ActionScript 3.0 :: Flash ProgressEvent.PROGRESS Inconsistent?
Mar 9, 2011i have this simple script in my document class named script.as
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i have this simple script in my document class named script.as
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i made simple of my project to show the problem the code
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I got to make a preloading class to be used all along the project, i need to be able to make some behaviours depending on the user internet connection.i have to load all sort of data and display progress percentage for ; SWFs, JPGs, GIFs, PNGs and Text, XML, Binary..i got problemes while tracing the progress of loading XML requests becaus I have to load XML using URLLoader and other data with Loader:
Code:
if (dispatcher is URLLoader)
{[code].....
as you can see, in xml ther's no progress. is there any work around? or is this a flash related bug?I used Loader to load XML files but got problemes with Event.COMPLETE not firing.
I'm writing a simple image preloader and attempting to use ProgressEvent.PROGRESS on my Loader to update a simple graphic bar. All pretty standard fare so far, so I'll show you the code:
Code:
package {
import flash.display.Loader;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.Event;
The problem is that the "loadingProgress" function gets called twice by the aforementioned listener and so adds the ENTER_FRAME listener twice. Then, only one is removed so if I trace the value of "percentLoaded" it never stops. Is it standard that the PROGRESS event calls it's given function twice? If so, I obviously need to rethink the updating of the loader graphic.
I want to stop ProgressEvent.Progress and two seconds to determine whether the Internet connection is dialup. Is there a way to stop ProgressEvent.Progress when bytesLoaded < bytesTotal? Right now, the event continues until the entire *.jpg file is loaded and/or creates a fatal error closing Flash. Here's the code I'm using:
[Code]...
Is it possible to listen to ProgressEvent when streaming?
I want to display the buffer progress by listening to the NetStream ProgressEvent, but the event does not dispatch...
I have an XML file which has info about projects for my portfolio, there are 7 of them at the moment. I'm trying to have a preloader animation show up in place of every portfolio image before it's shown on stage. The problem is that there are 14 of those preloaders being instantiated rather than 7!! How could that be possible? Check out my code:
ActionScript Code:
package {
//import com.prodoubled.XMLLoader;
import flash.display.Loader;
[code]...
how can I catch event ProgressEvent.PROGRESS when upload is starting?? I try to catch this event for creating progress bar, but it works when I download files from server to swf with a help from method load() URLLoader only. It dosen't work when uploading data (for example ByteArray) from swf to server..
View 8 RepliesThe thing is that i have the following code. It simply does not execute the loader_complete function (found it with adding different traces) In other frame in the same project it does work, identical code. What could be the source of this inconsistency?[code]
View 7 RepliesI'm having some trouble getting my fonts to show up correctly. I have the fonts embedded properly, being read from an xml file. Attached is a screenshot - don't mind the terrible colors; it's all brought in through xml. The alignment of the text boxes are not complete, but I have the top headers set up properly, yet the right header is squished down.
View 7 RepliesI have an SWF movie (1375 frames) and created a progress bar (248px wide) with a slider that moves according to the movie progress. I'm doing that next way:Calculating the distance for the slider to be moved each frame (248 / 1375) On each ENTER_FRAME moving the slider for the calculated distance The problem is - the movie ends far before the slider reaches the end of the progress bar.
I'm thinking that the distance (Step 1) is is somehow ends floored by Flash and the actual distance it moves the slider is smaller than required. That's why the movie ends, but the timeline control just passed the 2/3 of its way. My question is - is there any solution for the problem? Or any other way to go, if it's a wrong one?
I have a progress bar inside a repeater and therefore I will need to use getRepeaterItem to set it's progress as suggested in this question.
How can I do that such that the value of progress may be taken from repMonitor.currentItem.threatLevel?
<mx:Accordion id="monAccordian" includeIn="Monitoring" x="10" y="10" width="554" height="242" change="monAccordianChange()" >
<mx:Repeater id="repMonitor" dataProvider="{monitoringArray}">
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I created a Flash .exe that plays a couple FLV files, but in testing the files we've noticed some inconsistent playback on various computers and here's what we've found: On an Intel Zeon 3ghz quadcore 32bit Windows 7 machine, the playback is smooth and acceptable, using an average of 50% of all four cores during playback.
On a single core Windows XP PC, there is some playback hesitation using 100% of the single core during playback. On an Intel P4 3ghz with HT (dual core) 32bit Windows 7 machine, the playback is initially very choppy with continueing choppiness throughout to a somewhat lesser degree, using almost 100% of both cores continuously during playback.
We want to point this out because on PCs that are less than multi-core Intel Zeons, we would reasonably expect that the playback experience for the end user will be unsatisfactory. Is there anything that can be done about this to avoid this being a problem after the fact, as this client will be having many of these USBs manufactured.
I've created a text field, styled it with CSS imported through an XML fragment, etc., and almost everything works as it should.
The exception (of course!) is with <b> and <i> tags. I've included the relevant font outlines in my SWF, and the bold or italicized text does in fact show up, but here's the thing: sometimes, the space between a word and the opening <b> or <i> tag disappears!
My text is all read in through XML <![CDATA[]]> blocks. If I had the following fragment:
Code:
<![CDATA[This is <b>bold</b> text. And this is <i>italic</i>.]]>
The output might looks like this:
This isbold text. And this isitalic.Or it might looks like this:
This is bold text. And this is italic.
The problem is that the behavior changes according to the alignment of planets and phases of the moon or something I don't know. I tried forcing an extra space between opening tags, which would correct it in the instances where the space is deleted, but it adds an extra space where it's not!
I'm building a simple game where players scores 1 point each time his/her paddle makes contact with a ball falling vertically from a random X position. All works well - except for the scoring. Hits will score anywhere from 1 to 4 points; they should only be scoring 1.
View 2 RepliesI am stumped on a problem that I've been searching the forums for, but can't seem to find an answer to. I was hoping a Flash genius here might have an idea. I'm working on a site in which I'm having issues with a mailto button. Here's the deal. The site shows up in "two" places (although they both pull from the same .swf files) [URL] and [URL] The site is built using Actionscript 2.0 and publishes for Flash Player 6. I'm using both CS3 and CS4 (depending on what computer I'm working on) but always publish for CS3.
On the www location, the mailto button works properly and opens up an email. On the http:// location the button does NOT work, and will not open an email. These buttons can be found in the "who" section - when the user clicks on a profile it opens a new window with a headshot - which are the "buttons" in question. I've done tests on the server, nesting buttons inside multiple movie clips to re-create the scenario. And they work. And I've also changed the button to a movie clip using:
[Code]....
I'm trying to access the rotationY property in code to determine the current state of a movie clip that has its rotationY animated in the motion editor. What I'm seeing is that the value of the property reported in a trace stmt is different than the value shown in the motion editor.
In the motion editor I created a tween from rotationY=0 at frame 0 to rotationY=353 at the last frame. I've added the attached code to get the value of rotationY at every frame.
What I see is that the rotation does not increase steadily from 0 to 353. Instead it increases from 0 to 90 and then decreases back to 0 and then goes negative to -90 at which point the absolute values decrease toward 0. This seems like a bug. The rotation of the object is visibly different during the 0 to 90 deg
I have a swf which, for some reason, has four RemoteObjects pointing to the same ChannelId, but they are listing that channel as being at two different spots. In four of the five RemoteObjects, everything behaves as expected, but in the fourth (WidgetService), the version on dev is switching from dev.context.root toloc.context.root. To make matters more confusing, it only does this on the dev server (QA and production are fine, as are local builds).The relevant information from the config files follows:
#This is from build.properties, which is used by Ant
#to build the swf on the server
flex.sdk.dir = /path/to/sdk/flex_sdk_3.2.0.3958
[code].....
I was excited to find out that Adobe released the data visualization for free so I can use the fancy charts and all with my projects even though I don't have Flex Builder Professional. So I installed the new 3.4 sdk along with the data visualizations. Most all of my projects did fine except for one. This particular project uses localizations. Are there any new compiler arguments that I need to include? I current have -source-path=locale/{locale} -allow-source-path-overlap=true. I get the inconsistent linkage error below:
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I'm having an issue regarding the file size of the .swf file whenever I publish my flash game. Whenever I publish my flash, I get a .swf file that ranges from 2MB (with lots of run-time errors) to 6MB (no errors). This is completely inconsistent, and I get a different size .swf every time I publish. The run-time errors I get when I unluckily publish a .swf that is below 6MB are:
Error #1034: Type Coercion failed
#2022: Class x must inherit from y and
#1009: cannot access a property or method from null reference.
This inconsistent problem started emerging after I turned each .as file in my game into it's own class. Sometimes it works fine. Other times it blows up.
Attached is a FLA in which a target onPress gets a bullet hole attached to it and folds down. The fall down is made across five key-frames. In each frame the height (H) of the GIF, representing the folding target reduces this way:
frame 1: H=156
frame 5: H=147
frame 3: H=117
frame 4: H=73
frame 5: H=21
instead trace(this._height) returns like this (and every time slightly different):
from frame 1: this._height=156
from frame 5: this._height=147
from frame 3: this._height=117
from frame 4: this._height=99
from frame 5: this._height=99
the problem seems to be caused by the cide line which attaches the bullet hole:
this.attachMovie("bullet_hole_metal","bh"+i,i);
When this is commented out this._height traces correctly.
Here's the problem: In some browsers, the navigation bar at the top works how I want it to. The "slider" moves over the various buttons rapidly. This is the case for Firefox and Safari on my PC. In others, namely Internet Explorer on my PC, or Firefox on my Mac, the "slider" moves much slower than I would like. Check it out. It might go fast for you, it might go slow.I've programmed before, in other languages, and I have found Flash to be challenging but not impossible. One thing you'll notice right away is that my code is very very messy. I haven't got all the efficient ways down pat just yet.At any rate, here's the entirety of the code involved:
Code: Select all////////////// BEGIN CODE ////////////////////////
stop();
var mcButtons:MovieClip;
var vLmc:URLRequest;[code]............
I am building a dynamic multi-line textfield that has a backdrop so I need to know about the height of the TextField. Strangely TextField.height will almost always return the right results. But sometimes (e.g. when the last line only has one word) it will return a wrong value with the last line missing. Am I doing something wrong? Or is this known to happen. And is there a good workaround? Should I use getBounds instead?[code]
View 1 RepliesI've always struggled with this sort of stuff, dunno why:
I'm making a vertically scrolling menu with a series of thumbnails. The thumbnails are of various widths& heights. They also have registration points in inconsistent places (ie, not always the same). I want to scale and position the thumbs so that they are all central to the containing menu section. It's probably something to do with adding a container sprite/mc and stuff but I've messed about with it and nowt works.
I have two projects that use this same piece of code ...
myButton.addEventListener(MouseEvent.CLICK, myButtonClick);
function mybuttonClick(event:MouseEvent):void{
fscommand("exec","myApp.exe")
}
When I publish the older project I get zero errors but for some reason the same code gives me this error in my new project ...
"Warning: 1060: Migration issue: The method fscommand is no longer supported. Moved to flash.system package. Also, please see flash.external.External.Interface class for Javascript/ActionScript communication."
I am confused why this problem is inconsistent across two projects that both use it. If fscommand is no longer supported shouldn't I get an error on the older project? I am using CS4 and AS3 for both projects. I added another piece of code to the new project on frame 1 that mirrors the older project and I get the same error ...
fscommand("showmenu", "false");
I'm trying to draw a shape with quite precise rounded corners, I'd settle for anything around 3px. Unfortunately Flash has other ideas, and is creating a rounded rectangle with four seemingly different radii. My code is below:
var sq:Shape = new Shape();
sq.graphics.beginFill(0x000000,1);
sq.graphics.drawRoundRect(20,20,20,20,4,4);[code]....
The corners are noticeably different. If I were using a bigger radius it might not be so much of a problem, but because of the small radius of the corners the square just looks odd. Have I missed the drawRoundRectEvenly functio
After scratching my head for months about a ProgressEvent issue I decided to post my problem.I've been searching the web for a long time about my problem and all I could find was people with similar problems..But none of them had a solution.I've created a SWF file to upload files to the web server.The even triggers the progressEvent.PROGRESS to let a javascript function know when the progress has changed.When it's done uploading it triggers Event.COMPLETE.When I test my code at first it doesn't seem to work.The progress is event 2 or 3 times and then claims it's finished (While the Event.COMPLETE isn't fired yet).When the file is actually uploaded flash triggers Event.COMPLETE accordingly.o Event.COMPLETE is correct.. but ProgressEvent.PROGRESS is not.At least, thats what I thought, when I tested it on another pc (With windows XP 64bit) it worked (Magically?) tried it on a Mac and it, again, worked...why it behaves like this?
Below is my code as it is right now.
package
{
import flash.display.MovieClip;
[code].....
We're making a simple input text comparisons vs. some constant floating point numbers (e.g. 4.35). Using Actionscript 2 to Flash 9 export.
Code:
trace(typeof(Number(435/100)))
trace(typeof(Number(435/100)==4.35))
trace((Number(435/100)==4.35))
[code]...
In the order listed above, I get the following trace when I export via Flash CS3 (9.0) on my PPC mac:
number
boolean
true
true
[code]....
The same exact FLA file, unmodified, gives the following trace output on 2 different intel macs (one mac pro, one imac) using Flash CS3 (9.0).
number
boolean
false
false
[code]....
have a clue why this is giving falses for statements such as "(Number(435/100)==4.35))", "(435/100==4.35)" or "(Number(input_txt.text)==4.35000)" but ISN'T giving a false for (Number(input_txt.text)==(435/100)) (NOTE: input_txt.text is an input field which contains the string 4.35) I'm expecting the latter since they're generally intel chipsets too??
Note: once i compile the code on my PPC mac, intel macs that run the SWF (but don't recompile the FLA) do return the correct booleans that match the PPC output.
I am trying to get a loading screen to work. I am using a EventEnterFrame to check how much is loaded but I continue to have problems. I use the code in the first frame on the timeline, with extra movieclips running on that timeline with their own scripts. Can seem to get the loader to display. Considering using a ProgressEvent.
Here's the loader code.
stop();
//trigger the check on every frame
addEventListener(Event.ENTER_FRAME, checkProgress);
//find total number of bytes in the file
var totalBytes:uint = this.root.loaderInfo.bytesTotal;
[Code] .....
Its possible read the data that is loading from the server (p.e.: a big .xml file) while the load of the file isn't complete? I have this:
[Code]....