ActionScript 1/2 :: Can't Get Loadmovie To Display Image
Jul 14, 2009
I have this for loop where I am circling through an array. I have swf's for each of the numbers like dropTarget_1.swf, etc. For whatever reason I can't seen to get this loaded into my holder.
I'm loading a .png image with loadMovie() and I need to center the image (for later dragging). I know flash has some issues with loading stuff, but I really need to get the movieclip's width. If someone knows how to get over this and get the movieclip's width
This is a part of a more complex app, so that's why I won't paste any code.
JPG file sometime can be loaded into flash MC, sometime cannot from a server.for example XML Gallery/SlideShow .there is no problem if all the image file are loading locally, but if I loading image from a server, by MC.loadMovie(http:url....)the flash movie display nothing sometimes, but occasionally it displays the picture.
i want to rotate 3D an Image called img1 in Flex. I want to rotate it around y axis 180 degree. I can do this by using 3D effect already built in Flex but i want to do a bit more different. I want during rotating, there's another image called img2 appear on back of img1 (in default case, the image appear on the back is img1) and when rotating finish, the image will be img2.
I am using loadMovie to load an image that a user has uploaded. If I have the loadMovie target as a movie clip of size 300x300 and the user loads an image of size 600x600 it does not restrict and scale that image down to fit within the 300x300 box.
Is there anyway to restrict this? Like setting the properties of the uploaded image to fit within the movieclip?
Another issue is that I am using the following code to edit the size of the preview pane (according to a users input):
I have a movie clip called "play_btn". The timeline has 2 labels, "paused" & "playing" ... paused contains a movie clip called "playButton" and playing contains a movie clip called "pauseButton". playButton & pauseButton contain images of a pause button and a play button.I am trying to replace the playButton image using:
loadMovie("play.png", play_btn.playButton);
This works when the swf is first loaded but then if I do:
I'm creating a DVD with an image gallery, everything local. But the thing is my loaded images appears within flash, and not outside when I execute the swf. The path of the image is inside an array (from an xml file). If I write the path of my trace(array[x][x]), the image outside flash is shown. But when I write: loadMovie(array[x][x].toString()) or loadMovie(array[x][x]) It doesn't... I did a trace of array[x][x] and it shows me the exact path to the image.. Code: _root.obra_mc.containerImg_mc.loadMovie("images/Patrimonio/Ceramica/"+(obras[0][1]).toString());
-would it be possible to set the _x and _y of image.jpg relative to myMC?You see moving myMC and then loading the picture into it will not me because myMC is to be scaled and manipulated, so its axis must be in the center of the loaded image.
I've got an image being changed based on a variable, and although the variable part and the actual image change is correct, the new image is coming up to the right and down from where the holder image was.
i am trying to write an image gallery using the loadMovie comand, loading jpegs into a blank movie clip the thing is, all the tutorials seem based around issuing the loadMovie command as you press a button to actually view that particular picture what I am trying to achieve is to have maybe the 1st and 2nd image of the gallery included in the flash movie and these load up and show instantly but whilst the viewer is looking at these the swf is busy preloading all the other images in the background. The idea being that images are loaded faster than the navigation that takes place so when the user clicks on the 3rd image it is already loaded and displays instantly and so on and so forth question is, how do i achieve this ? Do i still use loadMovie but have one script at the 1st frame that loads say all 20 images each into a different empty movie clip ?
I use attachMovie() to create a new instance of a movieclip, then I use loadMovie() to load an external PNG image into the new movieclip. That is working fine.
I want to be able to detect when the image has finished loading into the movie clip container. I need to detect this because I want to check the image width and height.
If I check the width and height right after I call loadMovie() it is returning the default placeholder size, instead of the new loaded image size. It obviously has not finished loading when I check it there.
I use attachMovie() to create a new instance of a movieclip, then I use loadMovie() to load an external PNG image into the new movieclip. That is working fine.I want to be able to detect when the image has finished loading into the movie clip container. I need to detect this because I want to check the image width and height.If I check the width and height right after I call loadMovie() it is returning the default placeholder size, instead of the new loaded image size. It obviously has not finished loading when I check it there.I am using ActionScript 2.0 but I can use 3.0.
I use attachMovie() to create a new instance of a movieclip, then I use loadMovie() to load an external PNG image into the new movieclip. That is working fine.
I want to be able to detect when the image has finished loading into the movie clip container. I need to detect this because I want to check the image width and height.
If I check the width and height right after I call loadMovie() it is returning the default placeholder size, instead of the new loaded image size. It obviously has not finished loading when I check it there.
im messing with a movieclip symbol and i want to make a button, what'd i mean on Mouse over display/change this image in this X,Y cords or replace this image, something close to what buttonSymbol does but i want to make it using movieClip symbol... and i have no idea how to do it.. i started like this:
After browsing for the images, and selecting them. How can I display a preview of the image in the datagrid? I am able to display the file name, file size, but was unable to display the image. Below are the codes I have written, it is not a complete code but just enough to make it understandable.
// variables used var list:Array = new Array(); var listDP:Array = new Array();
I am using this following code to display images using xml.Everything is working fine for me but i have to add background image or border to the displayed image using function BitmapFileMaterial.
using BitmapData or Bitmap Class but same functionality.
Description: HTML page containing MC1 and MC2. MC1 has container MC-C inside and MC2 has button with AS ... loadMovie ("MC3.swf", _root.MC1.MC-C") Problem: when I hit the button nothing happens When I assigned this script to a button inside MC1 (excludeing "MC1." from target value) than it works. Would anyone know how should my target value look like to achieve desired load into container within MC1?? conditions: (MCs 1,2,3 are in same folder, with correct instance names, have tryed few variations but no success)
Q2: Kirupa's Image Pan - is there any way how to integrate whole thing inside another MC without messing it up like me?? Cause I have noticed that it is fixed to "stage.width" and stage of the MC I wanted to plece it is a bit different.
I'm trying to combine PHP/SQL and Flash. I've got a problem now. I want to load a variable that contains an url to an image. so the variable is like this: [URL] Now I want flash to load the image, not the text. The variable is called 'img1' but the loadmovie function doesn't work when I put it in.
flash cs3 and im having a problem displaying an image from an external folder using XML. ve created an image holder movie clip on my stage however im not sure what code I need to include to load the image from XML into the holder movie clip.I also have a second image that i want to display in a different movie clip from the same XML code.
I'm having a hard time wrapping my head around XML, in particular using XML to place an image on the stage.
I've got some code which I've appropriated from a tutorial, which creates a nice XML driven menu - And I would like to adapt it so that when I click on a menu item it displays a JPG (it currently calls up defined labels on my timeline, which is not really what I'm looking for)
I was looking for (lots of XML galleries tutorials, but I couldn't find an easy tutorial to display 1 image)
I would like to know how could I display the same image I loaded (with Loader) twice on the screen. AddChild dont accept repeated instances, what should I do? Copy the Image? Wont that be slow? What if I have the GIFPlayer class, I loaded a gif with it, I want to add it twice on the screen, loading more than once could be slow! What should I do?
i need to display an image from an URL on a symbol. ( or in a symbol )
like [URL]
i want it to show up in a symbol so i can do things to it.
i have no idea how to do this even with AS2 but right now i am into AS3..
any 2-3 lines of code out there capable of doing this?
oh yeh, i am asking this because i've been working on video player ( flv video player, finally got it working with AS3 a lot of hard work, because LEE's tutorials are with AS2 and AS3 is soo much different.. )
now i am at a point where i need to display an image on the front so when the user clicks play the image goes away and video beings playing.
i will probably just make the InstanceName.visible = false;
once the ns.play(video); is triggered.
but the real question is, how do i take the image from an URL and make it show up inside instanceName ?
never done this before.
actually i have done something but i never managed to get it to show up inside an instance ( like a square box or something) so i could position it properly.
OK I'm stuck. I can get everything to display that I want to except the image. I keep getting the error: Error #2044: Unhandled IOErrorEvent:. text=Error #2124: Loaded file is an unknown type.
I designed a flash website for realestate client. I have saved my work & the related images in folder named as realestate. I have created buttons in banner part.The client has some big images related to his projects. He said that if a user clicks on the button named as enlarge view etc. The related image should get opened in new window(eg. like when we click on any thumnail image, the related image gets open in new window).So, i need a clear code to display the image in new window without any fuss. So please understand my problem & do reply me as soon as possible.
Note: Do u have Gtalk? This is b'coz i can conversate with u online. Also do give me ur Email ID.