Flash :: Added An Animated Image Using The Object Tag?
Dec 11, 2009
Please help! I'm designing an HTML website and added an animated Flash image using the object tag. I was handcoding on Dreamweaver and before I saved it I got this message asking me if the code should be modified for compatibility with IE8.
So I just clicked on 'Yes' and a 'script' folder was generated.
The Flash image appears on Firefox 3.5 but comes up with the dreaded red 'x' on IE8.
The following code ist a very simple animation. I added an object to the stage by dragging it from the library. Then I applied code generated by "Copy motion as AS 3" and the animation works fine.However, if i add another object by instating it in AS, add it to the stage by stage.addChild(...), and try to animate it by adding it as a target to the AnimatorFactory nothing happens.(Probably I made a simple newbi mistake.)[code]...
I'm new to flex/flash cs5, but am an experienced coder, and am trying to help a friend get a site built quickly so they can graduate. They would like their image gallery that displays their portfolio to have:thumbnails floating around slowly and bouncing off of one another - mouse hover would freeze and then resume animation after the mouse leaves - when clicked the thumbnail would grow to the full size image and be displayed in the same window as the floating objects Something similar to whats found at: Flash and Picasa gallery with those other features would be perfect, but without the Google RSS aspect of it. Might anyone know where I could be pointed in the right direction for accomplishing this? Or possibly could be given technical names for the effects I'm trying to implement so I can look them up easier? Perhaps even a link to download something with the floating/bouncing element for the thumbnails, then I could figure out the code for the other effects needed.
How can I replace an animated object with another object with a different name?
I have a graphic named "car" in my Flash Library and I have imported another graphic named "car 2" into the Library. I realize that if the imported image has the same name it will replace the image automatically but what if the imported image needs to have a different name. How can I replace an animated object with another object with a different name?
I can make images transparrent and tween etc. I want to create an animation (like this one), if someone can please help put me in the correct direction? I am not sure how to get the circles animated to get the next image to display.
I have 2 different classes that contains different object. And I control from another custom classes on when to load which class. The custom class will load a class when first run, and switch to another one when selected. My problem is, although I called the next class, but the object does not appear. The class that controls which to load
I've put together an example of the problem I am having and I've also attached my 2 x 2 image I'm using. The image is linked with the class name of ContentTexture which is referenced in my code below:
I've tried using different tweening engines (greensock's TweenLite, Tweener, and flash's built in Tweening engine) so I think it's more of a general flash issue...maybe a bug? I'm using Flash CS4 on a PC and I've tried 24fps and 30fps with no difference. Is this a rendering issue/flash bug? or is there another setting I'm missing?
I have created a character for animation in illustrator and saved each symbol nessesary as a movie clip.After finally coming up with a decent animation everything seemed fine and exporting as a .swf looked great. When trying to export as a .gif however I get a singal non animated image. I've been looking for a simple answer to this problem such as Radtool converting a .swf or.avi to a gif and it give me a file not found error. I've attempted turning all of my symbols into graphics and I get a single image when I try to view it in flash (ctrl + enter). I've tried saving it as a bitmap and batching in photoshop with more error. I've tried going into flashes publish setting and saving an animated gif. Every export format I choose seems to give me a single non animated image except for .swf.
I'm unable to export an animated symbol to image sequence properly because the symbol does not animate.I created the tweens in multiple layers, then cut-pasted all layers to a new symbol.I did this so I could then just do some tween motions on the symbol.The tweening is perfect, but when I export the image sequence, the images do not animate the way it does on the Flash player.All I get is an image sequence with the tweened symbol, but the symbol itself does not animate.how to get the symbol to animate when exporting the image sequence.
Alternatively, is there a way to motion-tween multiple layers simoultaneously? (Layers which are themselves tweened)Any additional info, I'll be checking regularly so I can provide as much description as possible to get this to work.
I am aiming to create a looping array of images so that each fades in and fades out again ... here is the code i have so far ... it works EXCEPT ... it stops at the end of the array and appears to jump or hop a little between images ... want it to be smoother.
Code:
var aImages:Array = new Array("flashcontent.png", "flashcontent2.png", "flashcontent3.png");[/quote][quote] var imageFolder = "../images/"; var fadeRate:Number = 1;[code]....
I have a movieclip that is loaded into a container movieclip. When I click on it, I want it to goto a particular frame and play. Have tried using the name of the container MC (LiftPlaceHolder.gotoAndPlay(10)) but this has no effect at all.
I'm trying to figure out when a child is added to a movieclip "x", and handling/detouring this operation from withing this "x" movieclip.
I tried overriding addChild and addChildAt at with no prevail. The movieclips that are placed on the stage via flash still don't trigger addChild or addChildAt. However, tracing this.numChildren shows '2' correctly.
I have added an swf in my php page using embed and object of HTML.It loads the SWF in http:[url]...... and working fine, but when i apply url rewriting then the swf is not shown on the page although $_REQUEST['action'] prints edit .The URL i am using is http:[url]...
How do you access a child that has been added to an object?For example if I have a movieClip on the stage and I add a child to it, how do I then access that child?
Code: var newClip:MovieClip = new MovieClip(); newClip.addEventListener(Event.ADDED, checkClip);
Is there a way to keep an object above a child that is being added to the stage?
Say I have a frame on the stage and I want to add different children to the stage, but want those children to fall under the frame that is already on the stage?
The thing is, this feels so basic, and Flash Developer Tool 3 is just giving me this nonsense error! I know, it's probably not really nonsense but... I want to create a simple video object and let it play a local flv. okay, here's the error:"call to a possible undefined method attachNetStream through through a reference with 'static' type Video"What does it means? Does it means the object Video is static, and it's not supposed to be? Or does it mean the attachNetStream is static? here's the function
Code: private function showVideo(e:MouseEvent):void { var videoConnection:NetConnection = new NetConnection();
I'm having accessing an object i previously added to my stage. Or at least give me some direction, or tell me if there is an easier way entirely to achieve what I'm doing.
I'm currently trying to add an image galley, something like this [URL] into into the carousel from gotoandlearn [URL]. What I'm trying to achieve is, every icon would have its own image gallery with different images beside it.
I have an object which needs to be added to an array, but when it is, it doesn't show the string inside. However, when I alert the exact same object, I get the result I'm looking for.
Here's my code. newArray.push(obj.responseData.results[i].phoneNumbers[0].number); alertMe(obj.responseData.results[i].phoneNumbers[0].number);
The first line shows nothing in that location in the array, and the second pops up a phone number, just like I'm after.
I have an object that is instantiated, then placed into a property within a singleton (single instance) object. When a button is clicked an event is dispatched carrying a payload that references the display object that is held within the Singleton. When the event is heard, my view object adds the object to the display list e.g. addChild().The Item shows. Now If I hit another button an event is dispatched, and a new item is added to the display list via the method above and is seen. The 1st object is removed from the display list Here is my problem. When I click the button to load the 1st Object the above process is executed again but the object does not show.
I can run trace statements from the object that is supposed to be visible and they run fine. I even do a check to see if the visible property is set to true, and it is, but not object is on my screen. Code for this process.
//custom event carries the name of the page aka display object. this is a string dispatchEvent(new MenuEvent(MenuEvent.CHANGE_VIEW_STATE, event.payload)); //When the event is heard, the following condinial is run
how do we remove object( sprite which has an external swf as it's child ) from display and more importantly from memory yet we still can use the same variable to add another object (yes another sprite like the one we removed yet has different content).., "
i did tried the removeChildAt thing it did remove all the child from the display list but i still can hear sound from video running.
here is small scale code of what i'm doing (sorry that i can only give you chunk code of loading and adding)
// var SWFList:XMLList; //used to hold a list of all external swf source,atribute and etc// var totalSWF:int; //hold the total number of external swf there is to be loaded // var swfLoader:Loader; //instance of loader class used to load the external swf
I have stored an object template in a variable and then I'm adding the video links via jQuery. I'm doing this because eventually the links will be added into the object template via ajax. However, the video does not show up. I'm not sure what I'm doing wrong. The sample code is in action here: [URL]