Media Server :: ProgressEvent To Display Buffer Progress?

Mar 25, 2010

Is it possible to listen to ProgressEvent when streaming?

I want to display the buffer progress by listening to the NetStream ProgressEvent, but the event does not dispatch...

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[Code]...

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[code]...

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i made simple of my project to show the problem the code

[Code]...

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Code:
if (dispatcher is URLLoader)
{[code].....

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Code:
package {
import flash.display.Loader;
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[Code]...

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[Code]...

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ActionScript Code:
package  {
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[code]...

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I've installed FMS 3.5 , download video files from it. But how can I determine video download progress, when properties bytesTotal and bytesLoaded of my netStream object  = 0 ? amountLoaded = ns.bytesLoaded / ns.bytesTotal;  - doesn't work

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how can I catch event ProgressEvent.PROGRESS when upload is starting?? I try to catch this event for creating progress bar, but it works when I download files from server to swf with a help from method load() URLLoader only. It dosen't work when uploading data (for example ByteArray) from swf to server..

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Media Server :: Progress Bar For RTMP Protocol?

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Anyone know about progress bar in rtmp i m making player using rtmp protocol because it allow to seek in any position even if the video data is not cache but i did not solve this issue how to display progress bar data is loaded i can do this in http protocol using Netstream.bytesLoaded and Netstream.bytesTotal i know rtmp is streaming video but i just want to know the when we pause in youtube u can see bufferlength in light gray which indicate this much of video cache i want to does they rtmp protocol or something else.

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Media Server :: Show A Progress Bar Both On Recording And Preview Video?

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I am developing a web application. where user can record video, audio and can take photos.
 
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I am trying to get a loading screen to work. I am using a EventEnterFrame to check how much is loaded but I continue to have problems. I use the code in the first frame on the timeline, with extra movieclips running on that timeline with their own scripts. Can seem to get the loader to display. Considering using a ProgressEvent.

Here's the loader code.
stop();
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addEventListener(Event.ENTER_FRAME, checkProgress);
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var totalBytes:uint = this.root.loaderInfo.bytesTotal;
[Code] .....

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