ActionScript 3.0 :: Cannot Visit Stage Attribute Before Display Object Added To Stage
Oct 22, 2009
I have a library swf (asset.swf), it's document class binded to Asset.as, and in the Constructor function of Asset,[code]as known to all, we cannot visit the stage attribute before the display object added to the stage.so, when my loader.swf try to load asset.swf, it throws exception and the loading come to failure is there some one tell me how to load the asset.swf? I cannot modify the asset.swf.
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Oct 20, 2011
Is it possible to create a display object in AS and take a screenshot of it as ByteArray or whatever without adding it to stage?
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Dec 29, 2009
I want to be able to mask an object that has been added to the stage using 'addChild'. This is what I have so far, but it does not seem to work.
Code:
var skyMask:mcSkyMask = new mcSkyMask();
skyMask.x = 0;
skyMask.y = 0;
addChild(skyMask);
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Sep 17, 2011
Is it possible to test if some object was added to the stage?
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Jun 3, 2009
Is there a way to keep an object above a child that is being added to the stage?
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Jan 26, 2009
I'm having accessing an object i previously added to my stage. Or at least give me some direction, or tell me if there is an easier way entirely to achieve what I'm doing.
[Code]...
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May 31, 2009
I'm doing quite a complicated game with a lot of code but one thing I can't quite figure out is how to trigger a function on the main stage from a dynamically added object.I've tried using custom events, but it doesn't work and doesn't throw any errors either.Here's the code for the CustomEvent class:
Code:
package
{
import flash.events.Event;[code]....
Here's the code part in the dynamically added child(CustomEvent is imported):
Code:
this.parent.dispatchEvent(new CustomEvent(null));
and here's the main timeline part of the code:
Code:
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Nov 3, 2009
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May 3, 2010
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Jan 28, 2011
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with(txt){
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[code]......
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Aug 1, 2011
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Aug 7, 2009
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Sep 21, 2009
For some reason below is not working. It is probably very obvious but I am not seeing it. As soon as I comment out the container mc variable and just add Child to root timeline I see everything which means me container is not being added to the stage correctly.
stop();
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var i:int = 0;
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Jun 8, 2011
I've googled this to no avail, I've only found how to manipulate the stage itself and not a display object on it,I have a movie clip on the main timeline with instance name displayName. I created a button that should change what frame displayName goes to (in order to...did you guess it?! diplay the Name of the button.So I am trying to write the code in a reusable fashion and have the buttons all linked to a class called GeoPuzzle. Inside GeoPuzzle I instantiate a touch event and run the code. However, the function has to be able to change displayName in the main part of the timeline and, of course, the compiler says displayName doesn't exist because I'm in a class and I'm talking about the stage.[code]How can I tell displayName to change it's current frame from within display object class?
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Apr 7, 2011
Base extends MovieClip document class extends Base how would Base properly access a display object which is already placed on stage in the flash ide? for example creating the var in Base's class definition = 1152: A conflict exists with inherited definition in name space public. but just referencing the var = 1120 undefined property , as the item is only a variable of the document class Is the only approach to let the classes load, then create the display object rather than have it on stage already?
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Is there any way to test if a display object has been added to the display list?
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Jul 30, 2011
figure out why the movie i just made is off stage. I just I don't want to start from scratch or move every object that is off stage onto stage. What did i do to get it here to begin with???
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Apr 23, 2010
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May 10, 2009
I'm trying to access a movie clip on stage but my event listener doesn't seem to respond to the added to stage event. I've checked the code and it seems to be correct but just doesn't work. the movieclip i'm trying to trace is sb.
[Code]...
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Jan 21, 2010
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This code doesn't work. I get the error "type was not found or was not a compile-time constant: Stage"
From my window class:
ActionScript Code:
public class PlayerSelectionWindow extends Sprite{
var stg:Stage;
[Code]....
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May 13, 2010
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Is there a way to check if parent object is added to stage inside a class, before child is added to stage. Something like this:
PHP Code:
public class Main extends MovieClip public function Main() var test:MyClass = new MyClass();addChild(test);}}public class MyClass e
[code].....
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OK, I'm new to AS3, and this is the biggest thing I've tried to do. I'm simply at a loss for the right path to take to accomplish what I want to do. In a nutshell, here's what the end result will look like: The stage will contain a large (on X size) movieclip with a scrollbar (not important to this discussion). This movieclip is created using AS3. The large movieclip is populated with many smaller movieclips created from a template in the library. This template contains some dynamic text fields (let's call them text1_MC and text2_MC). The dynamic text for each smaller movieclip is provided from an XML file containing the text1 and text 2 data.
[Code]...
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I have this slight problem with the event ADDED_TO_STAGE. The listener is launched twice so I figured the event is dispatched twice.
Here is my .fla code :
var section:SectionStructure = new SectionStructure("xml/list.xml")
addChild(section)
The Section Structure code :
[...]
mainHolder = new MovieClip;
mainHolder.addEventListener(Event.ADDED_TO_STAGE, displayObjects);
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} private function displayObjects(pEvent:Event):void {
mainHolder.addChild(sectionMenu);
}
[Code] .....
The output panel displays "test A" once and "test B" twice. I fixed the problem by adding this little line on the opening of the function createButtons :
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I read here and there that the event ADDED_TO_STAGE is dispatched when children are added but my problem remains even when I comment everything below this line :
trace("test B");
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I'm going to start by saying that i am very new to flash and the concept of Stage is still very new to me.
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...
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I'm trying to get a simple AS3 app up and running, and for some reason, I cannot get a sprite to show. At this point, all I want to do is get a red sprite to fill the stage.
public class Main extends Sprite
{
public function Main():void
[code].....
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Jan 22, 2009
Is it possible to check, using Javascript and without altering the ActionScript code at all, if a child has been added to the stage? I have in mind something like being able to call GetChildByName in Javascript, and if the child exists, call another javascript function.
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I don't work with the Flash IDE very much, and I'm running into a problem with the unreliable creation order of components instantiated by the Flash IDE "magic".
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