ActionScript 2.0 :: Loadmovie - Display The Load Progress Of The Loaded Swf
Apr 28, 2003i want to load a swf in a MC called frame and want to display the load progress of the loaded swf. i tried sth like that:
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i want to load a swf in a MC called frame and want to display the load progress of the loaded swf. i tried sth like that:
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Is there any way to display the playback progress of an external loaded .swf file BUT it is not made with timeline animation? I mean I used TweenMax for the animation on the loaded .swf and due to this the totalFrames method doesn't seem to work... Is there any solution for this? (I would prefer not to transform the .swf as an .flv cause I need the interactivity)
Part of my code so far is:
Code:
function swfLoaded(event:Event):void
{
addEventListener(Event.ENTER_FRAME, trackPlayback);
}
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The whole problem is in the title. I have a gallery which looks a lot like coverflow. Each button in it loads a new gallery which is a swf with a new XML. The Problem is it only works on the first time i click on a button. The XML does not renew when i click on another button. It does load the new XML.
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I'm trying to use a loadMovie function inside a loop to load external PNG files when my game is loaded. Unfortunately, I can't get even a single loadMovie to work correctly, much less execute a bunch of them.The code is on the root time line, and is targetting an empty movie clip that is nested inside about 3 levels. There is a button, with a movie clip on it, and the empty clip I'm trying to load into on that.so the full target path is myBox_00.smallBox.myLogo(myBox_00 is the button, smallBox is the movie clip, and myLogo is the empty)[code].I even tried using a JPG image instead of a PNG and still no luck. The best I could do was number 4; and that didn't work, all it did was SOMETHING instead of NOTHING... unfortunately that something was to make the button (myBox_00) disappear entirely T_T.I've never had much luck with loading external images. What am I missing here?
View 9 RepliesWhat I'm trying to do is get the total bytes of all the files I want to load and display the percentage loaded of total bytes and bytes loaded of all the files. Its a slideshow so i want all the files loaded and then it will play. I've looked at bulk-loader but it wasn't what I needed. The image are loaded from an xml file. I think I would need to create an Array and then find out the total bytes but I don't know how to reference the loader in the progress.
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I've been testing a file from my server and I'm getting varying results using different browsers. IE8 is displaying the file as intended however Firefox and Chrome give me an annoying little glitch. The problem lies with the way my preloader reacts using the MovieClipLoader class.
I have a main file with subsections where swfs are loaded in to blank clips. I'm using a preloader to display their progress and the preloader displays an animation by percentage increment up to 100%. If the target clip is not yet loaded then the preloader functions as intended across all browsers. However, if I revisit an already visited section where the preloader should not display due to the file having been already loaded, I'm getting a brief flicker (around 1 frame) of the preloader in a random state of load progress. Again, this does not apply to IE8 - everything there seems to be in order.It's as though it's firing onLoadProgress for a brief instant instead of just going to onLoadComplete.
Is it possible to listen to ProgressEvent when streaming?
I want to display the buffer progress by listening to the NetStream ProgressEvent, but the event does not dispatch...
How to display the progress on a data transfer between Flash and PHP? Below is the AS3 code I'm using to upload a base64 encoded image through PHP.
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Im looking for a jquery or ajax file uploader, Im currently using the FancyUploader which worked great until Flash brought out their update making all flash progress bars absolete, now whenever I try to upload large files... it will fill the progress bar to 100% in a matter of seconds even though the actual upload finished minutes after. So im now looking for a new uploading script that DOESNT require flash but can still display the progress.
View 4 RepliesI am developing a static flex application which does not have a database connection, all the values are hardcoded(its just a prototype for the original app). Now when I click the save button, i need to get a message like saving in progress... please wait, I need to display this message for 3 seconds.
View 3 RepliesI need to do a simple progress indicator while loading an image on background. I'm using the flash.display.Loader class in what seems to be the standard way. The problem is that even though I can see that flash.display.LoaderInfo fires the ProgressEvent.PROGRESS at regular intervals using tracing, a dynamically updated text (or any other graphics object) is updated only once when the loading finishes. It looks like if the display update queued and caused only one update at the end. This is a simplified version of the function which initiates the loading:[code]
View 2 Repliesi am currently building an application ( projektor) which loads big local files (no webserver) for some reason the flash player freezes until the whole file is loaded. i cannot display the load progress. the same code works fine when used with streaming from a server.
View 2 RepliesDiscovered yesterday that the preloader I've been working with (loads external SWFs into levels based on this tutorial) which works fine on a local preview and IE, is having some major issues in Firefox. I thought this was a little bizarre at first but have since discovered that it could be something to do with 4 bytes that IE ignores but Firefox has a problem with. I've been searching for a solution that I can use pretty much constantly since then, and I'm stumped. Here's a link if you want to see it in (in)action: link
In IE, everything is good. Page loads, preloader starts at the bottom of the progress bar and progress is acurate. In Firefox, page loads, external swfs DO preload but progress bar doesn't display. When swfs are 100% loaded, the full progress bar appears with my "click to enter" link. But people will definitely have left the page thinking nothing is happening by then.
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the following code traces the loading status of '1.swf', and once it has loaded, starts loading '2.swf':
preload1.loadMovie("portfolio/100_design/1.swf");
onEnterFrame = preLoadMeter;
var tl:MovieClip = this;
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I have this for loop where I am circling through an array. I have swf's for each of the numbers like dropTarget_1.swf, etc. For whatever reason I can't seen to get this loaded into my holder.
When I hard code it then it works.
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JPG file sometime can be loaded into flash MC, sometime cannot from a server.for example XML Gallery/SlideShow .there is no problem if all the image file are loading locally, but if I loading image from a server, by MC.loadMovie(http:url....)the flash movie display nothing sometimes, but occasionally it displays the picture.
View 5 RepliesI have a flash movie that loads pdf files in a new browser window when a button is selected. As some of the files are quite large I need to keep the attention of the user while it is loading and to this end I thought a progress bar would be suitable. My problem however is that I do not know if it is possible to identify from flash when the document has loaded. Are there any methods in ActionScript to achieve this?
View 3 RepliesI am loading external text file in flash and i am trying to trace progress so i could use it to show user how far loading is completed.
And i have i problem as i only get my trace after my text is completly loaded and shown in flash. only than i see progress in my trace window. Do you have any idea why? I am using one frame on one layer i have text field that i need for my text and another layer with code
Code:
stop();
var textName:String = "test.txt";
var textLoader:URLLoader = new URLLoader();
var textRequest:URLRequest = new URLRequest(textName);
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why do i only see my progress after i see text( so after it is complety loaded)?
I'm loading many movies in a moan movie into mc instance name "movieHolder" I need something to happen only IF the first movie is not loaded. How can I check WHAT movie is currently loaded in movieHolder?
View 14 RepliesIs there any way to play my partially loaded flash movie while loading is still in progress ?like progressive video download.My app is not video based.I have only animations and interactive coding.
View 1 RepliesProblem that I want to share with you is that I have two external swf. One is swf generated by Flex IDE and second one is generated by Flash IDE. When I load flex swf, loading progress output is not showing until the whole file is loaded. This problem is not presented when I load flash swf as you can see on this testing page 90.157.198.254/test/test.php.
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I have a fla file that loads a slide show from an XML file. The xml file contains info about each slide. There's over a 100 slides so the loading takes some time. However I'm not getting actual load progress. It traces nothing until after the load is complete and then it shows the progress that it should have traced one by one, however it traced them all at once on the complete. Because it's not firing the onProgress correctly my preloader is rendered useless. Am I doing something wrong on is this a bug in Flash?
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I am trying to create a interactive video presentation for a company seminar. In this ppt slides will loads according to the cue points in a FLV.
I am successful in loading external jpeg (ppt slides) as the movie reaches at any particular cue point. I am also able to jump to a particular time frame in FLV using navigation cue point.
But the issue is, when someone drag FLV progress bar and it is left between two cue points then the slide doesn't change according to the location of the FLV progress bar.
Real novice here, I have an xml gallery that works just fine my only problem is that i have no way to show the user the load progress between each image. Being as rubbish as I am I cant update my code to indicate this.Im sure that someone here will find this challenge really quite easy.I have placed my code beneath for anyone willing. I have also highlighted where my when my photo loads (i think). Thought I would add the whole code just in case it was needed.I would like something as simple as this below for each image, this is what I use to load the whole gallery
Code:
bytes_loaded = Math.round(_root.getBytesLoaded());
bytes_total = Math.round(_root.getBytesTotal());
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I've searched a little and in tutorials the progressbar always loads an external mc...I was wondering, is it possible to make the bar load the main movie?
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I'm trying to use .loadMovie to load a .swf that contains a high res background image for the website. I want it to load hidden behind a layer of black before the user is even presented with the oportunity to move forward.
Is it possible to put somthing like this on the first frame (a black screen)...
Code:
choice = Math.round(Math.random()*13);
switch (choice)
{
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then have the second frame contain a button that will reveal the loaded image, but not until the code above is executed and the image is loaded?
i need to create a progress bar which will increment while the html page is loading in mobile web browser for flashlite 3.0. how can i create a progress bar which increments and disappears when the html page is loaded completely? i also need to add icons like reload , cancel etc in the go to address bar,where user enters URL. is there any source code available?
View 3 RepliesI have a function that loads a room and when I load the room I have progress bar that displays with the percentage downloaded. The percentage text seems to be resetting with each load of an image but not the progress bar. How do I reset my progress bar?
Code:
// add room image to the viewport
function addRoom(event:MouseEvent):void {
//trace(rmPictures[event.currentTarget]);
var rmloader:Loader = new Loader();
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This might be a tough one, so brace yourself I have a .swf file that plays until a certain frame.
Once the certain frame is reached, I'm trying to play an external FLV file that it loads onto the stage.
Everything works fine so far, I can display a Progress Bar while downloading the external FLV file using this script:
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I have a function that loads a room and when I load the room I have progress bar that displays with the percentage downloaded. The percentage text seems to be resetting with each load of an image but not the progress bar. How do I reset my progress bar?
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