ActionScript 3.0 :: Randomly Generating MovieClips From The Library Onto The Stage?
Mar 10, 2012
I am trying to call objects from the library for a collection game.
Having major issues with the best way to assign the good objects and the bad objects to later update a score.
how i can first assign the movieClips from the library into a good and bad array and then after randomally fill the stage with them.
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Similar Posts:
Feb 3, 2007
i have an animation and some movie clips. i want to add my scene an action that brings movieclips from my library randomly on my stage in every 20 seconds. how can i do that? the movieclips should be on the stage so we can see them but they should be invisible until they called from the action.
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Jun 22, 2009
I am generating movieClips outside of the stage I want to send them randomly into the stage in enter frame. Currently it looks like this, so they go like in all directions... How could I direct each of them randomly into the stage?
Code:
function timerEvent(e:TimerEvent):void {
var newObj:MyObj=new MyObj();
//this places them randomly outside of the stage
[Code].....
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Aug 6, 2005
I want the final result to be a stage with a certain number of circle MC's moving around. I have made the circle MC, and added the AS so that it will start at a random point with a random color, then start moving around randomly. I want to make it so that In the beginning the document will duplicate the movie clip x amount of times, using a for loop. I want to then have all the new circles move around, and when two circles hit each other, they will dissappear, using the removeclip function. You can only use this on duplicated movieclips though, so how would i make all the circles duplicated? Is there a way to duplicate the original movieclip x amount of times then delete it? Or is there a way to remove the original after it is in a collision? Also I don't know how to do the collision detection. I am thinking of using a hittest, but would I just do it with a for loop? Is there a way so that if an MC hits any other MC?
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Feb 2, 2011
I Have started to learn AS3 from scratch and have decided to create a simple maths game for small children. The game consists of multiplication and division. I have everything working accept for this one last thing that I'm just not sure how to tell Flash what to do. Basically there are 2 text boxes that randomly generate a number between 0 and 12. The 3 box is where the user enters their answer. They press check and the code checks to see if box 1 divided by box 2 equals box 3.
However what I want to do is ensure that only whole numbers are used and that the number can actually be divided. I told I need to use this method but I don't know how to implement this in Flash AS3. "For division, the trick is to generate the question, but make sure that the product of the two random numbers is actually displayed in the first box (product / rand1 = rand2) otherwise you get difficult sums..."
Here is my current code:
function divSetup(){
displayRandomDivNumber();
}divSetup();
var divQuest1:String;
var divQuest2:String;
[Code] .....
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Oct 5, 2011
I m doing a project and had an idea of doing a math game thing where numbers are randomly generated in two slots. For example one is between 1 and 100 and the other the same, and then adding them together. The player would have to add them together then type them into the the answer box and it would tell if it was correct or not. I need help with the coding as I am new to CS5.I have worked with an older, outdated version of flash a little over a year ago. So I somewhat know general things and some of the things that need to be done. Actionscript though is pretty new and I was trying to use math.Random because thats what it seems like everyone is using in their tutorials. Yet, I couldn't get it to work when playing around with it.
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Oct 5, 2009
for(var a=0; a<counter; a++){
for(var b=0; b<100; b++){
var scanXpositions = (storedXPositions[a] - 50) + b;
[code]........
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Aug 5, 2009
I'm trying to import a movie clip from the library to the stage and give it an instance name but im not really sure how to do it.I exported the movie clip to actionscript and gave it a unique class name, but how can i add it to the stage and give it a unique instance name?
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Nov 10, 2003
I was wanting to load different movieclips from within my library onto the stage of my main movie when the user mouses over a button. Each movie clip that I was wanting to load is the same size and also are to load into the exact same location as one another.I think I can do this by setting up an empty movie clip on the stage and scripting it so they all load into it? Is this right?
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May 28, 2009
Recently launched this site : [URL]
the problem I've encountered on the home pg flash is that two big buttons and a bike animation should display prior to the photos loading. However, in firefox on both mac and pc(but not everyone's) when you refresh the pg such that it draws from the browser's cache, the buttons and bike animation do not display. Oddly, the photos still load consitently and in time as if those animations did take place. "oddly" because, the code to load the photos is part of an event listener, listening for the completion of the bike animation. So the code executes properly, despite the movieclips not appearing on stage(these movieclips are in library to begin and in my documnt class I instatiate them as follows:
realtors_btn = new RealtorsButton();
buyers_btn = new BuyersButton();
bike = new Bike(X-150);
[Code]....
also, originally I had this same issue in IE, but after switching from swfObject 2.0 to adobe's ac_runactivecontent.js method, I elliminated the issue in IE.
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Mar 21, 2011
I took on a small AS2 project, which I shouldn't but did anyway. I know AS3, but AS2 is foreign. I am trying to add 3 movieclips from the library, to the stage. Only the last one shows up, and the others disappear. Every time I do an attachMovie, the previous ones disappear.
[Code]...
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Sep 30, 2011
the problem I've encountered on the home pg flash is that two big buttons and a bike animation should display prior to the photos loading. However, in firefox on both mac and pc(but not everyone's) when you refresh the pg such that it draws from the browser's cache, the buttons and bike animation do not display. Oddly, the photos still load consitently and in time as if those animations did take place. "oddly" because, the code to load the photos is part of an event listener, listening for the completion of the bike animation. So the code executes properly, despite the movieclips not appearing on stage(these movieclips are in library to begin and in my documnt class I instatiate them as follows:
realtors_btn = new RealtorsButton();
buyers_btn = new BuyersButton();
bike = new Bike(X-150);
[code]....
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Nov 10, 2003
I was wanting to load different movieclips from within my library onto the stage of my main movie when the user mouses over a button. Each movie clip that I was wanting to load is the same size and also are to load into the exact same location as one another. I think I can do this by setting up an empty movie clip on the stage and scripting it so they all load into it? Is this right?
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Jan 21, 2009
I am trying to write a script that generates a random letter, then sends that letter to random destinations on the stage. I have been unable to get it to work. I think there may be a conflict with my code, something that is incompatible with the as3 changes.
[Code]....
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Sep 24, 2007
Onmy stage I have a MC, and when I click it a random MC from the Library should appear and move around randomly.
I'm using this to make it move around randomly [URL]
how to make the random MCs appear from the library. And should I put the random moving script on each of my ten MC?
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Jan 10, 2011
I have a series of large fla files that were being published into swc's and then used directly in an flash project. Probably a total of 1000+ objects. As the number grows the final compiled swf is getting quite large so I want to download individual swf's of each object only as needed. I then need to be able to access and clone the object via classname from the final AS project.
The issue is the only way I have found to export each one is to 1) copy and paste it into a new fla file 2) double click to 'edit' it to force it included, 3) reset the linkage (class) name since it was wiped, 4) publish (i.e. file->publish) and name this swf. This will take quite a while for 1000+ of these.
While you can right-click on each item in the library to save it as a swf, it appears NOT to include the classname etc, just the item. Once I download this, I cannot clone to use it more then once without downloading it again which is unacceptable.
Is there a faster/better way to generate these swf's?
(I did look into xfl briefly but it looks like writing a script to do this given some of the unknowns there will take longer then just doing it by hand.)
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Sep 17, 2009
This is my actionscript problem (AS2)The aim if this script is to load images from a xml, show them on screan, and when clicking on one of them, show the big one. I know there are a lot of ready-made scripts, but as I would like to learn AS, I try to do it myself....Now the problem actually is the onRelease... in this example whatever the picture i clic, I always get: "clicked on image: 5" as output.. (when 5 images are loaded...)
ActionScript Code:
//////////////////////////
//PARAMETERS
//////////////////////////
espacement = 10;//l'espacement en px entre les images
[code]....
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Jan 20, 2010
I am making a game where random letters and words are generated into movieclips, thats the background. I built it using arial as my font, however I then decided to go with a fixed width font to make sizing the movieclips to the words much more straightforward. Yesterday this worked fine, the font i am using (Liberation Mono) is installed on my computer, all the textboxes which use this font have the character embedding on them, and I have not changed any of the movieclips, only non-relevant code. So I run it up again today and none of the words appear. Thinking it might be some code changes I made I go thourhg tracing out everything, only to find the wrds are being generated, and written to the textbox absolutely fine. I switch back to Arial just as a check and bang it works again.
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Dec 30, 2009
The specific problem (first four lines in first for loop) is related to mcName it doesnt have a problem if I replace it to an actual name of a movieclip.
I'm trying to reference mcName to the array that stores the names of the movieclip. In other words I'm trying to generate dynamic variables that include movieclips generated from a multidimensional array.
how to create movieclip variables that get the names of the movieclips from multidimensional arrays.
ActionScript Code:
//VarName, mcName, XPos, YPos
var row1:Array = ['thisBall', 'thisball', 100, 200];
var multiArray:Array = [row1];
[Code]....
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Mar 2, 2011
Our client has tasked to dynamically generate grids with different size boxes. The grid should not have defined edges, but each movieclip should have a certain defined border. I'm pretty new to AS3 still, but can handle pretty much everything besides this sort of giant math problem. Here's a simple layout of what I'm looking for on a much smaller scale: [URL].
I can almost emulate this, but sometimes my boxes will overlap, and that's a dealbreaker. If I start hitTesting it works up until I try it with 55+ movieclips, then I fear that the script could freeze. Here's the code that works, but may freeze at times. How can I optimize this so that stack overflow errors can't happen?
package {
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.utils.getDefinitionByName;
public class box_builder extends MovieClip {
private var _path:MovieClip;
[Code] .....
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Feb 4, 2009
I have very big problem with generating movieClips at the begining of my code I have two preloaders I'm using createEmptyMovieClip method to create them and then I need to attach some movieClips using attachMovie method and thay are uncompatibile... :/ what shuold I do to make this code work properly...
[Code]....
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Jan 11, 2009
I am generating movieClips dynamically using attachMovie and then using a setInterval to animate them. However, if I repeat the operation the second set of mcs move twice as fast, the third set three times as fast etc. I can't for the life of me work out why.
[Code]....
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Feb 12, 2010
I'm really new at flash and I'm having some trouble with a textbook assignment. Before I explain my problem here is the code:
Code:
stop();
var defValue:Number = 1;
stage.addEventListener(Event.ENTER_FRAME, vetIkke);
function vetIkke(e:Event
[Code] .....
I was doing some assignments in my as3 textbook when I ran into a bit of trouble. I'm trying to make a flash that picks 3 random questions out of a total of 10 and displays them on screen. I made each of the questions movieclips and assigned them all a class (question1 - 10) through Linkage. So the variable "randomQ" is the name of the class of a random question, but how do I get flash to understand that? And how do I spawn that question as a movieclip on stage?
Code:
var Question:MovieClip = new randomQ();
I've tried various alterations but can't seem to find the right one. It's possible I've yet to learn the necessary knowledge in order to make this flash.
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Oct 18, 2011
I have a mc call mcA which visible and invisible alternatively on stage. I want to attach 10 mc (mc1-mc10) in library with this mcA. When mcA is visible it will attach mc4 in library then it is invisible again. The next time it is visible, it attach let say mc7 and so on, we do not know which mc it will attach in the next session it is visible.
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Sep 13, 2010
I'm working on a rather large project at work using CS5 Flash. The project involves loading several .swf files at different times from a main 'hub' type structure. Think of it as a multi-channel platform and when you click on the channel you want, it loads the sub-swf with the videos and movie clip contents/as code in it.
As one can imagine, this has cause the overall project to grow quite huge. When we open up the main fla file that contains the library content of it's children fla's, some files will randomly go missing. These files are being shared over a network with various people via a file repository system so no two people can be working on the same file at the same time. This doesn't appear to be the problem, nor is accidental deletion as an individual can check out the files, work on them locally, save them locally, close and reopen them locally and random content will be missing again.
We believe that the issue may have to do with the overall size of the fla's (the fla's range in size from 16mb to 3mb). They will be playing as stand alone objects, not on a website so other outside content isn't an issue. Some of the computers being used are 64 bit system while others are 32 but all systems have had the issue. We are also using AIR to help with some of the functionality but this issue started before we started using AIR.
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Mar 27, 2012
I have a spot a difference game that every time I solve an image, and I click next it will load another MC from library.
Below is my code to randomly loaded the MC from library:
var showMcNum:Number = 0;
var movieList:Array = [mc1,mc2,mc3];
function getRandomMovie():MovieClip
[Code].....
I would like to every time I click the next button, then it will load another MC from library without repeatation of those MC.
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Sep 18, 2005
Basically, I have movie1, movie2, movie3, movie4 in the library, with linkages.
These are just 5 frame clips, with a single dummy_mc moving statically over the 4 frames.
I need these to be picked randomly and placed (each has its own set of co-ordinates where it should appear) on the stage at a random set interval (ie, every 2-3 seconds).
There are also 7 items (item1, item2, etc) in the library.
So once one of the 4 movies has been placed on the stage, I need one of these 7 items to randomly attach itself to the dummy_mc within that movie (and, I guess, generate instance names etc)
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Apr 12, 2007
I have 5 different MovieClips in the library, and a main movieclip on stage.
I must load the MCS from the library randonly on the main MC from time to time. How can I do it?
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Mar 16, 2009
I'm trying to fade in and out some movie clips using the Tween class, but am having problems. I have the following code which fades in my movie clips:
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
// Fade in and out
var myTween1:Tween = new Tween(wds_mt, "alpha", Regular.easeIn, 0, 0.5, 100, false);
var myTween2:Tween = new Tween(wds_sf, "alpha", Regular.easeIn, 0, 0.5, 150, false);
var myTween3:Tween = new Tween(wds_hush, "alpha", Regular.easeIn, 0, 0.5, 120, false);
var myTween4:Tween = new Tween(wds_10, "alpha", Regular.easeIn, 0, 0.5, 300, false);
var myTween5:Tween = new Tween(wds_uf, "alpha", Regular.easeIn, 0, 0.5, 210, false);
However, I need to fade them out and then loop the fade in-out animation forever.
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Jun 17, 2009
I had an idea I would like to incorporate into my site, and sure that Flash can accomodate, but what better place to check!? Say I have a mc_1, mc_2, mc_3, mc_4, and mc_5 all are basically the same information, just varied lead in animations. Is there a code that I can call to randomly choose among those when the site is loaded? Pretty vague I know, but right now I am adding them via "addChild," so would there be something I could use to accomplish this?
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