Actionscript 3.0 :: ProgressEvent Doesn't Calculate External Assets

Jun 21, 2009

i have a swf file, and a sound. the swf file is in charge of loading the "external" sound, ProgressEvent only calculate the swf file size, ignoring the sound...how can i make ProgressEvent calculate the external assets too before it starts playing them? i stimulate the slowest connections too, but the my loading bar "progBar" is only influenced by swf size in bandwidth profiler the size i get is the swf size, no hint for the sound which is about 5 MB

some code

Code: Select all//sound// var snd:Sound = new Sound();
var channel:SoundChannel;
snd.load(new URLRequest("sound01.mp3"));

[code]......

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[code].....

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