ActionScript 2.0 :: Roll Over Moving Image - Making Image Larger?

Feb 21, 2012

I need the ActionScript (2.0): 1) When rolling over a moving image (like a filmstrip), I want the image to stop and then it zooms into a larger image. 2) Then when you click on the larger image, it goes to another URL page in my webiste.

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Dec 13, 2007

Some images I load dynamically are too big so I would like to scale them to fit the stage.

[Code]...

this returns 0. Why does it return 0 when the image loaded is obviously much larger then 0 pixels. How do I change the width and height of imgCont to a specified dimension.

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ActionScript 3.0 :: Flash MouseOver - Larger Image To Appear ONLY When Mouse Is OVER The Smaller Image?

Nov 4, 2010

I created a simple mouseover (like this one http:url... )with one small image that grows to a LARGER image directly on top of the smaller image when mouse is OVER the smaller image. When user mouses OVER the smaller image the larger image appears correctly.Problem is that even when user mouses OVER the "boundries" of where the LARGER image WILL appear, that also causes larger image to appear. What I want is for the larger image to appear ONLY when mouse is OVER the smaller image.

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Math :: Mapping Rect In Small Image To Larger Image (in Order To Do A CopyPixels Operation)?

Jun 16, 2010

I'm coding in actionscript 3 - the functionality is: large image loaded at runtime. The bitmapData is stored and a smaller version is created to display on the available screen area (I may end up just scaling the large image since it is in memory anyway).The user can create a rectangle hotspot on the smaller image (the functionality will be more complex: multiple rects with transparency: example a donut shape with hole, etc)

3 When the user clicks on the hotspot, the rect of the hotspot is mapped to the larger image and a new bitmap "callout" is created, using the larger bitmap data. The reason for this is so the "callout" will be better quality than just scaling up the area of the hotspot.The image below shows where I am at so far- the blue rect is the clicked hotspot. In the upper left is the "callout" - copied from the larger image. I have the aspect ratio right but I am not mapping to the larger image correctly.[code].....

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ActionScript 2.0 :: Button Larger When Roll Over And Smaller When Roll Out?

Feb 19, 2002

I just want to design a button when the mouse roll over the button will gradually become larger (to a fixed size) and gradually comes to the originally size when roll out. I try to use "Adding Buttons to Movie Clips" method, ie, one MC with two layers, an amimation MC (tween from small to big and then big to small) and a button. Add script as follows:
on the first frame:

if (Playing eq "True") {
        play ();
} else {[code]....

When I roll over the MC tween small to big and big to small and when roll out the MC gradually small. What I want is when I roll over the MC tween small to big and keep it is except when I roll out.

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ActionScript 3.0 :: Make A Roll Over (disable) And Roll Out (appear Image)?

Jan 28, 2011

make a roll over and roll out? with roll out appear image and with roll over disable

[Code]...

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ActionScript 2.0 :: Image Pan - Making The Background Image Move Around As If It The Scene Is A POV

Mar 7, 2011

was wondering if anyone could assist me with some actionscript. I am working on a project similar to this (thehideout.org.uk/refuge/) and making the background image move around as if it the scene is a POV.

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ActionScript 3.0 :: Mouse Moving Too Quickly For Roll Over / Roll Out Hit Area Mc?

Sep 27, 2011

So I have a menu that fades in on a movie clip rollover. It fades out when the mouse rolls out over a 'hit area' mc. All is working fine except when you move fast off the hit area. Sometimes the fade in menu remains up when the mouse should have traveled over the hit area and told it to fade out... any reccomendations to remedy this?

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ActionScript 3.0 :: Navigate An Image That Is Larger Than The Stage?

Feb 11, 2010

I would like to have an image much larger than the stage, with little buttons all over it that play a MC when moused over. When the mouse reaches the edge of the screen, I want it to scroll so that the viewer can explore the whole image. In short, its a map with destinations, and on mouse over the destinations play a MC. I'd like the viewer to be able to "explore" the map with the mouse. It seems simple, is there a good way to do it?

Also, once it is done, is there a way to begin with the entire image shown, but then have it tween to its final (Very large) size, without breaking that functionality.

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ActionScript 3.0 :: Loading Larger Image When Dropped?

May 27, 2010

I am working on this image scroller, where thumbnails of images are displayed.  I get each image by

function urlLoaded(event:Event):void {
urlLoader.removeEventListener(Event.COMPLETE,urlLoaded);
xml=XML(event.target.data);

[Code]....

So is there anyway I could use any of the above code to load the big image associated with the small image?  If event.target points to the current thumbnail being picked up, could i do something like event.target.url to point to its name or something?

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Actionscript 3 :: Substitute Image In Larger Animation?

Mar 4, 2011

We're making a Flash browser game with a few reasonably complex animations. Our designer is making the animations in Flash Professional while I'm wiring everything up and adding some logic through AS3 (using FlashDevelop).In one of our more complex animations a "bonus item" moves around the screen. It tweens hither and tither, there special effects and as such, it disappears for a few frames and then reappears later.From AS3 we want to be able to dynamically decide which bonus item (say a mushroom or a star) to include in the animation. We don't want to have to ask our designer to replicate the entire animation for each of our bonus items.This is what we've tried: Created a two frame (1 mushroom frame, 1 star frame) "BonusItem" movieclip in FlashPro and Exported for ActionScript.Created the complex animation movieclip in FlashPro and added the BonusItem movieclip to the relevant frames. Gave the BonusItem instance an instance name on all necessary KeyFrames. Exported entire movieclip for ActionScript(exported as "ComplexAnimation").[code]This would play the complex animation with the star and we could easily call gotoAndStop("mushroom") to play the same animation with the mushroom.

The first problem was that complexAnimation.bonusItem was null on line 02 above. I solved this by handling ADDED_TO_STAGE for complexAnimation and putting line 02 above in the handler. The next problem was that each time the bonusItem movieclip started tweening, or if it was not present in some frames and was subsequently re-added the complexAnimation.bonusItem attribute/reference was reassigned to a new bonusItem instance. I then had to find a way to know when this was happening and call gotoAndStop("star") on the new instance. I've found two ways to do this:

1) Listen for ADDED events on complexAnimation with a target.name of "bonusItem". It's a bit crap in a strongly typed language to have to resort to matching strings, but this works. Btw, when the ADDED event is fired new frame object references are still null.

2) Listen for FRAME_CREATED events. This happens later than ADDED at a point where new frame references have been initialized. As such I can check if complexAnimation.bonusItem is non-null at then call gotoAndStop("star") on it. One problem with this is that calling gotoAndStop actually triggers another FRAME_CREATED event to fire, so I need to guard against infinite looping. Again, it works but I don't have a great feeling about it.

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IDE :: Magnified Portion Of A Larger Image As A Frame?

May 6, 2010

I have a project I have to do and have made a large stage because it will be the only setting of the animation:It is supposed to be a talkshow stage. I need to be able to zoom in to the desk and the chair in order to get a close-up of the people as they're talking. Is it possible to simply zoom in the entire image itself or will I have to make a whole nother image?

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Professional :: Keep Image Size Slightly Larger For A Better Quality?

Feb 10, 2012

I set my images at 60% quality JPG files out of photoshop which seems to give a very nice representation. I set up a site to take a full screen, so I expect it to be larger on a bigger screen then what I see on mine. I figured to keep every image actual size at about 25% bigger when the finlal needed size in the layout, so if the site is ever on the bigger screen then images have some stored resolution to be enlarged and accomodate an increase in size. So all of mine images are scaled at about 75%.
 
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ActionScript 3.0 :: Clicking On A Thumbnail To Display Larger Image?

Nov 24, 2011

i am building a digital portfolio and i have managed to get the thumbnails on a horizontal scrollbar but i want to be able to click on one to load the full image. I dont know where to start though. The code i have so far is:

Code:
package {
import flash.events.*;
import flash.display.*;
import flash.net.URLRequest

[Code].....

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ActionScript 3.0 :: Rollover Small Image To Show Larger Version

Mar 29, 2009

I started using AS3. At the moment I'm working on a project with (small) image galleries. When you roll over a small image, there's a larger version showing up, and the thumb changes also. You can also click the image, and then a lightbox effect pops up. To achieve this, I'm using the following script, which works fine:

Code:
img1ro.visible = false;
cl1.visible = false;
btn1.addEventListener(MouseEvent.MOUSE_OVER, over1);
btn1.addEventListener(MouseEvent.MOUSE_OUT, out1);
btn1.addEventListener(MouseEvent.CLICK,lightbox1);
function over1(event:MouseEvent):void {
[Code] .....

But I was wondering if there's an easier way to add images. At the moment, I copy-paste the script, and have to change the numbers according to the number of images. Is it possible to put the images in an array or something like that?

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Professional :: Add Pre-roll Ad Image In Flash Through Php?

Dec 4, 2010

Is there a way we can add pre-roll ad image in flash movie/game at the start for a few seconds?
 
Is there also a way we can manage this in PHP or any other way?

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ActionScript 3.0 :: External Image Loaded On Roll Over?

Apr 6, 2011

I want to load an external file when I roll over a movie clip (I have several image icons that I want to expand when someone rolls over each one). I would also like the image to unload after the user rolls off of the image, and for the image to be in the center of the stage.

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ActionScript 3.0 :: MC Button Change Image When Roll Over?

Jun 1, 2011

I am going to make a mc button inside of a movie clip that changes the image when ROLL_OVER and goes back to the first image when ROLL_OUT. I thought I can change the alpha of the first image (btn1) so that the second becomes visible when ROLL_OVER. But this doesn't work out. I coudn't find any fitting example for my buttons and maybe there are even better ways to change the setting.

Code:
my_mc.btn1_mc.addEventListener(MouseEvent.ROLL_OVER, hidebtn1);
my_mc.btn1_mc.addEventListener(MouseEvent.ROLL_OUT, showbtn1);
my_mc.btn1_mc.addEventListener(MouseEvent.CLICK, goPage2);

[Code].....

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IDE :: Make A Simple Gallery With Thumbnails That Show A Larger Image Once Hover Over The Thumbnail?

Apr 20, 2009

I have flash CS4 and some time ago made a simple movieclip in an older version of flash.I now want to make a simple gallery with thumbnails that show a larger image once you hover over the thumbnail.[URL]I forgot most of the workings in flash, so it's difficult to make what I want.

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ActionScript 3.0 :: Flash - Change Mouse Cursor On Roll Over To Image (mc)?

Jul 8, 2011

I have a mouse cursor that's changing to a hand symbol when it is over a button. I want to keep the pointer but change the hand symbol, to a symbol I created. This symbol is cursor_mc.So far I have this code:

Code:
var mc:MovieClip = new MovieClip();
mc.buttonMode = true;

[code].....

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Professional :: Image Fade In On Button Roll Over And Fade Out On Button Roll Off?

Mar 10, 2010

I have 3 buttons going around in a circle, in the middle of this circle I want a specific image to fade in for each button when you roll across it then fade out when you move off the button. I also want the button itself to change colour slightly when you roll across it. I've not had much look so far without the use of actionscript, but even with using it I'm not getting very far, I also seem to have a problem where once I have an image appear on the rollover of abutton that the image becomes part of the button, ie instead of the image just appearin when you roll over the button it appears when you roll over where the image should be appearing.

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Actionscript 3 :: Moving Image From One Mc To Another?

Oct 23, 2011

With the code below I created some imgMcA and some imgMcB then I loaded images into imgMcA ones. ImgMcBs have no image at that moment. So if one of imgMcA is clicked the image should be transferred to one of the empty imgMcBs (may be randomly) and if imgmcB is clicked later the image should move back to its imgMcA back. I could not find out how I can accomplish this.

function imageList(mcname, img, index){
var imgMcA:MovieClip=new MovieClip();
imgMcA.graphics.beginFill(0x000000);

[Code]....

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ActionScript 2.0 :: Moving An Image On Rollover?

Feb 1, 2008

All I want to do is move an image a pixel at a time to the left on rollover on a button.

This is my script so far:

on (rollOver) {
background._x = background._x -=1;
}

This only moves it once then you have to take mouse off then rollover again to move again

What i'd like to incorporate is a loop so ( only whilst the mouse is over the button) the image keeps moving to a maximum of 300 pixels then it can't move any more ( unless the right button has mouse over )

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ActionScript 3.0 :: Image Moving In The Background?

Feb 17, 2009

How can I do this: [URL]

I love the image moving in the background. show me where to start or some similar code?

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IDE :: Making The CS3 Checkbox Component Larger?

Jul 23, 2007

Relative newcomer to Flash, and I have (what should be) a simple question: how does one go about making the CS3 checkbox component larger? I'm not talking about the bounding box (checkbox + label); I'm talking about the checkbox itself. I've looked all over the place, and I'm stunned that this doesn't appear to be as easy as I thought.

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IDE :: Making An Image Flip Over?

Mar 13, 2008

does anyone know how to make an image flip over like the facebook and myspace links on this page?

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ActionScript 3.0 :: Moving Image With Enter Frame?

Apr 2, 2010

I just started using AS3 and I wanted to make a simple script. Basically what I have is a speech bubble with text in it, and every time the player clicks on the screen, the bubble will move horizontally onto the screen. The problem is that after the 4th or 5th time clicking, the bubble will stop entering from the right, but the text will still change. Here is my script so far:

[code]....

What I noticed was that as the clicks increased, the speech bubble's x position was shifted to the left more and more each time. I don't get it, since I set the x position to 800 each time the function is run.

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ActionScript 3.0 :: Moving From Image/page To Another Without Closing The First?

Oct 1, 2009

ok suppose I'm building a website or maybe just a gallery... the gallery has thumbnails, once you click on a thumb the proper image is loaded and displayed on the stage (the usual stuff...). Anyway, in order to open a page, when you click on thumb, after the image is loaded some sort of tween displays it on the stage. then when you click the close button, another tween closes it. But, what approach (code) should I use so that when I click on another thumb, the close tween occurs to close the current image that is displayed then the open tween plays in order to put the new image on stage?

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ActionScript 3.0 :: Moving Externally Loaded Image?

Mar 15, 2010

I'm new to AS3 and I'm having a problem moving an externally loaded image within a Class. I'm just not sure how to move the externally loaded image.I thought of creating a Sprite and then moving an added child Sprite, to which I would then load the image.But I'm getting this error:1119: Access of possibly undefined property spHolder through a reference with static type flash.display:Sprite.

package {
import flash.display.MovieClip; import flash.display.Sprite;  import flash.events.Event;  import flash.display.Loader;  import

[code]....

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Professional :: Moving A Graphic Across The Stage, Using A Png Image?

Mar 15, 2011

I am trying for moving a graphic across the stage, using a png image of a vehicle created in photoshop. Top to bottom travel takes 2 secs and stage is 767 pixels height.24fps is default and I have timeline at 48 frames long.Test movie sees very noticeable jerkiness in the motion, I expected one smooth movement up the screen, I sort of see two windscreens etc. Now I seem to recall that 25fps in video editing sees smooth motion as the human eye cant't perceive individual frames at that rate. What should I be doing to get a png to run smooth ?I tried doubling the fps and timeline length, it got a bit better, I kept doubling such and each time it improved, I hit the limit at 120fps. Its acceptable now but that seems wrong to have to do that, Timeline is going to be massive as actual movie to be 20 secs. Are there settings to be made somewhere to smooth things and use 24fps ?Png is 20kb, background image is 1.28Mb as a png. Envirographics

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