ActionScript 3.0 :: Accessing An Object Previous Added To Stage

Jan 26, 2009

I'm having accessing an object i previously added to my stage. Or at least give me some direction, or tell me if there is an easier way entirely to achieve what I'm doing.

[Code]...

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ActionScript 3.0 :: Navigating Or Accessing Objects Added To Stage?

May 22, 2009

I have a structure display like this: (brackets shows the depths, within their parent)

my question concerns 'communication' between the highlighted objects - so you don't have to waste time understanding the whole tree! I've just added this to provide some context!

mc_init (0)
___|
___mc_page (0)

[Code]....

Now, its easy to add a mouse event to btn(1), but how do I get this button to set the visible property (say) of 'rectangleBG(0)'

how do I access the paths? of these objects added to the stage?

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ActionScript 3.0 :: Accessing Children Added To An Object?

Jan 23, 2010

How do you access a child that has been added to an object?For example if I have a movieClip on the stage and I add a child to it, how do I then access that child?

Code:
var newClip:MovieClip = new MovieClip();
newClip.addEventListener(Event.ADDED, checkClip);

[code]......

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ActionScript 3.0 :: Cannot Visit Stage Attribute Before Display Object Added To Stage

Oct 22, 2009

I have a library swf (asset.swf), it's document class binded to Asset.as, and in the Constructor function of Asset,[code]as known to all, we cannot visit the stage attribute before the display object added to the stage.so, when my loader.swf try to load asset.swf, it throws exception and the loading come to failure is there some one tell me how to load the asset.swf? I cannot modify the asset.swf.

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ActionScript 3.0 :: Using Mask On Object Added To Stage

Dec 29, 2009

I want to be able to mask an object that has been added to the stage using 'addChild'. This is what I have so far, but it does not seem to work.

Code:
var skyMask:mcSkyMask = new mcSkyMask();
skyMask.x = 0;
skyMask.y = 0;
addChild(skyMask);
var cloud1:mcCloud1 = new mcCloud1();
cloud1.mask = skyMask;
cloud1.x = 7.5;
cloud1.y = 57.7;
addChild(cloud1);

Basically, the cloud is going to move across the sky then get hidden by the mask so it does not appear on the background stage.

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ActionScript 3.0 :: Test When Some Object Was Added To Stage?

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Is it possible to test if some object was added to the stage?

addChild("something") - if it was addded then......

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ActionScript 3.0 :: Keep An Object Above Child That Is Being Added To Stage?

Jun 3, 2009

Is there a way to keep an object above a child that is being added to the stage?

Say I have a frame on the stage and I want to add different children to the stage, but want those children to fall under the frame that is already on the stage?

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ActionScript 3.0 :: Trigger A Function On The Main Stage From A Dynamically Added Object?

May 31, 2009

I'm doing quite a complicated game with a lot of code but one thing I can't quite figure out is how to trigger a function on the main stage from a dynamically added object.I've tried using custom events, but it doesn't work and doesn't throw any errors either.Here's the code for the CustomEvent class:

Code:
package
{
import flash.events.Event;[code]....

Here's the code part in the dynamically added child(CustomEvent is imported):

Code:
this.parent.dispatchEvent(new CustomEvent(null));

and here's the main timeline part of the code:


Code:
stage.addEventListener(CustomEvent.CUSTOM, checkMoney);
//more code here
function checkMoney(e:CustomEvent)[code].....

All of the above seems to work, because it doesn't throw an error, but it doesn't trace money when the event is dispatched.Before you ask, the event IS being dispatched or at least the if method it's in is entered.Any other method to tell the stage it's time to run the function is welcome also

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ActionScript 3.0 :: Accessing Display Object On Stage From Another Class

Jun 8, 2011

I've googled this to no avail, I've only found how to manipulate the stage itself and not a display object on it,I have a movie clip on the main timeline with instance name displayName. I created a button that should change what frame displayName goes to (in order to...did you guess it?! diplay the Name of the button.So I am trying to write the code in a reusable fashion and have the buttons all linked to a class called GeoPuzzle. Inside GeoPuzzle I instantiate a touch event and run the code. However, the function has to be able to change displayName in the main part of the timeline and, of course, the compiler says displayName doesn't exist because I'm in a class and I'm talking about the stage.[code]How can I tell displayName to change it's current frame from within display object class?

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ActionScript 3.0 :: Accessing Stage Variables From Class Object

Oct 11, 2010

I was wondering if there is a simple way to access variables from a class object, where the variables are not actually a part of that class. So if you had an array defined on the first frame of the stage, and added some elements to it, you could use the methods of the custom class to manipulate the array's data.

Stage Frame 1
Code:
var myArray:Array = new Array( "apple", "banana", "pear" );
var myClass:someFunctions = new someFunctions();
myClass.addValue( "orange" );
myClass.sortValues();
[Code] .....

It might not seem logical as to why you would ever want to do that, but it's a very simple example, and it's the means I'm after, not the result. I'm creating a list of functions available to execute by a user via an input field. To keep things simple I made them the methods of a class. The issue, however, is that these methods need to manipulate objects which are on the stage, added and removed by a separate controller class. Passing the objects by reference to the class as a parameter would not be viable with what I'm trying to do either.

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ActionScript 2.0 :: Accessing Next/previous Items In Array?

May 27, 2005

This is probably something very simple, but I'm not too sure of the code used to access items within an array.Suppose I have an array like this (using Kirupa's Arrays example):

grocery = ["bananas", "oranges", "apples", "kiwis"];
trace(grocery);

And we've loaded up the corresponding variables/text for "bananas", thus the current item = bananas.Therefore the next item would be "oranges". How can I tell Flash that I want to access this next item?? (I'd like to be able to access it through a variable so that the same action can be applied when the item is "oranges" to move to the next item, which would now be "apples").

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Professional :: Accessing Coordinates Of Added Shape?

Jul 1, 2010

I am adding rectangles dynamically and have first added them to movie clips so that they can receive mouse events.But I am having trouble accessing their position on stage.If I set the position of the movie clip that contains them, the x coordinate returned is always 0.Is there a way to get the position of the shape and/or movie clip container.

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Actionscript 3 :: Accessing An Instance In A Dynamically Added MC?

Apr 11, 2011

I've added a movie clip dynamically using the following code:

var apie=new cPie()
apie.x=100
apie.y=100
stage.addChild(apie)

I now have a pie on my stage. Yum. Assuming this works like a movie clip placed on the stage by dragging and dropping, I added this in to change an instance in the pie.

[Code]...

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Flex :: Capture "screenshot" Of Flex Display Object Created With ActionScript But Not Added To Stage?

Oct 20, 2011

Is it possible to create a display object in AS and take a screenshot of it as ByteArray or whatever without adding it to stage?

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ActionScript 3.0 :: Accessing Textfields In Movieclips Added By Addchild

Nov 4, 2010

I have a bunch of movieclips which were created by "addChild" method. These movieclips are added to "gamecontainer". There was a dynamic textfield in each movieclip. Now the problem is how can I change the text in the dynamic textfield inside each movieclip outside this function.

Here is the code:
private function arrangeClips():void {
for (var i:uint=0; i<7; i++) {
var tile_mc:whiteTail=new whiteTail();

[Code].....

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ActionScript 3.0 :: Accessing And Removing A Randomly Added Mc On TotalFrames?

Nov 22, 2010

i have an array containing 4 mc:

Code:
private var notesDefinition:Array = [Note1, Note2, Note3, Note4];

When faceMc moves (while dragging or as a mouse trail), points are created dinamically every 200px and one of the array�s mclips is added there in a random function. Now i need to remove that mc when it reaches its last frame (just the mc on stage, not remove from the array). I tryed the following but its not working.

Code:
private function drawingAPI(event:Event):void{
var addNewNote:Boolean = false;
//add first point

[Code]....

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ActionScript 3.0 :: Accessing Children Of Dynamically Added MovieClip

Jan 8, 2011

Code:
function saveAction(evt:MouseEvent):void{
var choice=evt.target.name;
var inputText:String = saveName.text;
}

I have this and I am trying to make a variable from the contents of the input box. Simple ya? The issue is that it is a child of another clip that is being added dynamically, so it doesn't think the input exists. How do I declare the input? How can I target it's contents? Also I have a remove function that is meant to remove this same parent clip.

Code:
function closeSaveWindow(evt:MouseEvent):void{
removeChild(saver);
}
'saver' is a variable created in another function, so I think there is a scope issue there. To try to fix that I declared 'saver' as a movie clip as a global var.

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ActionScript 3.0 :: Accessing An Object Drawn On The Stage In One Class From Another Class

Jan 6, 2011

I have created a class, call it Class1, that has various objects drawn on the stage (drawn in the IDE). It also has a function, called setColour, for changing the colour of those objects. The function works fine if I call it from within Class1.

Now I have another class, call it testClass1, that imports Class1 and calls the setColour function. First of all, none of the stage objects from Class1 are visible. Secondly, when setColour tries to modify the colour of an object, I get the error:

TypeError: Error #1009: Cannot access a property or method of a null object reference.

This is the code for testClass1:

ActionScript Code:
package
{
import flash.display.*;

[Code].....

So, what is the problem? Is it possible to change objects that are drawn on the stage of an imported class?

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ActionScript 3.0 :: Get Stage Height / Width / Something That Isn't Added To Stage?

Nov 3, 2009

Is it possible to get the stage height/width on something that isn't added to the stage?

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ActionScript 3.0 :: Accessing Text Field Added From Library Multiple Times?

Nov 6, 2010

I'm using the following code to add movieclip from library to stage...the moviclip holds a background and textfield. now adding it to the stage works fine and i can access the textfield 1 time but after the timer fires again the refrence to the text feild disspepears . I need to access the textFeild every time the timer fires so what am i doing wrong? HOw do i keep refrenct to the text field?

PHP Code:
tim0 = new Timer(1000,30);
private function PrepTime(e:TimerEvent) {

[code].....

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ActionScript 3.0 :: Accessing Stage Items, Through A SWF File Which Is Loaded Inside The Stage

May 14, 2011

- I have A.fla.

-  A.fla includes buttons, movie clips and also B.swf is loaded in A.fla using a LOADER

- i want to access elements in A.fla, from the actionscript codes inside B.fla to modify those movie clips and buttons based on actions going on in B.swf
 
for instance, lets say there is a button X in A.fla, and there is a button Y in B.fla,  B.swf is loaded into A.fla, and I want the button Y to erase button X when clicked.
 
general question:  accessing elements in a stage, through a SWF file loaded into that stage.

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ActionScript 3.0 :: Class Can Add The Rectangle To The Root Stage Without Requireing The Instantiated Class To Be Added To The Stage?

May 3, 2010

I have a class called shapeC that only creates a rectangle and then addChild(rectangle);.  That class is instantiated on the main timeline.  Currently, the only way you can see that rectangle is to add the instantiated class to the stage via addChild(shapeC);.  My question is, is there a way that the shapeC class can add the rectangle to the root stage without requireing the instantiated class to be added to the stage?

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ActionScript 3.0 :: Added To Stage?

May 10, 2009

I'm trying to access a movie clip on stage but my event listener doesn't seem to respond to the added to stage event. I've checked the code and it seems to be correct but just doesn't work. the movieclip i'm trying to trace is sb.

[Code]...

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ActionScript 3.0 :: Loading Next Photo Keeps Previous On Stage?

Oct 18, 2009

Been fiddling around with AS 3 once more and i have this issue.

I got a mc on stage named imageArea

each next or previous click triggers function that increments the xml node plus some extras and then does the loadImage function.

when i click next image the correct image loads, but the previous one is still in the display. how i prevent that?

Code:
var imageLoader:Loader;
function loadImage (url:String):void
{
// Set properties on imageLoader object

[Code].....

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ActionScript 3.0 :: Referring To Stage Before Added To It

Jan 21, 2010

've been trying to figure out how to refer to the stage from a Sprite before it is added to the stage.

I'm working on a small program in which I plan to use external classes for each "window" that comes up. I've made the window classes extensions of Sprite. I'd like to make this window add itself to the stage when its constructor is called, and then just remove it from the window class when I'm finished with it. Is this a good idea? I'll post some of my code to show you what I mean.

This code doesn't work. I get the error "type was not found or was not a compile-time constant: Stage"

From my window class:

ActionScript Code:
public class PlayerSelectionWindow extends Sprite{
var stg:Stage;

[Code]....

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ActionScript 3.0 :: Use Objects Added On Stage In It?

May 13, 2010

I'm looking for ways to use movieclips that I've added on the stage in ActionScript. I can't just adress the movieclip by its name because apparently AS3 won't recognize a movieclip name if you haven't created it within the script.

The way I'm going about it now is to check the instance names of every child on the stage (with a for-loop from 0 to numChildren) and if the name starts with a certain text, I create a movieclip in ActionScript like so[code]...

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ActionScript 3.0 :: Check If Added To Stage?

Nov 24, 2010

Is there a way to check if parent object is added to stage inside a class, before child is added to stage. Something like this:

PHP Code:
public class Main extends MovieClip public function Main() var test:MyClass = new MyClass();addChild(test);}}public class MyClass e

[code].....

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ActionScript 3.0 :: Combining Object Array And Accessing Object Property Name

Apr 2, 2010

I have an xml say in following format

[Code].....

What I should do is parse an xml and from its node name create object property and then create an object array based on those property. Am I able to make myself clear.

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ActionScript 3.0 :: XML To Populate Movieclips Added To Stage

Jul 21, 2010

OK, I'm new to AS3, and this is the biggest thing I've tried to do. I'm simply at a loss for the right path to take to accomplish what I want to do. In a nutshell, here's what the end result will look like: The stage will contain a large (on X size) movieclip with a scrollbar (not important to this discussion). This movieclip is created using AS3. The large movieclip is populated with many smaller movieclips created from a template in the library. This template contains some dynamic text fields (let's call them text1_MC and text2_MC). The dynamic text for each smaller movieclip is provided from an XML file containing the text1 and text 2 data.

[Code]...

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ActionScript 3.0 :: Event Added To Stage Dispatched Twice

Apr 22, 2011

I have this slight problem with the event ADDED_TO_STAGE. The listener is launched twice so I figured the event is dispatched twice.

Here is my .fla code :
var section:SectionStructure = new SectionStructure("xml/list.xml")
addChild(section)

The Section Structure code :
[...]
mainHolder = new MovieClip;
mainHolder.addEventListener(Event.ADDED_TO_STAGE, displayObjects);
addChild(mainHolder);
} private function displayObjects(pEvent:Event):void {
mainHolder.addChild(sectionMenu);
}
[Code] .....

The output panel displays "test A" once and "test B" twice. I fixed the problem by adding this little line on the opening of the function createButtons :
menuHolder.removeEventListener(Event.ADDED_TO_STAGE, createButtons);
I read here and there that the event ADDED_TO_STAGE is dispatched when children are added but my problem remains even when I comment everything below this line :
trace("test B");

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