ActionScript 3.0 :: ProgressEvent.PROGRESS In Different Laptob?
Apr 1, 2010i made simple of my project to show the problem the code
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i made simple of my project to show the problem the code
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I got to make a preloading class to be used all along the project, i need to be able to make some behaviours depending on the user internet connection.i have to load all sort of data and display progress percentage for ; SWFs, JPGs, GIFs, PNGs and Text, XML, Binary..i got problemes while tracing the progress of loading XML requests becaus I have to load XML using URLLoader and other data with Loader:
Code:
if (dispatcher is URLLoader)
{[code].....
as you can see, in xml ther's no progress. is there any work around? or is this a flash related bug?I used Loader to load XML files but got problemes with Event.COMPLETE not firing.
I'm writing a simple image preloader and attempting to use ProgressEvent.PROGRESS on my Loader to update a simple graphic bar. All pretty standard fare so far, so I'll show you the code:
Code:
package {
import flash.display.Loader;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.Event;
The problem is that the "loadingProgress" function gets called twice by the aforementioned listener and so adds the ENTER_FRAME listener twice. Then, only one is removed so if I trace the value of "percentLoaded" it never stops. Is it standard that the PROGRESS event calls it's given function twice? If so, I obviously need to rethink the updating of the loader graphic.
i have this simple script in my document class named script.as
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I want to stop ProgressEvent.Progress and two seconds to determine whether the Internet connection is dialup. Is there a way to stop ProgressEvent.Progress when bytesLoaded < bytesTotal? Right now, the event continues until the entire *.jpg file is loaded and/or creates a fatal error closing Flash. Here's the code I'm using:
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Is it possible to listen to ProgressEvent when streaming?
I want to display the buffer progress by listening to the NetStream ProgressEvent, but the event does not dispatch...
I have an XML file which has info about projects for my portfolio, there are 7 of them at the moment. I'm trying to have a preloader animation show up in place of every portfolio image before it's shown on stage. The problem is that there are 14 of those preloaders being instantiated rather than 7!! How could that be possible? Check out my code:
ActionScript Code:
package {
//import com.prodoubled.XMLLoader;
import flash.display.Loader;
[code]...
how can I catch event ProgressEvent.PROGRESS when upload is starting?? I try to catch this event for creating progress bar, but it works when I download files from server to swf with a help from method load() URLLoader only. It dosen't work when uploading data (for example ByteArray) from swf to server..
View 8 RepliesI have an SWF movie (1375 frames) and created a progress bar (248px wide) with a slider that moves according to the movie progress. I'm doing that next way:Calculating the distance for the slider to be moved each frame (248 / 1375) On each ENTER_FRAME moving the slider for the calculated distance The problem is - the movie ends far before the slider reaches the end of the progress bar.
I'm thinking that the distance (Step 1) is is somehow ends floored by Flash and the actual distance it moves the slider is smaller than required. That's why the movie ends, but the timeline control just passed the 2/3 of its way. My question is - is there any solution for the problem? Or any other way to go, if it's a wrong one?
I have a progress bar inside a repeater and therefore I will need to use getRepeaterItem to set it's progress as suggested in this question.
How can I do that such that the value of progress may be taken from repMonitor.currentItem.threatLevel?
<mx:Accordion id="monAccordian" includeIn="Monitoring" x="10" y="10" width="554" height="242" change="monAccordianChange()" >
<mx:Repeater id="repMonitor" dataProvider="{monitoringArray}">
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After scratching my head for months about a ProgressEvent issue I decided to post my problem.I've been searching the web for a long time about my problem and all I could find was people with similar problems..But none of them had a solution.I've created a SWF file to upload files to the web server.The even triggers the progressEvent.PROGRESS to let a javascript function know when the progress has changed.When it's done uploading it triggers Event.COMPLETE.When I test my code at first it doesn't seem to work.The progress is event 2 or 3 times and then claims it's finished (While the Event.COMPLETE isn't fired yet).When the file is actually uploaded flash triggers Event.COMPLETE accordingly.o Event.COMPLETE is correct.. but ProgressEvent.PROGRESS is not.At least, thats what I thought, when I tested it on another pc (With windows XP 64bit) it worked (Magically?) tried it on a Mac and it, again, worked...why it behaves like this?
Below is my code as it is right now.
package
{
import flash.display.MovieClip;
[code].....
I am trying to get a loading screen to work. I am using a EventEnterFrame to check how much is loaded but I continue to have problems. I use the code in the first frame on the timeline, with extra movieclips running on that timeline with their own scripts. Can seem to get the loader to display. Considering using a ProgressEvent.
Here's the loader code.
stop();
//trigger the check on every frame
addEventListener(Event.ENTER_FRAME, checkProgress);
//find total number of bytes in the file
var totalBytes:uint = this.root.loaderInfo.bytesTotal;
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Its possible read the data that is loading from the server (p.e.: a big .xml file) while the load of the file isn't complete? I have this:
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How can I get Loader class from Progress event.
function loadMovies () {
var ldr:Loader=new Loader()
ldr.load(new URLRequest("test.swf"))
ldr.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,getper)
addChild(ldr)}
function getper (event) {
var info:LoaderInfo=LoaderInfo(event.target)
trace(info.loader)
}loadMovies()
I've added a ProgressEvent listener to an instance of FileReference. At different times in the code I call both upload() and load(). How can I isolate the progression event of only the upload method?
View 1 RepliesMy project works as intended, but after making a minor change a short while ago, something unbelievable happened. As far as I know, I only changed a button images, but now my preloaded does not load the swf beyond frame 1.
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I have an app that loads large imagery and swf assets on demand, presenting a movieclip that displays load status based on a ProgressEvent listener. When run locally and off of my own server everything looks as it should and I get accurate bytesLoaded and bytesTotal figures producing the correct load % displayed. However, when published to my client's server, the load status starts at 100% and doesn't ever change. The even stranger thing is that in Firefox it says 100% Loaded but in Safari it says Infinity% Loaded. Are there web server settings or differences I should consider here?
View 2 RepliesIs there any way that i can read the data from the progressEvent. that is even before the event is complete on an Http communication.
View 5 RepliesI'm not sure if the problem is as straight forward as the title describes, but it seems to be the only explaination. I'm loading a video at the begining of an application, but I don't want the skip Intro button to appear until the video "READY" event is fired. This works perfectly on the 32bit flash player but won't work on the 64bit flash player. It's not a streaming issue because I tested in both the local environment and via a server. I know the 64 bit player is in beta still, so there will be issues like this. I'm just wondering if anyone has found a work around. Here is my code if it.
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Can I add a ProgressEvent listener to the stage? I don't see it in any of the auto-complete options when I am typing in Flex. What do people normally do to get a progress readout of the entire main runner's loading progress? I try the following, which is where I would expect to see the ProgressEvent options pop up:
stage.addEventListener(
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I want to add preloader for every image in the xml. Now I am getting for last image only. (consider if xml length is 5, it will trace image4 only)
How can I access Loader class from Progress event.
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The purpose of the code below is to keep a video from playing until it's completely loaded. The first time the page loads everything works perfectly. The problem is that until the browser is closed and reopened, it won't play again. It other words if I hit the browsers refresh button, it won't play.
I believe this is because the video is then already loaded in temp storage, and because of that, on subsequent attempts the ProgressEvent EventListener does nothing, and never goes to the Function ProgressHandler.
//---------------------------------------------------------------------------
import fl.video.*;
import flash.display.*;
import flash.events.Event;
[code]....
why does flash return an error (Error #2099: The loading object is not sufficiently loaded to provide this information.) when i try to remove the PROGRESS event listener?
Code: Select allvar thumbLoader:Loader;
createThumbnails();
function createThumbnails():void
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why does flash return an error (Error #2099: The loading object is not sufficiently loaded to provide this information.) when i try to remove the PROGRESS event listener?
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i am using the ProgressEvent listener just so i can get the bytesTotal.. after getting the bytesTotal, i need to remove the ProgressEvent Listener because i only need the defineBytesCount function to run once..
i get the following out put very stange
HTML Code:
progressHandler loaded:837 total: 0
[ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2
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I have created a custom progress event in a purpose to pass a handy parameter to event handler:
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You see - I am unable to get progress status from my CustomProgressEvent !
i have a swf file, and a sound. the swf file is in charge of loading the "external" sound, ProgressEvent only calculate the swf file size, ignoring the sound...how can i make ProgressEvent calculate the external assets too before it starts playing them? i stimulate the slowest connections too, but the my loading bar "progBar" is only influenced by swf size in bandwidth profiler the size i get is the swf size, no hint for the sound which is about 5 MB
some code
Code: Select all//sound// var snd:Sound = new Sound();
var channel:SoundChannel;
snd.load(new URLRequest("sound01.mp3"));
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i am working on a preloader, that could be used as drag a drop component.... the basic idea is to make a preloader that could be place in any movie and it shows it loading progress...here is the code
Code:
this.parent.loaderInfo.addEventListener(Event.COMPLETE, downloadComplete);
this.parent.loaderInfo.addEventListener(ProgressEvent.PROGRESS, downloadProgress);[code]....
the problem i am facing is the ProgressEvent is fired when the movie is completely downloaded......... how can i make it work
I making an App and atm it shows a 3-5 sec black screen at the start. So I made an external swf preloader, but the textfield won't update, it just shows 100% and after a while the main program jumps in view.
View 7 Replies