IDE :: Magnified Portion Of A Larger Image As A Frame?

May 6, 2010

I have a project I have to do and have made a large stage because it will be the only setting of the animation:It is supposed to be a talkshow stage. I need to be able to zoom in to the desk and the chair in order to get a close-up of the people as they're talking. Is it possible to simply zoom in the entire image itself or will I have to make a whole nother image?

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ActionScript 2.0 :: Resize LoadClip Image - Return 0 When The Image Loaded Is Obviously Much Larger Then 0 Pixels

Dec 13, 2007

Some images I load dynamically are too big so I would like to scale them to fit the stage.

[Code]...

this returns 0. Why does it return 0 when the image loaded is obviously much larger then 0 pixels. How do I change the width and height of imgCont to a specified dimension.

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ActionScript 3.0 :: Flash MouseOver - Larger Image To Appear ONLY When Mouse Is OVER The Smaller Image?

Nov 4, 2010

I created a simple mouseover (like this one http:url... )with one small image that grows to a LARGER image directly on top of the smaller image when mouse is OVER the smaller image. When user mouses OVER the smaller image the larger image appears correctly.Problem is that even when user mouses OVER the "boundries" of where the LARGER image WILL appear, that also causes larger image to appear. What I want is for the larger image to appear ONLY when mouse is OVER the smaller image.

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Math :: Mapping Rect In Small Image To Larger Image (in Order To Do A CopyPixels Operation)?

Jun 16, 2010

I'm coding in actionscript 3 - the functionality is: large image loaded at runtime. The bitmapData is stored and a smaller version is created to display on the available screen area (I may end up just scaling the large image since it is in memory anyway).The user can create a rectangle hotspot on the smaller image (the functionality will be more complex: multiple rects with transparency: example a donut shape with hole, etc)

3 When the user clicks on the hotspot, the rect of the hotspot is mapped to the larger image and a new bitmap "callout" is created, using the larger bitmap data. The reason for this is so the "callout" will be better quality than just scaling up the area of the hotspot.The image below shows where I am at so far- the blue rect is the clicked hotspot. In the upper left is the "callout" - copied from the larger image. I have the aspect ratio right but I am not mapping to the larger image correctly.[code].....

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ActionScript 2.0 :: Roll Over Moving Image - Making Image Larger?

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I need the ActionScript (2.0): 1) When rolling over a moving image (like a filmstrip), I want the image to stop and then it zooms into a larger image. 2) Then when you click on the larger image, it goes to another URL page in my webiste.

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ActionScript 3.0 :: Copying Only A Small Portion Of A Image?

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ActionScript 2.0 :: Make An Array Of Thumbnails That Is Magnified As Rollover Them

Jan 4, 2008

I am trying to make an array of thumbnails that is magnified as you rollover them. I've got it to array, but it only magnifies in the x or y direction. I think, if I can get this chunk of code to include mousex, it would work:

[Code]...

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ActionScript 3.0 :: Navigate An Image That Is Larger Than The Stage?

Feb 11, 2010

I would like to have an image much larger than the stage, with little buttons all over it that play a MC when moused over. When the mouse reaches the edge of the screen, I want it to scroll so that the viewer can explore the whole image. In short, its a map with destinations, and on mouse over the destinations play a MC. I'd like the viewer to be able to "explore" the map with the mouse. It seems simple, is there a good way to do it?

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ActionScript 3.0 :: Loading Larger Image When Dropped?

May 27, 2010

I am working on this image scroller, where thumbnails of images are displayed.  I get each image by

function urlLoaded(event:Event):void {
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[Code]....

So is there anyway I could use any of the above code to load the big image associated with the small image?  If event.target points to the current thumbnail being picked up, could i do something like event.target.url to point to its name or something?

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Actionscript 3 :: Substitute Image In Larger Animation?

Mar 4, 2011

We're making a Flash browser game with a few reasonably complex animations. Our designer is making the animations in Flash Professional while I'm wiring everything up and adding some logic through AS3 (using FlashDevelop).In one of our more complex animations a "bonus item" moves around the screen. It tweens hither and tither, there special effects and as such, it disappears for a few frames and then reappears later.From AS3 we want to be able to dynamically decide which bonus item (say a mushroom or a star) to include in the animation. We don't want to have to ask our designer to replicate the entire animation for each of our bonus items.This is what we've tried: Created a two frame (1 mushroom frame, 1 star frame) "BonusItem" movieclip in FlashPro and Exported for ActionScript.Created the complex animation movieclip in FlashPro and added the BonusItem movieclip to the relevant frames. Gave the BonusItem instance an instance name on all necessary KeyFrames. Exported entire movieclip for ActionScript(exported as "ComplexAnimation").[code]This would play the complex animation with the star and we could easily call gotoAndStop("mushroom") to play the same animation with the mushroom.

The first problem was that complexAnimation.bonusItem was null on line 02 above. I solved this by handling ADDED_TO_STAGE for complexAnimation and putting line 02 above in the handler. The next problem was that each time the bonusItem movieclip started tweening, or if it was not present in some frames and was subsequently re-added the complexAnimation.bonusItem attribute/reference was reassigned to a new bonusItem instance. I then had to find a way to know when this was happening and call gotoAndStop("star") on the new instance. I've found two ways to do this:

1) Listen for ADDED events on complexAnimation with a target.name of "bonusItem". It's a bit crap in a strongly typed language to have to resort to matching strings, but this works. Btw, when the ADDED event is fired new frame object references are still null.

2) Listen for FRAME_CREATED events. This happens later than ADDED at a point where new frame references have been initialized. As such I can check if complexAnimation.bonusItem is non-null at then call gotoAndStop("star") on it. One problem with this is that calling gotoAndStop actually triggers another FRAME_CREATED event to fire, so I need to guard against infinite looping. Again, it works but I don't have a great feeling about it.

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Professional :: Keep Image Size Slightly Larger For A Better Quality?

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I set my images at 60% quality JPG files out of photoshop which seems to give a very nice representation. I set up a site to take a full screen, so I expect it to be larger on a bigger screen then what I see on mine. I figured to keep every image actual size at about 25% bigger when the finlal needed size in the layout, so if the site is ever on the bigger screen then images have some stored resolution to be enlarged and accomodate an increase in size. So all of mine images are scaled at about 75%.
 
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ActionScript 3.0 :: Clicking On A Thumbnail To Display Larger Image?

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Code:
package {
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[Code].....

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ActionScript 3.0 :: Rollover Small Image To Show Larger Version

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I started using AS3. At the moment I'm working on a project with (small) image galleries. When you roll over a small image, there's a larger version showing up, and the thumb changes also. You can also click the image, and then a lightbox effect pops up. To achieve this, I'm using the following script, which works fine:

Code:
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[Code] .....

But I was wondering if there's an easier way to add images. At the moment, I copy-paste the script, and have to change the numbers according to the number of images. Is it possible to put the images in an array or something like that?

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[code]...

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IDE :: [cs5] Only Test-out A Certain Portion?

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ActionScript 2.0 :: Getting Portion Of A Textfield?

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This should be straightforward, but I'm having problems getting a portion of a string from a dynamic textfield, which I need to manipulate. Say I have a dynamic textfield onstage that successfully gets populated with some data from a query string e.g.

Code:
FlashVars: 352746583part1

So basically I want to get a hold of the part after FlashVars: for further manipulation. I've tried something like this: (assuming that above text is visible in a textfield called t1)

Code:
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[Code].....

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I need the background music to sop playing when the FLV videos are playing. I have Google and found nothing really.

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ActionScript 3.0 :: Using A Portion Of An Instance Name

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ActionScript 2.0 :: Draw Portion Of Movieclip?

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Here is my functions that handle this,

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ActionScript 3.0 :: Capture Only A Portion Of The Stage?

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ActionScript 3.0 :: About Enter_frame Event On A Portion Of A Swf?

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I have multimoduled application and I need to monitor when the mouse is moving or not moving on a protion of my swf file.The app is consisted of video player , text part and video list on the right.So I want monitor when the mouse is moving just over the video player not the whole swf application.I have this function

Code:
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[code]....

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i am loading an external .swf that has a quicktime movie emedded in it. is it possible to only preload a small portion (say a quarter) of the file and then load the rest while it is playing?[code]

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ActionScript 3.0 :: User Copying A Portion Of A Swf?

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I am loading an external .swf that has a quicktime movie emedded in it. is it possible to only preload a small portion (say a quarter) of the file and then load the rest while it is playing? [code]...

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I am currently making a banner ad. Within this there is a note about an event that happens at a certain date.Is it possible to make this note play until that date, and then stop playing while the rest goes on?

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