ActionScript 3.0 :: Making Image Gallery Reusable?
Feb 9, 2009
I would like to make my image gallery reusable because I would like to load a 2nd and 3rd XMLList into it.
My images are loaded into duplicated movie clips on the stage with different instance names.
See code below:
ActionScript Code:
import gs.TweenMax;
import gs.TweenLite;
import gs.easing.*;
[Code].....
how to make this image gallery reusable. I've tried putting it into a class, but I cant access the instances on the stage.
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Aug 13, 2008
I've been using a fairly un-dynamic approach in AS3 as until now when it comes to loading assets, but now I'll be trying to adapting a current project to fit other clients with different needs which means I'll have to grab the bull by the horns. I have an XML with a list of images that will be used, which is reused multiple times in each project. So I'm wondering if there's a way to load an image using the loader-class, and making it reusable? Being able to attach said asset later to a placeholder inside a movieclip I have stored in the library would be ideal.
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[Code]...
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Aug 23, 2010
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and the classes are
gallery.as(Document class)
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[code]....
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Jan 29, 2010
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import flash.display.Loader;
import flash.net.URLRequest;
import flash.events.Event;
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[code].....
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[URL]
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[Code].....
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Code:
alignPic = function () {
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[Code]....
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I will upload the fla, you can use any picture to test if you want.
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[Code]...
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[Code]...
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[Code]....
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ActionScript Code:
function clearLoader():void {
try {
var li:LoaderInfo = slideLoader.contentLoaderInfo;
[Code]....
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ActionScript Code:
function loadXML(loaded) {
f (loaded) {
[code].....
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