ActionScript 3.0 :: Copying Only A Small Portion Of A Image?
Jun 23, 2011
Do any one have idea of copying only a small portion of a image, further it could be made as mc. Or any other method to do this in as3? Not manually breaking the image and convert as mc.
I just saw one of the Sears websites in which you can "copy" a portion of the swf using a selection window. Once they click and drag and release the selection window, another swf pops up with their selection in it. Can someone point my in a direction for this copying functionality?
I have a project I have to do and have made a large stage because it will be the only setting of the animation:It is supposed to be a talkshow stage. I need to be able to zoom in to the desk and the chair in order to get a close-up of the people as they're talking. Is it possible to simply zoom in the entire image itself or will I have to make a whole nother image?
I'm coding in actionscript 3 - the functionality is: large image loaded at runtime. The bitmapData is stored and a smaller version is created to display on the available screen area (I may end up just scaling the large image since it is in memory anyway).The user can create a rectangle hotspot on the smaller image (the functionality will be more complex: multiple rects with transparency: example a donut shape with hole, etc)
3 When the user clicks on the hotspot, the rect of the hotspot is mapped to the larger image and a new bitmap "callout" is created, using the larger bitmap data. The reason for this is so the "callout" will be better quality than just scaling up the area of the hotspot.The image below shows where I am at so far- the blue rect is the clicked hotspot. In the upper left is the "callout" - copied from the larger image. I have the aspect ratio right but I am not mapping to the larger image correctly.[code].....
I am trying to tile a small mc instead of a bmp image and I was wondering if anyone knows what aspects of Lee's tutorial need to be changed to accomedate that?
[Code]...
I tried a couple of things and was not able to get the mc loaded onto the stage.
I started using AS3. At the moment I'm working on a project with (small) image galleries. When you roll over a small image, there's a larger version showing up, and the thumb changes also. You can also click the image, and then a lightbox effect pops up. To achieve this, I'm using the following script, which works fine:
But I was wondering if there's an easier way to add images. At the moment, I copy-paste the script, and have to change the numbers according to the number of images. Is it possible to put the images in an array or something like that?
I need to first express that I'm a fully self-taught Flash designer. No one has ever sat down and tried to explain to me the DOs and DONTs about Flash. I have followed tutorials, books, and anything else I can get my hands on, but never a person. People of Flash seem to be very hard to find, in my personal experience.I am the most comfortable with Photoshop, knowing very little about Illustrator or Fireworks.That said, I have been asked to create a 45KB (yikes!) max file, rotating 3 .jpg images I created from other .jpgs given to me. The images are usually large, so I am given room to compress them for a 300px x 250 px stage.
However, these images are always my biggest culprit for my huge file size. I'll import them in, making them into Graphic Symbols, but nothing seems to prevent the enourmous file size.When given the raw images, I would throw them into Photoshop, make the files the correct 300x250 size. Then I have tried: saving the image at the best resolution in .jpg and .png form, and then I tried saving the images as low-as-I-could-stomach quality. I hardly see a difference with file size when they are imported into Flash and used.I was told to use Fireworks's Optimize function, which I did, but it made my .swf even biggerWhen I have my Flash piece all set up/animted as I want, but I need to replace the bitmap(.jpg/.png) photos, I will:right click on the bitmap to get properties, "upload" the new image to be used, adjust the Quality, having "Allow smoothing" unclicked.
I understand I should make as much of the graphics in Flash as I can, instead of Import, but I am primarily given photographs to use.Seeing what my previous peers have done is mind-puzzling, but they are not around, so I cannot ask them for their advice. Their files are under 45KB and look sharp and amazing:[URL]
I have recently launched a site for a client which includes an interactive flash element on the home page but it takes a long time to load (10-30seconds). I have followed advice from others about keeping image small and link movies rather than embed but still slow, the swf file is about 7.9mb which i thought was ok for the size of flash file. Does anyway else know where I have gone wrong whether it be the embedding or some other area.
I'm trying to code a click-and-point adventure game for a class, in which interactive objects glow when you mouse over them.... In the frame I have the background image (in which there is, say, a drawer), and an image of the drawer glowing placed exactly over top of that. The glow image is invisible until you mouse over it, at which point it is supposed to become visible (and disappear upon mouseout). I have the mouseover function linked to the entire glow image (which is a movieclip), but it only seems to work when you mouseover a specific portion of the image (usually a corner). The code looks something like this:
ActionScript Code: DeskDrawer.addEventListener(MouseEvent.MOUSE_OVER, drawerLightUp); function drawerLightUp(e:MouseEvent){ DeskDrawer.alpha = 100; }
when the glow-image is moused over, it moves upward slightly and a small amount of whitespace appears at the top of the image.
I'm making a small Flash game, which is rotating rings in an image to create a coherent picture. Think of the puzzles in Assassins Creed.I have three scenes set up, one with the puzzle, one with a fade to white transition, and one with a congratulatory screen.
I have this code to check if the orientation of the rings match, but I'm really new to actionscript so I'm not sure if it's right or not.
I am pulling external images, I have my main image, and five small images, I have that to make the small images when click to appear in the place of the main image, but I am not obtaining to make they to click, I am placing my archive who to want to make download
I am creating an animation with sound.The sound syncs with objects.Everytime I synch an object with a sound, I test the animation out by hitting cmd+enter.Is there a way to only test out a certain portion?It's a big time waste to test the whole animation every single time.
The problem is not playing part of an mp3, I know that can be done. But I'd like to cut down on bandwidth by loading a specified two-minute portion of each mp3. These files can be up to 20mb, and since users will play many of these songs (and probably move on after a minute or two of listening), it would be very inefficient to load the whole mp3. Can this be done or is there another method you can suggest? Possibly a server side script that slices and/or lowers the mp3's bitrate?
This should be straightforward, but I'm having problems getting a portion of a string from a dynamic textfield, which I need to manipulate. Say I have a dynamic textfield onstage that successfully gets populated with some data from a query string e.g.
Code: FlashVars: 352746583part1
So basically I want to get a hold of the part after FlashVars: for further manipulation. I've tried something like this: (assuming that above text is visible in a textfield called t1)
I have a Template that I bought for a client that wanted it. It has background looping music and my customer wants to add videos (FLV), no problem. Now she wants the background music to sop when the FLVs are playing and start when I exit the FLV and go to another portion of the site. I hope I am being clear.
I need the background music to sop playing when the FLV videos are playing. I have Google and found nothing really.
I am trying to use a MC instance name inside of a function from an event listener. How the hell do I use only part of the instance name example: MC instance names are "size1", "size2", etc. I want the numbers only. I have been looking for hours.
I need to know which part of the text is been modified by the user inside a Flex TextArea. I'm listening to TextArea's Event.CHANGE and my code run on everychange but i don't know what the user have done to the text and it's too long to process it again at every keypress or paste
We are still with Flex 3.5 but i may consider Flex 4 if the solution is easier.
I have done this a million times in AS but not quite getting it in AS3.. maybe my brain is just fried..i have a rectangle_MC that is moving around the stage.. inside that rectanlge_MC i want to constantly redraw the stage, well only the portion of the stage that is covered by the rectangle..o if my rectangle for instance is currently at x:60 and y:80, and its demensions are 200x200, want it to redraw just the ares of the stage that starts a x:60, y:80 and goes to x:260 and y:280..
I have multimoduled application and I need to monitor when the mouse is moving or not moving on a protion of my swf file.The app is consisted of video player , text part and video list on the right.So I want monitor when the mouse is moving just over the video player not the whole swf application.I have this function
Code: vidPlayer_mc.addEventListener(Event.ENTER_FRAME, checkMouse); function checkMouse(e:Event):void { if (sw==0) {
[code]....
I use vidPlayer_mc.mouseX/Y; property but i doenst seem to work.I need the functionality when mouse moves over video player the playbar on the bottom shows up and vice versa.
i am loading an external .swf that has a quicktime movie emedded in it. is it possible to only preload a small portion (say a quarter) of the file and then load the rest while it is playing?[code]
I am loading an external .swf that has a quicktime movie emedded in it. is it possible to only preload a small portion (say a quarter) of the file and then load the rest while it is playing? [code]...
I have a page with a "Tip of the day" section.I have at present about 30 different tips.I would like to set that section up so that every time the page loads a different tip appears, in random order.
I am currently making a banner ad. Within this there is a note about an event that happens at a certain date.Is it possible to make this note play until that date, and then stop playing while the rest goes on?
I am making a Flash CS5 application in which the user draws transparent overlays on a Sprite placed on top of an image. The user needs to be able to erase his input as in MS Paint, Adobe Photoshop, or GIMP. Because the Sprite is on top of an image, there is no safe clear color I can think of to draw over the section that the user has just rubbed his eraser over