the original location?

Here's the code:
meteoros = function () {
this.attachMovie("asteroid","asteroid_mc",this.get NextHighestDepth());

[code].....

View 2 Replies

ActionScript 2.0 :: Speed - Random Number Generating For Slower CPUs To Keep Up?

Jan 22, 2004

generating a lot of random numbers and running them through movie clips to generate random letters. I've set the frame rate to 21 (which translates to 19 on a Mac... close as you can get it seems) but Mac users see everything in slo-mo. Alas, folks with slower PCs also see stuff in slo-mo so I'm thinking it's the math stuff screwing things up rather than the mac stuff.

Does anyone know of a way to simplify random number generating for slower CPUs to keep up? The problem might also be that there are a ton of math-calculated alpha transitions that I could kill if necessary. I'm also wondering if "setInterval" times are treated differently per computer -- some machines seem to treat an interval of 1000 as though it's 10,000. Is this a function of the cpu speed? I keep running into speed problems like this with AS and it kinda sucks. A modern day version of the old browser/DHTML display issues. They work fine on my machine, but not everyone has a new PC.

View 1 Replies

ActionScript 2.0 :: SetInterval - MC To Rotate With Random Speed

Feb 15, 2008

I have drawn a circle with rays on the stage and made it a movie clip in Flash MX. I can make the MC rotate by creating a function. However, when I call the function in a setInterval, I want the MC to rotate with random speed. I did it this way but to no avail: setInterval(rotateme, random(2000)); I want the MC rotation to randomly speed up down to zero and slow down to 2000.

View 2 Replies

Flash :: Play MovieClip At Variable Speed Using SetInterval()

Mar 10, 2011

I'm trying to play through a MovieClip frame by frame using setInterval. Overall I'm trying to imitate speeding up and slowing down of the MovieClip by changing the setInterval time. Basically, when a user moves the Slider the MovieClip needs to speed up or slow down based on the Slider value. EDIT: The code above works to a certain extent. As in the slider updates updateClip() and the MovieClip does actually play at one speed. But the MovieClip does not play at the speed variable value. If I remove the ClearInterval() the MovieClip just plays at one speed but then doubles when the Slider is changed. What I'm looking for is the MovieClip to play at the same rate as speed value.

[Code]...

View 4 Replies

ActionScript 2.0 :: Variable Speed Clock / SetInterval Function

Jul 25, 2007

You can see the .swf of what I have created here at [URL]. The idea is that the user can change the speed of the simulation clock at any time using the slider. I noticed while building this, that this thing worked until I tried making it so that the user could change the speed at any time (this is a necessary part of the design). The relevant part of the code is as follows:

var time_intervalID:Number;
var stime_intervalID:Number;
var time_interval:Number;
var stime_interval:Number;
function clockUpdate() {
[Code] .....

First of all, I need to get the clocks working correctly. Secondly, I would really like it if the user could type in a number and the slider would adjust accordingly .

View 1 Replies

ActionScript 2.0 :: Animate Movement Of Cylinder Going Non Stop Up And Down And With Possibility To Change Speed

Apr 8, 2009

I tried with AS2 to animate the movement of a cylinder going non stop up and down and with possibility to change speed. I managed the sliding down and the acceleration of the cylinder but it does not recognize the limit where it has to stop and make the movement backwards to starting position.[code]

View 1 Replies

ActionScript 2.0 :: Generating The Clickable Movieclips?

Sep 17, 2009

This is my actionscript problem (AS2)The aim if this script is to load images from a xml, show them on screan, and when clicking on one of them, show the big one. I know there are a lot of ready-made scripts, but as I would like to learn AS, I try to do it myself....Now the problem actually is the onRelease... in this example whatever the picture i clic, I always get: "clicked on image: 5" as output.. (when 5 images are loaded...)

ActionScript Code:
//////////////////////////
//PARAMETERS
//////////////////////////
espacement = 10;//l'espacement en px entre les images

[code]....

View 1 Replies

Generating Random Letters / Words Into MovieClips

Jan 20, 2010

I am making a game where random letters and words are generated into movieclips, thats the background. I built it using arial as my font, however I then decided to go with a fixed width font to make sizing the movieclips to the words much more straightforward. Yesterday this worked fine, the font i am using (Liberation Mono) is installed on my computer, all the textboxes which use this font have the character embedding on them, and I have not changed any of the movieclips, only non-relevant code. So I run it up again today and none of the words appear. Thinking it might be some code changes I made I go thourhg tracing out everything, only to find the wrds are being generated, and written to the textbox absolutely fine. I switch back to Arial just as a check and bang it works again.

View 1 Replies

ActionScript 3.0 :: Generating Movieclips From Multidimensional Array?

Dec 30, 2009

The specific problem (first four lines in first for loop) is related to mcName it doesnt have a problem if I replace it to an actual name of a movieclip.

I'm trying to reference mcName to the array that stores the names of the movieclip. In other words I'm trying to generate dynamic variables that include movieclips generated from a multidimensional array.

how to create movieclip variables that get the names of the movieclips from multidimensional arrays.

ActionScript Code:
//VarName, mcName, XPos, YPos
var row1:Array = ['thisBall', 'thisball', 100, 200];
var multiArray:Array = [row1];

[Code]....

View 1 Replies

ActionScript 3.0 :: Randomly Generating MovieClips From The Library Onto The Stage?

Mar 10, 2012

I am trying to call objects from the library for a collection game.
 
Having major issues with the best way to assign the good objects and the bad objects to later update a score.
 
how i can first assign the movieClips from the library into a good and bad array and then after randomally fill the stage with them.

View 18 Replies

ActionScript 3.0 :: Dynamically Generating Instance Names?

Sep 18, 2009

I am working on a project at work that will be a data driven, county-by-county map of the United States. We have received a FLA file with all of the counties (3000+ of them) demarcated and placed properly. In addition each county is a unique movieclip in the library, with a unique library name. However, the instances on the stage have no name at all. In order to reference an instance it has to have a unique name, but I do not want to have to go through and name them all by hand as this could take me weeks. The names they have in the library are meaningful numbers (FIPS codes) and if I could just name each instance with the name it has in the library (since there are only one of each library movie clip in the stage) that would be great.

View 6 Replies

ActionScript 2.0 :: Flash8 MovieClips Through SetInterval

Jul 17, 2009

I'm trying to pass two movie clips into a set interval function, just for a simple fade effect. It's been a little while since I've used the setInterval so I may be missing something, but I thought it was possible to pass movie clips into a interval function.

Here is what I have so far:

Code:
btnHitArea.onRelease = function() {
intMain = setInterval(fuzzy, 100, ["mc1", "mc2"]);
}

[Code]....

View 1 Replies

ActionScript 2.0 :: Setinterval In Time - Change The Speed Of 'time'

Nov 20, 2008

i use a code in order to have the time who run during my animation. but when i use setinterval, the speed can't change. how can i change the speed of my 'time'

[Code]....

View 3 Replies

ActionScript 1/2 :: Using AttachMovie To Add MovieClips To Stage?

Sep 30, 2009

I have a file where movie clips are added to the stage at random time intervals and locations. How do I get pieces of code to effect all the created movie clips? At the moment I'm using attachMovie to add the movie clips to the stage. Once a movie clip is added I want to add three actions to it: the first makes it so that clicking on the movie clip will remove it from the stage, the second makes the movie clip move in a random direction across the stage, and the third makes it so that when the movie clip reaches the end of it's own timeline it performs an action then removes itself.

View 8 Replies

ActionScript 3.0 :: Display This Dynamically Generating Buttons From Xml Into Moveclip With Scrollbar?

Sep 13, 2011

i need to display this dynamically generating buttons from xml into moveclip with scrollbar in as3.

var yPlacement:int = 230;
var xPlacement:int = 66;
var distance:int = 100;
var format:TextFormat = new TextFormat();

[code]....

View 1 Replies

Professional :: Animate Movieclips In 3d Space

Jul 31, 2010

I noticed a bug when trying to animate movieclips in 3d space: Basically the bug occurs when trying to tween a movie-clip in 3d space across a z range that is greater than 5000 or so, which then results in very odd behavior (see end of movie above). What strikes me as especially odd, is that the whole tweening rate is messed up when this occurs, it's as if the program decides to only tween half of the distance that I give it.

I know I can workaround the problem by just scaling the object as well while it's moving, but that's besides the point. It was the very first thing I tried in CS5 and took me less than 5 minutes to find. I doubt i'm the only one. =Edit= So it seems the exact value is 5760. that's the largest distance flash will tween an object in the z direction. Also, it doesn't matter where that range is, for example I can go from 0 to 5760 or 4000 to 9760, both work just fine. This means I can work around this problem by creating two seperate tweens, but that really shouldn't be necessary, and is very bothersome considering how the new tween system works, it automatically tries to add a new keyframe to the current tween, where the limit still applies.

View 2 Replies

ActionScript 2.0 :: Using SetInterval With MovieClips - Instance Not Been Scoped

Dec 18, 2009

I have created a number of Movieclips as part of my Navbar such as About Us, Contact etc. I'm using setInterval to send them to a function that springs them open one after another using the tween class. The they are dynamically generated and positioned using the following code, however when I want to use them as buttons by using onRollOver or onRelease they act like I'm not scoping them correctly. In other words the cursor does not change into a hand when over them. This is a setInterval issue as if I have them open just using attachMovie, the scoping works just fine.

The actual code is as follows:
function aboutUs () {
var mcAboutUs:MovieClip = this.attachMovie("mcAboutUs", "aboutUs_mc", 20, {_x:197, _y:520});
var x_elasticTween:Tween = new Tween (aboutUs_mc,"_xscale",Elastic.easeOut,0,100,1,true );
var y_elasticTween:Tween = new Tween (aboutUs_mc,"_yscale",Elastic.easeOut,0,100,1,true );
clearInterval(_global.intervalID1);
} function setIntervals() {
_global.intervalID1 = setInterval(this, "aboutUs", 1000);

There are more in here, each going to its own function to attachMovie and Tween them. This all works fine.

setIntervals();
this.aboutUs_mc.onRelease = function() {
OnRelease is suppose to activate another function that generates the "About Us" page but nothing happens as if the instance is not been scoped.
page_aboutUs();
}

View 2 Replies

ActionScript 2.0 :: Stack Movieclips Underneath Each Other Using Attachmovie?

May 21, 2007

Here is some code I have been using. The movieclips stac on top of each other.

function loadXML(true) {
if (true) {
xmlNode = this.firstChild;

[Code]....

View 1 Replies

ActionScript 2.0 :: Animate A Dynamically Text?

Apr 15, 2006

One small question how you animate (typewrite) a dynamically loaded text?I have this code:

[AS]
var str:String = current_home.text;
var sInt = setInterval (writeIt, 1);

[code]......

View 6 Replies

ActionScript 2.0 :: [FMX] Animate A Dynamically Loaded Text?

Jul 21, 2003

except with an external txt file for the animation to read from. ... is this possible to do with flash, i have read a cuple of tutes, but haven't been able to get it working..Here is what i have so far, I created a dynamic text box and can read in the text using

loadText = new loadVars();
loadText.load("hello1.txt");
loadText.onLoad = function() {

[code].....

View 6 Replies

ActionScript 2.0 :: [FMX] Animate A Dynamically Loaded Text?

Jul 21, 2003

except with an external txt file for the animation to read from. ... is this possible to do with flash, i have read a cuple of tutes, but haven't been able to get it working...

Here is what i have so far, I created a dynamic text box and can read in the text using

[Code]...

Txt being the name of the instance of my text box....but see when i try to make this into a symbol or clip, and animate it, i dont see the text anymore

View 6 Replies

ActionScript 3.0 :: How To Dynamically Animate Bezier Curves

May 21, 2009

I have to dynamically animate some bezier curves that have to look like this. Here is the archive of my approach and I'm not sure is the best one. I mean it kind of eats the whole processor.

View 1 Replies

ActionScript 2.0 :: SetInterval Parameters - Dynamically Calling Function

Jun 27, 2007

I have a function gameTimerInterval() set to run every half second. Every x of those intervals (the value of x varies in this situation), it creates another interval that calls the function birdTimerInterval() every y of these new intervals. Basically, gameTimerInterval() determines when a new flock of birds will enter, and then birdTimerInterval() controls how each individual bird in the flock comes in (one at a time). The thing is, there can be multiple flocks coming on the stage at the same time, so birdTimerInterval() will need to receive a parameter so it knows which group of birds to control. The only way I could see achieving this is doing something like dynamically passing the name of the interval that's calling the function, as I don't know how I could use global variables or arrays to distinguish which flock should be moving.

View 4 Replies

ActionScript 2.0 :: Dynamically Clear A Triggered SetInterval By A Parameter?

Jun 15, 2009

I've been trying to dynamically clear a triggered setInterval by a parameter, but have had no luck. Here's an example:

[Code]...

View 2 Replies

ActionScript 2.0 :: Attaching A Movie Dynamically With The Attachmovie Method?

Sep 14, 2006

basically i am attaching a movie dynamically with the attachmovie method like so:

Code:
for(var y = 0; y < rowSize; y++) {
for(var x = 0; x < colSize; x++) {
attachMovie("box", "box" + count, count);

[code]....

now for each attachmovie they have a Event handler, rollover,rollout, but, on the release event holder I want it to load in some XML like so:

Code:
path.onRelease = path.onReleaseOutside = function(){
//alot of my nifty code that will be skipped for elongated post purposes
//but here is where im getting a error

[code]....

I thought at first having the XML declared in the loop does make it just loop through 15 times ( length of my nodes) and just display the last XML item, but when i declare it before it, it does NOTHING !!!!!!!!!! it doesnt even display a damn thing, soon as i put it within my loop it displayed atleast something?

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved