ActionScript 3.0 :: Keep An Object Above Child That Is Being Added To Stage?

Jun 3, 2009

Is there a way to keep an object above a child that is being added to the stage?

Say I have a frame on the stage and I want to add different children to the stage, but want those children to fall under the frame that is already on the stage?

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ActionScript 3.0 :: Check If Child Has Been Added To Stage?

Jan 22, 2009

Is it possible to check, using Javascript and without altering the ActionScript code at all, if a child has been added to the stage? I have in mind something like being able to call GetChildByName in Javascript, and if the child exists, call another javascript function.

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Actionscript 3 :: Reference MovieClip After It Is Added To Stage As A Child

Nov 22, 2011

I am currently having problems referencing a MovieClip child which I add to the Stage from the Document Class. Basically when the MovieClip child is added to the Stage from the Document Class, I want a certain MovieClip already on the Stage to reference it once it is on the Stage.

Also, if it is possible, I don't want the MovieClip referencing the child being added to the Stage to have parameters linking it with the Document Class, because I plan on nesting this MovieClip within another MovieClip later on in the future.

Here is the code for the MovieClip class which is referencing the child once it is added to the Stage:

package com.gameEngine.assetHolders
{
import com.gameEngine.documentClass.*;
import com.gameEngine.assetHolders.*;

[Code].....

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ActionScript 3.0 :: Event Listener To Detect A Child Added To The Stage?

Nov 21, 2009

What is the correct event listener to detect a child added to the stage? I tried:

[Code]...

which doesn't work. I also tried ADDED_TO_STAGE but that doesn't fire it either. Do you know the correct way to detect when the child is added? Perhaps I should be attaching the listener to the parent instead?

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ActionScript 3.0 :: Cannot Visit Stage Attribute Before Display Object Added To Stage

Oct 22, 2009

I have a library swf (asset.swf), it's document class binded to Asset.as, and in the Constructor function of Asset,[code]as known to all, we cannot visit the stage attribute before the display object added to the stage.so, when my loader.swf try to load asset.swf, it throws exception and the loading come to failure is there some one tell me how to load the asset.swf? I cannot modify the asset.swf.

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ActionScript 3.0 :: Using Mask On Object Added To Stage

Dec 29, 2009

I want to be able to mask an object that has been added to the stage using 'addChild'. This is what I have so far, but it does not seem to work.

Code:
var skyMask:mcSkyMask = new mcSkyMask();
skyMask.x = 0;
skyMask.y = 0;
addChild(skyMask);
var cloud1:mcCloud1 = new mcCloud1();
cloud1.mask = skyMask;
cloud1.x = 7.5;
cloud1.y = 57.7;
addChild(cloud1);

Basically, the cloud is going to move across the sky then get hidden by the mask so it does not appear on the background stage.

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ActionScript 3.0 :: Test When Some Object Was Added To Stage?

Sep 17, 2011

Is it possible to test if some object was added to the stage?

addChild("something") - if it was addded then......

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ActionScript 3.0 :: Accessing An Object Previous Added To Stage

Jan 26, 2009

I'm having accessing an object i previously added to my stage. Or at least give me some direction, or tell me if there is an easier way entirely to achieve what I'm doing.

[Code]...

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ActionScript 3.0 :: Trigger A Function On The Main Stage From A Dynamically Added Object?

May 31, 2009

I'm doing quite a complicated game with a lot of code but one thing I can't quite figure out is how to trigger a function on the main stage from a dynamically added object.I've tried using custom events, but it doesn't work and doesn't throw any errors either.Here's the code for the CustomEvent class:

Code:
package
{
import flash.events.Event;[code]....

Here's the code part in the dynamically added child(CustomEvent is imported):

Code:
this.parent.dispatchEvent(new CustomEvent(null));

and here's the main timeline part of the code:


Code:
stage.addEventListener(CustomEvent.CUSTOM, checkMoney);
//more code here
function checkMoney(e:CustomEvent)[code].....

All of the above seems to work, because it doesn't throw an error, but it doesn't trace money when the event is dispatched.Before you ask, the event IS being dispatched or at least the if method it's in is entered.Any other method to tell the stage it's time to run the function is welcome also

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ActionScript 3.0 :: Determine Rotation Of Child Object To Stage?

Jun 19, 2009

How can I get the X, Y, and rotation values, relative to the stage of a child of unknown number of parents?What I am doing is: I have a 'stick' object, that creates a child 'stick', that creates a child 'stick', etc a random number of times.The end stick then creates a leaf. Each new stick rotates a little bit randomly.As a result when my leaf falls off the final stick it flies off in a strange direction.How can I get the leaf to fall down (eg y++ relative to stage)?Alternatively I thought I could dispatch an event that has a leaf created at the stage level but then I really need to know what the X and Y co-ordinates of my final stick is realtive to the stage.

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ActionScript 3.0 :: The Child Swf Has Code Which Adds Events To The Stage Object?

Nov 2, 2009

I have a movie, which on the click of a button will load a child swf.

The child swf has code which adds events to the stage object.

the child also accesses properties such as stage.stageWidth

When the child is ran on it's own all is fine, though when it loads within the parent movie i receive the error:

TypeError: Error #1009: Cannot access a property or method of a null object reference.at Home()

"Home()" is the name of the document class in the child SWF.

a) access the stage from a child swf

b) add events to the stage from a child swf

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Flex :: Capture "screenshot" Of Flex Display Object Created With ActionScript But Not Added To Stage?

Oct 20, 2011

Is it possible to create a display object in AS and take a screenshot of it as ByteArray or whatever without adding it to stage?

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ActionScript 3.0 :: Add Child To An Added One?

Jul 21, 2011

I am making a simple xml gallery that loads in images into a movie clip that looks like a Polaroid. So, the idea is that flash will see how many image need to me imported. Then in the for loop it will add child the Polaroid mc (which has been exported for actionscript and the class named "Polaroid"). The inside that Polaroid mc there is an empty mc called "polimageHolder_mc" that I want to load the xml loaded image into. I keep getting this error "TypeError: Error #1010: A term is undefined and has no properties", when I use the code below. It makes sense to me but my syntax is obviously incorrect. [code]...

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ActionScript 3.0 :: Getting TextInput From An Added Child?

Jun 24, 2010

So when you win my game I add a movieclip that will let you enter your name through a text input component. Unfortunately, I'm calling it wrong.

I'm getting an undefined property error because it's out of the youWon function, right? You'd think I'd understand this concept eventually!

[Code]....

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Actionscript 3 :: Child Added, But Not Displaying?

Feb 28, 2012

public class ItemView extends MovieClip {
private var _title:TextField;
private var _extra:MovieClip;

[Code]....

When I create an instance of ItemView and add it to the stage, "Title" displays but the blue square does not. However, if I make the graphics calls on this instead of _extra, I do see the blue square. This tells me that _extra itself is not displaying properly, but I can't figure out why. Is there some special procedure for adding one MovieClip to another?

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ActionScript 3.0 :: RemovingChild IF Child Has Been Added

Feb 22, 2009

I have 4 functions called by their own buttons. Each function calls a movie clip from the library with addChild. When I click on one of these 4 functions I want it to remove the added children if any of the other functions had been clicked prior. Problem is, removeChild at the start of each function results in errors if a child had never been called yet. It's trying to remove something that isn't there. - So I tried making a 'flag:number = 0' for each of the 4 functions. Each function begins with settings its flag to '1' I put a for loop at the beginning of each function saying IF any of the flags are = to 1, then remove the children. I don't see why that should not work, I think the error lies in my array or my for loop if statement as I still don't fully understand them. So I will just post the code relating to the array and loop:

[Code]...

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ActionScript 3.0 :: Get Stage Height / Width / Something That Isn't Added To Stage?

Nov 3, 2009

Is it possible to get the stage height/width on something that isn't added to the stage?

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ActionScript 3.0 :: Checking To See If A Child Has Been Added, Before Adding?

Oct 9, 2009

I'm working on building a gallery, but I've run into a slight snag. The full-size images are not all the same size, so they will overlap when loaded. In the showPicture function, is there a way for it to check to make sure there isn't a full-size image already loaded, and if there is, to remove it before adding the new one?

var imageLoader:Loader;var xml:XML;//parse XML data as an arrayvar xmlList:XMLList;var xmlLoader:URLLoader = new URLLoader();xmlLoader.load(new URLRequest("data/gallery.xml"));xmlLoader.addEventListener(Event.COMPLETE,

[code].....

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ActionScript 3.0 :: Hittest Only Working With 1 Added Child

Mar 29, 2011

Ive got this piece of script where i place objects on the stage, to hittest eachother.Ive got two seperate addchilds: one child must hittest another child.[code]only one instance of the hitte_mc will hittest with the instances of Ring.

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ActionScript 3.0 :: Check To See When Child Has Been Added Before Adding?

Oct 9, 2009

I'm working on building a gallery, but I've run into a slight snag. The full-size images are not all the same size. In the showPicture function, is there a way for it to check to make sure there isn't an image already loaded, and if there is, to remove it before adding the new one? [code]...

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ActionScript 3.0 :: Event On Item Being Added As A Child?

Feb 9, 2011

I have created a button class which has graphical elements. In future I might want to add this as a child to other things so what I would like to know is, firstly, can I get the details of the parent object from the child and, probably more importantly, is there an event that tells me when my button has been added as a child so that I can resize it?

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ActionScript 3.0 :: Call Event When Child Is Added To A MC?

Jun 8, 2009

Is there an event that is triggered when a new child is added to a MovieClip?[code]

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ActionScript 3.0 :: Altering Properties Of Loader Added As Child?

Mar 26, 2010

I have a holder movieclip on screen, then I create a loader, load an external SWF into the loader and addChild to my holder:

var bgloader1:Loader = new Loader();           [code].....
 
This all works.  Now if I want to come back later on and alter the alpha or position I get an error:
 
//Neither of these work:            MyHolder1.bgloader1.alpha=0;            MyHolder1.bgloader1.content.alpha=0;
 

TypeError: Error #1010: A term is undefined and has no properties. at flash.events::EventDispatcher/dispatchEventFunction()    at flash.events::EventDispatcher/dispatchEvent()    at flash.net::URLLoader/onComplete()

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Actionscript 3 :: Access Movieclip From A Child Added In Runtime?

Mar 28, 2011

I created a child that will be added on runtime. How do I access a movieclip on the mainstage from within the child?

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ActionScript 3.0 :: Stop A Symbol Added Child Resize?

Oct 19, 2011

I'm making a map editor in flash. For the map area, a dynamic Movieclip will this and that in it will be loaded into a movieclip area, but I realised the problem of how a symbol resizes when a child is too big in the symbol.

Is there ANYWAY to stop it from it from doing this, as I want a specific window for this where you can drag the map around to see the other areas.

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Actionscript 3.0 :: RemoveChild Child Added In Loop Put In Array

Aug 18, 2009

I'm currently working on a system that loads images (by url flash gets from PHP).Now I've got a loop with addChild that works. I've put it into an array and I need a button with addeventlistener and then remove all the images in that array.[code]

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ActionScript 3.0 :: AddChild Is Replacing Previously Added Child?

Jul 28, 2009

The code below is called after a thumbnail is generated and available. It is supposed to add the thumbnail to a MC along with the file name. The first go around (after a file is uploaded and converted) works, but the second time around the 2nd MC is generated and placed on stage with the correct file name and thumb image, but the first thumbnail image isappears (the file name stays).I don't understand why.

Code:
function initlistener(e:Event):void{
myURLFILE = "myURL";//reset URL

[code]......

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Actionscript 3 :: Can't Access Properties Or Methods Of MC Child That Has Been Added In Script

Apr 24, 2010

I have created a loop to instantiate tiles on a board. In the following example, "Gametiles" is an array containing objects of class "Tile" which is a class that extends MovieClip. "Game" is a MC that I added to the stage in the flash developing environment.[code]This method is a bit cumbersome though. I really don't want to have to create a var and call getChildByName every time I want to interact with these properties or methods. How can I set up these children so that I can access them directly without the extra steps?

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ActionScript 3.0 :: Assign An External Class To A Newly Added Child?

Nov 21, 2010

Does anyone know how to assign an external class to a newly added child to the stage.

What I'm doing is using a button to pull in a Movie Clip from the library.[code]...

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Child Of Child Movie Clip Are Null In Imported Object From Flex To Flash Right After Being Created?

Dec 16, 2010

I have an Movie Clip in Flash that have subobject of button type which has subobject of input text and movie clips. Right after creation core Moveclip all subobject are set to null, when I expect them to be valid objects.

[Code]...

MC_Core_design was created in Flash and exported to Actionscript. I've done this for button_1 class aswell. The code was written using Flex. When I comment out both lines that result in error I get correct view of the core Movie clip with all subobject. How can I set subobject properties right after object creation?

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