ActionScript 3.0 :: Generating Randomly Placed Circles. Without Them Overlapping?
Oct 5, 2009for(var a=0; a<counter; a++){
for(var b=0; b<100; b++){
var scanXpositions = (storedXPositions[a] - 50) + b;
[code]........
for(var a=0; a<counter; a++){
for(var b=0; b<100; b++){
var scanXpositions = (storedXPositions[a] - 50) + b;
[code]........
I have a program that generates multiple circles that need to be semi-transparent (50% alpha). The circles will overlap in places, and I need those overlapping areas to continue to be 50% transparent. Obviously the default behavior is for the overlapped areas to become nore than 50%. I have tried putting these circles in a container together and setting that containers alpha to 50%, but the default behavior still exists.
View 2 Replieshow to randomly animate circles moving around inside a bigger circles? the small circles will have a collision effect on each other and on rollover of each individual circle, the name of it will come out in the bottom.. so the big circle will act as a wall preventing them from coming out..
View 1 RepliesI am drawing 12 concentric circles, and on each circle I plot dots. When I click on a dot, I need to display a text(I will be displaying usernames).
I have the circles and dots in place. But a funny thing is the mouse events work for few dots and does not for few. I am totally stuck now. Please help. Pasting my code. On running, dots on the left side of the circles show the hand pointer whereas the ones on the right donot work!
[Code]...
Kinda of new to all this Flash stuff and need some help working on an animation. I want to have four circles move around the screen randomly. When the user moves his mouse over a circle, I would like it to stop and be bale to use it as a link.
I have used the Flash MX script off the site and can get the circles to move about fine. Just haveing some problems getting them to stop when the mouse is moved over them, and making them into links.
I want to create randomly sized circles which act magnetically to eachother. They should start on random positions and then find the perfect order. They shouldn't overlap. What are the things I have to deal with here?
View 2 RepliesI have a few mc's in the library ("mc1, mc2, mc3, mc4...) how can I attach them from the library to the stage randomly, but without getting it out of the stage and without overlapping to each other?
View 1 RepliesI Have started to learn AS3 from scratch and have decided to create a simple maths game for small children. The game consists of multiplication and division. I have everything working accept for this one last thing that I'm just not sure how to tell Flash what to do. Basically there are 2 text boxes that randomly generate a number between 0 and 12. The 3 box is where the user enters their answer. They press check and the code checks to see if box 1 divided by box 2 equals box 3.
However what I want to do is ensure that only whole numbers are used and that the number can actually be divided. I told I need to use this method but I don't know how to implement this in Flash AS3. "For division, the trick is to generate the question, but make sure that the product of the two random numbers is actually displayed in the first box (product / rand1 = rand2) otherwise you get difficult sums..."
Here is my current code:
function divSetup(){
displayRandomDivNumber();
}divSetup();
var divQuest1:String;
var divQuest2:String;
[Code] .....
I got some movie clips with different shapes and I would like to make a pattern from those movie clips. I have assigned the x y co-ordinates of those movie clips with the Math.random function. However, the shapes overlap all the time, what can I do to avoid it? I have tried to do a hitTest, but then it doesn't work.
View 4 RepliesI m doing a project and had an idea of doing a math game thing where numbers are randomly generated in two slots. For example one is between 1 and 100 and the other the same, and then adding them together. The player would have to add them together then type them into the the answer box and it would tell if it was correct or not. I need help with the coding as I am new to CS5.I have worked with an older, outdated version of flash a little over a year ago. So I somewhat know general things and some of the things that need to be done. Actionscript though is pretty new and I was trying to use math.Random because thats what it seems like everyone is using in their tutorials. Yet, I couldn't get it to work when playing around with it.
View 8 RepliesI got some movie clips with different shapes and I would like to make a pattern from those movie clips. I have assigned the x y co-ordinates of those movie clips with the Math.random function. However, the shapes overlap all the time, what can I do to avoid it? Someone has suggested that I could add the clips to a list after being randomised, then define the area which couldn't be place by the other movie clips. However, how can I define that area in AS3? I have tried to do the hitTest, but I am not too sure what should I do if it has detected a hit, since there's a probability that it will hit another shape.
View 2 RepliesI got some movie clips with different shapes and I would like to make a pattern from those movie clips. I have assigned the x y co-ordinates of those movie clips with the Math.random function. However, the shapes overlap all the time, what can I do to avoid it? I could add the clips to a list after being randomised, then define the area which couldn't be place by the other movie clips. However, how can I define that area in AS3? I have tried to do the hitTest, but I am not too sure what should I do if it has detected a hit, since there's a probability that it will hit another shape.
View 9 RepliesI am trying to call objects from the library for a collection game.
Having major issues with the best way to assign the good objects and the bad objects to later update a score.
how i can first assign the movieClips from the library into a good and bad array and then after randomally fill the stage with them.
I am trying to write a script that generates a random letter, then sends that letter to random destinations on the stage. I have been unable to get it to work. I think there may be a conflict with my code, something that is incompatible with the as3 changes.
[Code]....
how to prevent any two objects from overlapping each other each time they are randomly played?
i make them randomly appear using the code below but some of them appear on top of the other.
onClipEvent(load) {
_x=Math.floor(Math.random()*271)+120;
_y=Math.floor(Math.random()*265)+120;
}
anyone know of any tutorials or any codes on how to randomly animate circles moving around inside a bigger circles? the small circles will have a collision effect on each other and on rollover of each individual circle, the name of it will come out in the bottom.. so the big circle will act as a wall preventing them from coming out.. yeah, by the way i have attched the file so more or less u will understand wat im saying.
View 1 RepliesOnmy stage I have a MC, and when I click it a random MC from the Library should appear and move around randomly.
I'm using this to make it move around randomly [URL]
how to make the random MCs appear from the library. And should I put the random moving script on each of my ten MC?
I got to create an app with 3 draggable circles. (Red,Green,Blue). At the centre overlay the RGB needs to display the mixed RGB. I.e if red and blue, overlay display magenta. If green and red overlay display yellow. If red, blue and green overlay display white, etc.
View 1 Repliesim so lost in how to make the circles go from down to up instead of going left to right.
Tutorail: Creating Continuous Movement
[URL]
Specifically i'd like to know the actionscript code.
I try to animate cricles on random.. Its not working for me.. somewhere the code needs to correct.. Here my code...
[Code]....
I want to use semi transparent circles to show the intensity of the effect by altering the radius of the circle and animate it while placing them. for example it appears as a dot and then grows to the intended size in fraction of a sec.
I could see some functions in javascript API but not in Flex. Saw some examples that uses polygon. But i dont want to plot all 360 points for just one circle.
import flash.display.Sprite;
var bin:Sprite = new Sprite();
var cir:Sprite = new Sprite();
cir.graphics.beginFill(0x00ff00,1);
cir.graphics.drawCircle(0,0,30);
cir.graphics.endFill();
bin.graphics.beginFill(0xff0000,1);
bin.graphics.drawRoundRect(40,40,100,100,5,5);
bin.graphics.endFill();
addChild(bin);
bin.addChild(cir);
Here why do the circle added outside the square box?
I can make images transparrent and tween etc. I want to create an animation (like this one), if someone can please help put me in the correct direction? I am not sure how to get the circles animated to get the next image to display.
View 2 RepliesThe issue I am having is how to tackle forming a logo using circles. I have done one letter manually, however it would take forever to do this with every single letter, and so I am asking here if anyone knew of a faster method. Requirements:
- Has to fill non-circular letters(i.e. does not have to be precise, but look like it has edges)
- Circles have to animate in, therefore they need to have drop shadow and seem like they are landing in place
I've got the code for circle on an image (mask). I've got it in my first frame and I need do something else in 2nd frame but after the movie in 1st frame is finished.
Code:
//This container contains all the circles that act as a mask for the picture
var container:Sprite = new Sprite();
//Assign the container to be the image's mask
picture.mask = container;
//Add the container to the stage
addChild (container);
/*
This timer is responsible for creating a circle every 0.05 seconds. A total of 20 circles will be created.
*/
var timer = new Timer(50,20);
timer.addEventListener (TimerEvent.TIMER, createMaskBall);
timer.start ();
//The timer calls this function every 0.05 seconds
function createMaskBall (e:Event):void {
[Code] .....
I have been working on a drawing "game" in my spare time (which is limited). This is probably a common question, if so I appologize. By the way, I do not have the code here, it is on my other computer. Anyway, I was using the lineTo method and a timer listener to fire the addition of each new line segment, if that makes sense. The problem is that when you try to draw an arc quickly, it looks terrible. It draws straight lines. I tried adjusting the timer, which helps a bit but still not great. I looked at the curveTo but could not figure out a logical way to get the achor coordinates. I did some research online and found some that use addChild with bitmaps. I would rather use lines. Has anyone tackled this before?
View 3 RepliesI am looking for a way to draw circles using the mouse using the lineTo method, but need a way to find when collision occurs between the line that you're drawing and the line that's already on the screen.
View 0 RepliesMy problem is I need to generate numbered circles ( from 1 to 100) and I need to make them click able. When I click the circles in order (i.e. 1, 2 , 3...etc) the clicked circle should change color or get disabled (to indicate it is clicked). I should not be able to click the next numbered circle until I press the previous numbered circle and there should be a counter to show how many correct circles are clicked.
View 1 RepliesI am trying to code some circles to move around inside one another. I have managed to do the hit test bit, but its getting them to stop at the edge inside one another is what I am having problem with. The aim is so the user can drag the red circle and the yellow stays where it is within the red, but when you drag the yellow circle the red moves with it.
View 2 RepliesI have used Kirupa's tutorial on vibrating circles and dont know how to turn it off.I am using the circles in Scene 1 and want them to disappear when you enter into Scene 2.
View 2 Replies