Get The Circles Animated To Get The Next Image To Display?
Oct 15, 2011
I can make images transparrent and tween etc. I want to create an animation (like this one), if someone can please help put me in the correct direction? I am not sure how to get the circles animated to get the next image to display.
how to randomly animate circles moving around inside a bigger circles? the small circles will have a collision effect on each other and on rollover of each individual circle, the name of it will come out in the bottom.. so the big circle will act as a wall preventing them from coming out..
anyone know of any tutorials or any codes on how to randomly animate circles moving around inside a bigger circles? the small circles will have a collision effect on each other and on rollover of each individual circle, the name of it will come out in the bottom.. so the big circle will act as a wall preventing them from coming out.. yeah, by the way i have attched the file so more or less u will understand wat im saying.
Please help! I'm designing an HTML website and added an animated Flash image using the object tag. I was handcoding on Dreamweaver and before I saved it I got this message asking me if the code should be modified for compatibility with IE8.
So I just clicked on 'Yes' and a 'script' folder was generated.
The Flash image appears on Firefox 3.5 but comes up with the dreaded red 'x' on IE8.
I've put together an example of the problem I am having and I've also attached my 2 x 2 image I'm using. The image is linked with the class name of ContentTexture which is referenced in my code below:
I've tried using different tweening engines (greensock's TweenLite, Tweener, and flash's built in Tweening engine) so I think it's more of a general flash issue...maybe a bug? I'm using Flash CS4 on a PC and I've tried 24fps and 30fps with no difference. Is this a rendering issue/flash bug? or is there another setting I'm missing?
i want to rotate 3D an Image called img1 in Flex. I want to rotate it around y axis 180 degree. I can do this by using 3D effect already built in Flex but i want to do a bit more different. I want during rotating, there's another image called img2 appear on back of img1 (in default case, the image appear on the back is img1) and when rotating finish, the image will be img2.
I have created a character for animation in illustrator and saved each symbol nessesary as a movie clip.After finally coming up with a decent animation everything seemed fine and exporting as a .swf looked great. When trying to export as a .gif however I get a singal non animated image. I've been looking for a simple answer to this problem such as Radtool converting a .swf or.avi to a gif and it give me a file not found error. I've attempted turning all of my symbols into graphics and I get a single image when I try to view it in flash (ctrl + enter). I've tried saving it as a bitmap and batching in photoshop with more error. I've tried going into flashes publish setting and saving an animated gif. Every export format I choose seems to give me a single non animated image except for .swf.
I'm unable to export an animated symbol to image sequence properly because the symbol does not animate.I created the tweens in multiple layers, then cut-pasted all layers to a new symbol.I did this so I could then just do some tween motions on the symbol.The tweening is perfect, but when I export the image sequence, the images do not animate the way it does on the Flash player.All I get is an image sequence with the tweened symbol, but the symbol itself does not animate.how to get the symbol to animate when exporting the image sequence.
Alternatively, is there a way to motion-tween multiple layers simoultaneously? (Layers which are themselves tweened)Any additional info, I'll be checking regularly so I can provide as much description as possible to get this to work.
I am aiming to create a looping array of images so that each fades in and fades out again ... here is the code i have so far ... it works EXCEPT ... it stops at the end of the array and appears to jump or hop a little between images ... want it to be smoother.
Code:
var aImages:Array = new Array("flashcontent.png", "flashcontent2.png", "flashcontent3.png");[/quote][quote] var imageFolder = "../images/"; var fadeRate:Number = 1;[code]....
I'm new to flex/flash cs5, but am an experienced coder, and am trying to help a friend get a site built quickly so they can graduate. They would like their image gallery that displays their portfolio to have:thumbnails floating around slowly and bouncing off of one another - mouse hover would freeze and then resume animation after the mouse leaves - when clicked the thumbnail would grow to the full size image and be displayed in the same window as the floating objects Something similar to whats found at: Flash and Picasa gallery with those other features would be perfect, but without the Google RSS aspect of it. Might anyone know where I could be pointed in the right direction for accomplishing this? Or possibly could be given technical names for the effects I'm trying to implement so I can look them up easier? Perhaps even a link to download something with the floating/bouncing element for the thumbnails, then I could figure out the code for the other effects needed.
im messing with a movieclip symbol and i want to make a button, what'd i mean on Mouse over display/change this image in this X,Y cords or replace this image, something close to what buttonSymbol does but i want to make it using movieClip symbol... and i have no idea how to do it.. i started like this:
I have been tyring to export an animated banner, in animated.gif format. it's a simple animated text with no gradients. it should go on top of a graphic which has some gradients and is multi-coloured and with effects (the colours are similar to the one/i used in the page) as you can see here the text looks a bit funny.url...
After browsing for the images, and selecting them. How can I display a preview of the image in the datagrid? I am able to display the file name, file size, but was unable to display the image. Below are the codes I have written, it is not a complete code but just enough to make it understandable.
// variables used var list:Array = new Array(); var listDP:Array = new Array();
I am using this following code to display images using xml.Everything is working fine for me but i have to add background image or border to the displayed image using function BitmapFileMaterial.
using BitmapData or Bitmap Class but same functionality.
Am I completely hallucinating or what ? That's several years I'm working with Flash, and today, i want to do the simplest animation ever, and it just doesn't work....I want to mask an animated clip with an animated mask (a shape animation), but every time the mask arrives at a keyframe, the clip restarts to the frame 1 !!I added a piece of code to see at which keyframe it is blocked, and at every mask keyframe, the code says 'TypeError: Error #1009: null property..
Im using an animated movieclip to create a pulldown menu..the thing is that I want to anymate the buttons inside the pulldown as well..so I therefore used a similar movieclip inside the pulldown menu to make this animation
flash cs3 and im having a problem displaying an image from an external folder using XML. ve created an image holder movie clip on my stage however im not sure what code I need to include to load the image from XML into the holder movie clip.I also have a second image that i want to display in a different movie clip from the same XML code.
I'm having a hard time wrapping my head around XML, in particular using XML to place an image on the stage.
I've got some code which I've appropriated from a tutorial, which creates a nice XML driven menu - And I would like to adapt it so that when I click on a menu item it displays a JPG (it currently calls up defined labels on my timeline, which is not really what I'm looking for)
I was looking for (lots of XML galleries tutorials, but I couldn't find an easy tutorial to display 1 image)
I would like to know how could I display the same image I loaded (with Loader) twice on the screen. AddChild dont accept repeated instances, what should I do? Copy the Image? Wont that be slow? What if I have the GIFPlayer class, I loaded a gif with it, I want to add it twice on the screen, loading more than once could be slow! What should I do?
i need to display an image from an URL on a symbol. ( or in a symbol )
like [URL]
i want it to show up in a symbol so i can do things to it.
i have no idea how to do this even with AS2 but right now i am into AS3..
any 2-3 lines of code out there capable of doing this?
oh yeh, i am asking this because i've been working on video player ( flv video player, finally got it working with AS3 a lot of hard work, because LEE's tutorials are with AS2 and AS3 is soo much different.. )
now i am at a point where i need to display an image on the front so when the user clicks play the image goes away and video beings playing.
i will probably just make the InstanceName.visible = false;
once the ns.play(video); is triggered.
but the real question is, how do i take the image from an URL and make it show up inside instanceName ?
never done this before.
actually i have done something but i never managed to get it to show up inside an instance ( like a square box or something) so i could position it properly.
OK I'm stuck. I can get everything to display that I want to except the image. I keep getting the error: Error #2044: Unhandled IOErrorEvent:. text=Error #2124: Loaded file is an unknown type.
I designed a flash website for realestate client. I have saved my work & the related images in folder named as realestate. I have created buttons in banner part.The client has some big images related to his projects. He said that if a user clicks on the button named as enlarge view etc. The related image should get opened in new window(eg. like when we click on any thumnail image, the related image gets open in new window).So, i need a clear code to display the image in new window without any fuss. So please understand my problem & do reply me as soon as possible.
Note: Do u have Gtalk? This is b'coz i can conversate with u online. Also do give me ur Email ID.
I'm trying to figure out if it's possible to display a specific image based on the current date? for example, say I have something for sale 7 seven days, and I want to create an animation of images with numbers, countdown from 7 to 1, and have it stop on the number of days left.
The only place i've seen something like this is here
on the right side, just above the dark grey bar, a little calendar flash loads in and animates.
i'm having a strange image display problem where i load an external image onto the stage, then at runtime if i put a sprite over part of that image, say a pulldown menu covers the image temporarily, after the sprite goes away the image repaints with a 2 or 3 pixel offset from the uncovered part of the image.this happens regardless of any dpi adjustment in the image or the image format (.jpg, .png, .gif). this happens regardless of whether i load from an external file or from the library.
I have this for loop where I am circling through an array. I have swf's for each of the numbers like dropTarget_1.swf, etc. For whatever reason I can't seen to get this loaded into my holder.
I have a simple aspx web page that includes a flash video. I'd like to replace the video with a jpeg for those browsers that don't support flash. Does anyone know of an example showing how to do this?Here's the flash div from my aspx: