ActionScript 3.0 :: Navigating Or Accessing Objects Added To Stage?

May 22, 2009

I have a structure display like this: (brackets shows the depths, within their parent)

my question concerns 'communication' between the highlighted objects - so you don't have to waste time understanding the whole tree! I've just added this to provide some context!

mc_init (0)
___|
___mc_page (0)

[Code]....

Now, its easy to add a mouse event to btn(1), but how do I get this button to set the visible property (say) of 'rectangleBG(0)'

how do I access the paths? of these objects added to the stage?

View 2 Replies


Similar Posts:


ActionScript 3.0 :: Accessing An Object Previous Added To Stage

Jan 26, 2009

I'm having accessing an object i previously added to my stage. Or at least give me some direction, or tell me if there is an easier way entirely to achieve what I'm doing.

[Code]...

View 3 Replies

ActionScript 3.0 :: Use Objects Added On Stage In It?

May 13, 2010

I'm looking for ways to use movieclips that I've added on the stage in ActionScript. I can't just adress the movieclip by its name because apparently AS3 won't recognize a movieclip name if you haven't created it within the script.

The way I'm going about it now is to check the instance names of every child on the stage (with a for-loop from 0 to numChildren) and if the name starts with a certain text, I create a movieclip in ActionScript like so[code]...

View 9 Replies

AS3 :: Removal Of Two Objects Added To Stage With The Same Variable Name?

Jun 15, 2011

I'm going to start by saying that i am very new to flash and the concept of Stage is still very new to me.

I have the following problem: at a given time i have:

var foo:MyClass() = new Class();
stage.addChild(foo);
...
foo = new myClass();
stage.addChild(object);

so now i have two or more foo objects on stage. my variable is for one foo, and i need to remove them all from the stage.

View 4 Replies

ActionScript 3.0 :: Accessing Stage Objects From Other Objects?

Jul 24, 2010

I have drawn colored rods which I have placed in the library and have put one of each on the stage with instance names likeblueRod_mc, etc.I place them around with time-line code like
blueRod_mc.x = 300.0;I have now created an Actionscript class called Problem.I build a new object from Problem which I have called Riddle.But when I put blueRod_mc.x = 300.0 in a method (of Problem),I get the message that blueRod is not accessible.So I triedstage.blueRod_mc.x = 300.0;That did not work either.

View 9 Replies

ActionScript 3.0 :: Objects Added To Stage Are Not Animated By AnimatorFactory

May 31, 2009

The following code ist a very simple animation. I added an object to the stage by dragging it from the library. Then I applied code generated by "Copy motion as AS 3" and the animation works fine.However, if i add another object by instating it in AS, add it to the stage by stage.addChild(...), and try to animate it by adding it as a target to the AnimatorFactory nothing happens.(Probably I made a simple newbi mistake.)[code]...

View 6 Replies

ActionScript 3.0 :: Objects Added To The Stage In A Circle Formation?

Apr 1, 2010

I want to add my objects onto the stage in a perfect circle (regardless of their quantity) much like this:

[URL]

View 8 Replies

Actionscript 3 :: Dynamic Index Change For Added Objects On Stage?

Aug 26, 2010

I have added some backgrounds on stage and then on top of that adding another background and all these are movieclips.

At some time i have to remove the backgrounds and then it should be added but here problem am facing is the background become coming front.

so is there any function like send to back or bring to frond based on the movie clip names.

View 2 Replies

ActionScript 3.0 :: Accessing Objects Already On The Stage?

Nov 10, 2009

I'd like to be able to access some objects which are on the stage before compile time (e.g. in my .fla file). I can do this fine from the document class using the names I've assigned to them, but I need to be able to do this from other classes (instantiated at runtime) too.
 
What is the best way to go about this? Can I use the stage variable (this isn't looking likely from what I've read so far) somehow? Or do I need to pass in references to these objects from my document class when I create the instances of the class that needs to access them?

View 8 Replies

ActionScript 2.0 :: Accessing Stage Objects Through String Name?

Aug 26, 2009

have a button on the stage that you called "myButt". Now suppose you want to change its size. You write:myButt._xscale = 25;Now suppose you don't know it's name, but you get the name from another variable:buttname = "myButt";How do you change its size then? in some compiler languages you can expand the string buttname into its value at compile time, with special flagging, such as:

View 4 Replies

ActionScript 3.0 :: Accessing Stage Objects With In A Class

Aug 20, 2009

I am trying to learn how classes can interact with each other and I came across a problem I can't solve. On my stage I have a MovieClip called "myMovieClip".

[Code]...

View 14 Replies

ActionScript 3.0 :: Flash - Accessing Stage Objects From Class File?

Mar 11, 2011

i have an issue in accessing stage objects from class files.Here is my code

package
{
import flash.display.MovieClip;

[code].....

View 1 Replies

Flex :: User Interface - Accessing Child Through Navigating The Hierarchy?

May 24, 2011

I have a generic function to build rows of controls (each row comprising of sliders, radio buttons, reset buttons, text display) etc, and some functionality to change underlying data based on these

As I didn't want to write specific code for each row, I had code written by which I can detect the row on which there has been a mouseevent, and though the row access each individual control

[Code]...

View 2 Replies

Actionscript 2.0 :: Navigating A Movieclip From The Stage?

Mar 31, 2009

I've got a movieclip containing 6 frames, and it's placed on the stage. The instance name is "shapes". All 6 frames have stop(); actions on them.I want to have 5 buttons on the stage to link to 5 of the frames in the movieclip (buttons 1-5 linking to frames 1-5, respectively.)I know you can just use a gotoAndPlay(1); sort of thing on the timeline, but how can Inavigate in a movieclip from the main timeline? (in this case, navigate it through onPress = functions.)

View 1 Replies

Professional :: Accessing Coordinates Of Added Shape?

Jul 1, 2010

I am adding rectangles dynamically and have first added them to movie clips so that they can receive mouse events.But I am having trouble accessing their position on stage.If I set the position of the movie clip that contains them, the x coordinate returned is always 0.Is there a way to get the position of the shape and/or movie clip container.

View 4 Replies

Actionscript 3 :: Accessing An Instance In A Dynamically Added MC?

Apr 11, 2011

I've added a movie clip dynamically using the following code:

var apie=new cPie()
apie.x=100
apie.y=100
stage.addChild(apie)

I now have a pie on my stage. Yum. Assuming this works like a movie clip placed on the stage by dragging and dropping, I added this in to change an instance in the pie.

[Code]...

View 2 Replies

ActionScript 3.0 :: Accessing Children Added To An Object?

Jan 23, 2010

How do you access a child that has been added to an object?For example if I have a movieClip on the stage and I add a child to it, how do I then access that child?

Code:
var newClip:MovieClip = new MovieClip();
newClip.addEventListener(Event.ADDED, checkClip);

[code]......

View 4 Replies

ActionScript 3.0 :: Accessing Textfields In Movieclips Added By Addchild

Nov 4, 2010

I have a bunch of movieclips which were created by "addChild" method. These movieclips are added to "gamecontainer". There was a dynamic textfield in each movieclip. Now the problem is how can I change the text in the dynamic textfield inside each movieclip outside this function.

Here is the code:
private function arrangeClips():void {
for (var i:uint=0; i<7; i++) {
var tile_mc:whiteTail=new whiteTail();

[Code].....

View 2 Replies

ActionScript 3.0 :: Accessing And Removing A Randomly Added Mc On TotalFrames?

Nov 22, 2010

i have an array containing 4 mc:

Code:
private var notesDefinition:Array = [Note1, Note2, Note3, Note4];

When faceMc moves (while dragging or as a mouse trail), points are created dinamically every 200px and one of the array�s mclips is added there in a random function. Now i need to remove that mc when it reaches its last frame (just the mc on stage, not remove from the array). I tryed the following but its not working.

Code:
private function drawingAPI(event:Event):void{
var addNewNote:Boolean = false;
//add first point

[Code]....

View 1 Replies

ActionScript 3.0 :: Accessing Children Of Dynamically Added MovieClip

Jan 8, 2011

Code:
function saveAction(evt:MouseEvent):void{
var choice=evt.target.name;
var inputText:String = saveName.text;
}

I have this and I am trying to make a variable from the contents of the input box. Simple ya? The issue is that it is a child of another clip that is being added dynamically, so it doesn't think the input exists. How do I declare the input? How can I target it's contents? Also I have a remove function that is meant to remove this same parent clip.

Code:
function closeSaveWindow(evt:MouseEvent):void{
removeChild(saver);
}
'saver' is a variable created in another function, so I think there is a scope issue there. To try to fix that I declared 'saver' as a movie clip as a global var.

View 1 Replies

ActionScript 3.0 :: Cannot Visit Stage Attribute Before Display Object Added To Stage

Oct 22, 2009

I have a library swf (asset.swf), it's document class binded to Asset.as, and in the Constructor function of Asset,[code]as known to all, we cannot visit the stage attribute before the display object added to the stage.so, when my loader.swf try to load asset.swf, it throws exception and the loading come to failure is there some one tell me how to load the asset.swf? I cannot modify the asset.swf.

View 0 Replies

ActionScript 3.0 :: Get Stage Height / Width / Something That Isn't Added To Stage?

Nov 3, 2009

Is it possible to get the stage height/width on something that isn't added to the stage?

View 1 Replies

ActionScript 3.0 :: Accessing Text Field Added From Library Multiple Times?

Nov 6, 2010

I'm using the following code to add movieclip from library to stage...the moviclip holds a background and textfield. now adding it to the stage works fine and i can access the textfield 1 time but after the timer fires again the refrence to the text feild disspepears . I need to access the textFeild every time the timer fires so what am i doing wrong? HOw do i keep refrenct to the text field?

PHP Code:
tim0 = new Timer(1000,30);
private function PrepTime(e:TimerEvent) {

[code].....

View 1 Replies

ActionScript 3.0 :: Objects Added To Sprite / MC Not Appearing

Jun 24, 2010

I've been working on building a game and encountered a strange problem this morning when instead of adding objects directly to the stage I needed to add them to a Sprite (I also tried this with a MovieClip) which was on the stage instead and they did not appear. And yes, before anyone says it, the MC/Sprite that I'm adding the objects to has definitely been added to the stage, I've made that mistake before and don't plan on making it again

Essentially I have been building the game's levels using various different objects (rectangles, circles etc) built in the Box2D physics engine and with attached sprites to represent them to the user. When creating each of these object I supply a DisplayObjectContainer in which the sprite representing the object should be placed. Up until now I have been simply been supplying my core game class as the DisplayObjectContainer, with no problems whatsoever - everything is displaying fine.

A new level design, however, will require me to apply a mask to the entire level (but not the GUI) so I decided to place all the level objects within a MovieClip or Sprite instead. I have created the new sprite as such:

levelObjects = new Sprite();levelObjects.x = levelObjects.y = 0; //Just to make surelevelObjects.width = GameProperties.stageWidth;levelObjects.height = GameProperties.stageHeight;levelObjects.visible = true; //Just to make sureaddChild(levelObjects)

And have been supplying this sprite to the level objects as a DisplayObjectContainer instead of the core game class. Everything is getting added to the stage as I can click on things and the sounds associated with the game objects are playing correctly, but nothing is actually visible! As I mentioned above I tried this using a MovieClip instead but got the same result.

View 5 Replies

Added Children But Objects Not Displaying In Flash

May 11, 2011

I'm adding a series of objects dynamically to my flash movie from xml but they won't appear when I run the movie. I have nearly identical code adding objects in a different swf that works just fine. I have tested this 8 ways from Sunday including ensuring that they were added to the container which is a child of the main MovieClip (tested the display list), that they were added to stage (had a listener for ADDED_TO_STAGE) and that their position was correct (displayed x,y values and compared them to mouseX & mouseY values). They are in the correct place in the display list. Still there are no objects. The class is linked correctly, I have movie clips in the library.[code]

View 3 Replies

ActionScript 3.0 :: Access Individual Objects Added At Runtime?

May 22, 2010

function funFun():void{
someMC:MC = new MC;
someMC.property = value;
stage.addChild(someMC);
}

How do I access the properties someMC after it is added?

View 8 Replies

ActionScript 3.0 :: Change Y Position Of Objects Added With A For Loop?

Oct 29, 2009

here's my code:

ActionScript Code:
for (var i:int = 1; i < 10; i++) {
var symbols = new targetTester();

[code]......

View 2 Replies

ActionScript 3.0 :: Removing A Bunch Of Objects Added At Runtime Via A Timer?

Sep 23, 2011

After adding an image to the stage, turning it into a Movie clip, and setting linkage in library to Export for Actionscript, I'm now using a timer to add a bunch of roses to the stage as a video plays.How can I get rid of all these clips once the video is over?Do I need to add all of them into an extra container and then just removeChild that container at the end? Or do I need to use something like getNumberOfChildren and then create a loop that removes them one by one?The clips (myRose) are fairly small and do not have any event listeners added to them.  I just use TweenMax to move them from top to bottom of the screen.

public function roseTimer():void
{
MonsterDebugger.trace(this, "in roseTimer");[code]......

View 4 Replies

ActionScript 3.0 :: Accessing Stage Items, Through A SWF File Which Is Loaded Inside The Stage

May 14, 2011

- I have A.fla.

-  A.fla includes buttons, movie clips and also B.swf is loaded in A.fla using a LOADER

- i want to access elements in A.fla, from the actionscript codes inside B.fla to modify those movie clips and buttons based on actions going on in B.swf
 
for instance, lets say there is a button X in A.fla, and there is a button Y in B.fla,  B.swf is loaded into A.fla, and I want the button Y to erase button X when clicked.
 
general question:  accessing elements in a stage, through a SWF file loaded into that stage.

View 2 Replies

ActionScript 3.0 :: Class Can Add The Rectangle To The Root Stage Without Requireing The Instantiated Class To Be Added To The Stage?

May 3, 2010

I have a class called shapeC that only creates a rectangle and then addChild(rectangle);.  That class is instantiated on the main timeline.  Currently, the only way you can see that rectangle is to add the instantiated class to the stage via addChild(shapeC);.  My question is, is there a way that the shapeC class can add the rectangle to the root stage without requireing the instantiated class to be added to the stage?

View 4 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved