ActionScript 2.0 :: LoadMovie - Flash Movie Display Nothing Sometimes?
Nov 6, 2006
JPG file sometime can be loaded into flash MC, sometime cannot from a server.for example XML Gallery/SlideShow .there is no problem if all the image file are loading locally, but if I loading image from a server, by MC.loadMovie(http:url....)the flash movie display nothing sometimes, but occasionally it displays the picture.
I have this for loop where I am circling through an array. I have swf's for each of the numbers like dropTarget_1.swf, etc. For whatever reason I can't seen to get this loaded into my holder.
I have 3 flash movies: a.swf, b.swf and c.swf. And I create a main.swf to load those 3 movies orderly (from a to c).In the main.swf:- At frame 1, I put the script: loadMovie("a.swf","_root")- At frame 2, I did the similar job as with frame 1 with b.swf.Now the Flash Player only load the b.swf movie. There is no sign of a.swf to be loaded. Tho' I did unloadMovie a.swf before load this new one.
I have a movie. In it are some buttons and a dynamic text field. When I press the buttons is should load text from a database into the dynamic text field. If I run the movie by itself (ie. not by LoadMovie()-ing it into a different movie) the dynamic text field gets filled with text and all is well and good. However, when I use LoadMovie() to load this very same movie into my main movie, the buttons no longer work; the text field stays empty.
I have a site that is 100 fps and i load in an swf that is 30 fps but the base movie is dominating so the loaded movie is playing at the waaay too fast 100 fps.
I'm using loadMovie to load a jpg into my movie. When I do, I can't see any of the stuff that was in the movie before (even though it's not in the container MC) Is this a known thing? How can I fix it?
i am using a simple loadmovie and it works fine on my computer and another one i checked but there it doesnt run on all computers. and they do have flash player 9. i trued to change the sctionscript to 1 and it still isnt working and i have no idea why. i also dubble checked that the files are all in the correct folder and they are.
[URL]The movie I'm loading in is actually 2 frames long, and upon loading it in, I want to goto the second frame..I thought a simple moviename.gotoAndStop(2); would do it, but alas, does not work!
Can someone point me to an action script that can display a timeline on a flash movie. I don't want to use a component. I would like to learn how to program this using actions script.
It need to be able to move the slider back and forth to move the flash movies timeline back and forth. It almost needs to look and act like the Timeline in the flash editor.
I'm editing a flash web template in Flash pro (cs5.5 master collection) . I have a horz scrolling calendar with event and direction links in each day. The calendar is Html/css/ and jQuery. If I Build a single Html page that loads the CSS and jQuery and contains all the calls and Content text and I call/display this in a flash box in my "movie"
(using actionscript 2.0) I have a mc titled 'mc_othersitterimage1' Within 'mc_othersitterimage1' I have one layer with a simple shape that measures 85px x 85px, and I have another layer that has this actionscript on it:
('perfectsitterimageURL1' is a variable for an image url. All of the images are NOT the exact same size.) I'd like the image to load in the center of my 85x85 pixel square. I have the registration point in the center of 'mc_othersitterimage1', but it still doesn't seem to work
I can't figure out why this code doesn't work. I am banging my head here!
[Code]...
echo.php simply echos "banner=[URL] " I used a dynamic input text box to catch the value of banner - and it works fine! So I know the loadVariables is working but I can't get loadMovie to actually load the movie. And if I replace this.banner with the text of the path to flashfile.swf, it loads the movie perfectly.
I have a main movie, and I have an external movie. I have a button in my main movie and an empty movie clip. When you hit the button, it loads the external movie in the empty mc. That external movie is 90 seconds long, but I want it to unload and go back to the main movie when its finished. I think I need to put something in the actual movie clip so that when it gets to end, it removes the movie clip and that disappears.
Whats the best way to achieve this? Should I make it invisible? Or unload movieclip? or is there a remove movieclip?
We have used loadMovie to load some small SWF files on a home page we have made. The swf files are in different sizes and we need to be able to set the size. How do we do this? We hoped the problem was solved with the following code, but this code only sets the size of the variable "minRamme", the contents are still to big, resulting in only a part of the swf file being visible. Anyway the following code ignored the onRelease command, so the swf file started playing at once. How come?
My flash site is created similar to that of the one in Kirupa's full flash site tut. When I click the home button, the
_root.contents.loadMovie("welcome.swf");
action loads in the welcome section (to a blank movieclip). However, "welcome.swf" consists of two scenes - the contents, and a preloader. It was working fine BEFORE I added the preloader scene. Now, all I get is a quick glimpse of my preloader animation (for "welcome.swf"), then my intial movie (navbar) starts over agin.
CODE USED FOR PRELOADER SCENE (IN "WELCOME.SWF"):
1ST FRAME:
total = _root.getBytesTotal(); loaded = _root.getBytesLoaded(); if (loaded>=total) {
I want to display a tooltip whenever the mouse is over the flash movie, when the mouse leaves the movie I want the tooltip to disappear. So how do I tell when the mouse enters and leaves the movie?
I have a flash document that is calling an .swf file into a movie clip via the .loadmovie command. The .swf plays all the way through in the movie clip, but it has problems with the "play again" button at the end. It is not letting go of all the actions from the first play and doesn't reload properly. The .swf restarts perfectly by itself, it uses this code to replay:
on(release){ _root.gotoAndPlay(1); }
but once the .swf is loaded into the main flash file, the "play again" button doesn't work anymore.
I can apply to the button at the end of the .swf that will allow it to replay when it is loaded into the movieclip in the main .fla file?
I am using loadmovie function to load movie in a liquid template.[code]Movie loads fine in right position but as soon as window gets resized it goes out of its place to the TC position.What can do here to make movie stays in its place once window is resized?
I'm designing a game where the levels are too big to be in one swf. so each level loads up a new movie- but if my wildest dreams came true i would be able to, for example, load level 2 and have it remember how well you did on level 1.is there any way to do this? to inject a variable from the first movie to the second one after it takes over?
im doing actionscript to link pages.The needs is : have a set of .swf file movie ,i need to let the user to click on the .swf file they would like to see later .Examples: the user click 1.swf and 2.swf , so it must show 1.swf then 2.swf.i already try out this using array but how can i using array to loadmovie and trace 2 movie like the case above.
(I previously posted this thread in Flash MX Forum but I think it should be here instead. Sorry) Funny behaviour...I'm trying to load an external MC containing dynamic text (MC-Clip.swf) to a MC empty holder (MCimport) within my main/parent movie. This piece of AS is attached to a button (to call the dyn. txt clip):
on (release){ _root.loadMovie ("MC-Clip.swf", "MCimport"); }
With this, the dynamic text gets loaded indeed... but Fullscreen into the parent movie, and not into MCimport (where it should be). Now... I don't understand why, but the thing is that if MC-Clip.swf contains just static text (and change accordingly the text properties to static text in the holder MC), it gets loaded in the right place (MCimport) within the main/parent movie. (?!??!) And this is the piece of AS attached to the button (to call the MC containing the static txt):
How do you do loadMovie into an empty movie clip automatically, without a silly butto push or anything?I've got a movie. I want to include another movie when the .swf file loads (so I can use a preloader on the movie that's being loaded).So, in my timeline, on a layer called banner, I have an empty movie clip I've made, with the following code:
topbar.swf is the name of the movie that's being called.barHolder is the instance name for the movie clip I want it to load to. So why isn't this working?
I've imported my animations into a single projector using loadmovie.When the external animations finish playing how do i get the main projector to recognise that the animation has finished and move onto the next scene ?