ActionScript 3.0 :: Loading External Assets - Making Them Reusable

Aug 13, 2008

I've been using a fairly un-dynamic approach in AS3 as until now when it comes to loading assets, but now I'll be trying to adapting a current project to fit other clients with different needs which means I'll have to grab the bull by the horns. I have an XML with a list of images that will be used, which is reused multiple times in each project. So I'm wondering if there's a way to load an image using the loader-class, and making it reusable? Being able to attach said asset later to a placeholder inside a movieclip I have stored in the library would be ideal.

I managed to load it into a movieclip but duplicating it from there on was a bit of a headache, using an approach similar to this would be great(but I have personally no idea of how to implement it): [URL] Here's the current code I'm using, in case it helps understanding what I'm after(it's most likely really ugly compared to what you SHOULD be doing in as3):

[Code]...

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[Code]....

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[URL]

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[URL]

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[Code].....

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stop();
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[code]...

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[Code]....

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[Code]...

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[Code]....

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Actionscript Code:
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[code]....

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ActionScript Code:
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ActionScript Code:
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