i am loading an external .swf that has a quicktime movie emedded in it. is it possible to only preload a small portion (say a quarter) of the file and then load the rest while it is playing?[code]
I am loading an external .swf that has a quicktime movie emedded in it. is it possible to only preload a small portion (say a quarter) of the file and then load the rest while it is playing? [code]...
I am creating an animation with sound.The sound syncs with objects.Everytime I synch an object with a sound, I test the animation out by hitting cmd+enter.Is there a way to only test out a certain portion?It's a big time waste to test the whole animation every single time.
The problem is not playing part of an mp3, I know that can be done. But I'd like to cut down on bandwidth by loading a specified two-minute portion of each mp3. These files can be up to 20mb, and since users will play many of these songs (and probably move on after a minute or two of listening), it would be very inefficient to load the whole mp3. Can this be done or is there another method you can suggest? Possibly a server side script that slices and/or lowers the mp3's bitrate?
This should be straightforward, but I'm having problems getting a portion of a string from a dynamic textfield, which I need to manipulate. Say I have a dynamic textfield onstage that successfully gets populated with some data from a query string e.g.
Code: FlashVars: 352746583part1
So basically I want to get a hold of the part after FlashVars: for further manipulation. I've tried something like this: (assuming that above text is visible in a textfield called t1)
I have a Template that I bought for a client that wanted it. It has background looping music and my customer wants to add videos (FLV), no problem. Now she wants the background music to sop when the FLVs are playing and start when I exit the FLV and go to another portion of the site. I hope I am being clear.
I need the background music to sop playing when the FLV videos are playing. I have Google and found nothing really.
I am trying to use a MC instance name inside of a function from an event listener. How the hell do I use only part of the instance name example: MC instance names are "size1", "size2", etc. I want the numbers only. I have been looking for hours.
I need to know which part of the text is been modified by the user inside a Flex TextArea. I'm listening to TextArea's Event.CHANGE and my code run on everychange but i don't know what the user have done to the text and it's too long to process it again at every keypress or paste
We are still with Flex 3.5 but i may consider Flex 4 if the solution is easier.
I have done this a million times in AS but not quite getting it in AS3.. maybe my brain is just fried..i have a rectangle_MC that is moving around the stage.. inside that rectanlge_MC i want to constantly redraw the stage, well only the portion of the stage that is covered by the rectangle..o if my rectangle for instance is currently at x:60 and y:80, and its demensions are 200x200, want it to redraw just the ares of the stage that starts a x:60, y:80 and goes to x:260 and y:280..
I have multimoduled application and I need to monitor when the mouse is moving or not moving on a protion of my swf file.The app is consisted of video player , text part and video list on the right.So I want monitor when the mouse is moving just over the video player not the whole swf application.I have this function
Code: vidPlayer_mc.addEventListener(Event.ENTER_FRAME, checkMouse); function checkMouse(e:Event):void { if (sw==0) {
[code]....
I use vidPlayer_mc.mouseX/Y; property but i doenst seem to work.I need the functionality when mouse moves over video player the playbar on the bottom shows up and vice versa.
I just saw one of the Sears websites in which you can "copy" a portion of the swf using a selection window. Once they click and drag and release the selection window, another swf pops up with their selection in it. Can someone point my in a direction for this copying functionality?
I have a page with a "Tip of the day" section.I have at present about 30 different tips.I would like to set that section up so that every time the page loads a different tip appears, in random order.
I am currently making a banner ad. Within this there is a note about an event that happens at a certain date.Is it possible to make this note play until that date, and then stop playing while the rest goes on?
I am making a Flash CS5 application in which the user draws transparent overlays on a Sprite placed on top of an image. The user needs to be able to erase his input as in MS Paint, Adobe Photoshop, or GIMP. Because the Sprite is on top of an image, there is no safe clear color I can think of to draw over the section that the user has just rubbed his eraser over
I am writing a screen scroller for a game I'm making. There's a BitmapData object which holds the background graphic, yet I do not want to show/render it on screen all at once.
For example, I want to show only a 500x500 section of the data but the entire BitmapData is 1000x1000. I wanted to use the scroll() method to scroll the data but my problem is that I cannot restrict how much of the BitmapData is drawn on the Bitmap. I tried setting the height/width properties of the BitmapData to 500x500 (and draw all the 1000x1000), but any data drawn beyond the boundaries I defined is not really drawn.
Another option I considered is to store a different BitmapData object which holds the entire data, and then use copyPixels() from it to the one used on the Bitmap itself, although then I cannot use scroll() and have to use different methods to achieve scrolling.
I want to measure a portion of a textfield in pixels (let's say from index 3 through 10 in a 20 character textfield for example). Is there a method or simple way to do this or would I have to create a new temporary textfield and copy that portion over to the new textfield and measure it's width? I'd like to know because I've made style changes to the original textfield that affects it's pixel width and it would be a pain to make all the same style changes to the temporary text field just to measure it's width.
I am working on a project and need to allow someone to access a social media site like twitter for example. I need a way to display their twitter page from within flash.
Do any one have idea of copying only a small portion of a image, further it could be made as mc. Or any other method to do this in as3? Not manually breaking the image and convert as mc.
Is there a way to add a hyperlink to the content portion of the carousel so that if you click on the descriptive text you can go to a website. I have found several answers on how to pull the link from the XML , which is working fine, and have seen several post about linking directly to a website when you click on the image icon, but I canâ€â„¢t find a way to make the content text link. I have tried adding a onRelease function for "theText" but when I run I dont even have the ability to click on the text (mouse over only works on the image, not the content)
I have a map, placed on the stage in its entirety.I only want to show a portion of this on screen though. Then as the mouse moves to the edge of this visble frame I want to pan over the map in that direction. just can't work out how to do it. It must be a relatively simple process but for the life of me I can't work it out.
I'm thinking maybe some kind of mask then you move the map around beneath it? I've been trying to use a couple of scrolling tile-based games tutorials but this is less complicated and I can't sceen out all the extra stuff the game tutorials are doing.
I have a project I have to do and have made a large stage because it will be the only setting of the animation:It is supposed to be a talkshow stage. I need to be able to zoom in to the desk and the chair in order to get a close-up of the people as they're talking. Is it possible to simply zoom in the entire image itself or will I have to make a whole nother image?
I have created two photo slideshows to put on a site I'm working on. One is on the home page and it seems to work fine. The second is on another page. This one is not working for some reason. I published it in the same way I did the first from Flash Professional. When I post the slide show on the home page it works. When I take the slidshow from the homepage and put it on the second it does not work.
I have a number of very poor-quality pdf documents that look like 80's photocopies, which I'm rebuilding in Flash (Flex Builder 3 MXML application), representing paragraphs of text in TextAreas so that selected portions can be bold or italic, or whatever I need. I need a way to apply toolTips or event listeners to individual words within the block of text to link those words to a glossary. I'm perfectly happy to create a definition panel that is populated and made visible with a mouseOver, but don't know how to do it to just a portion of the text.
I have a font - 'Saginaw' that when renders has some portion of the glyph to the 'left' of the starting position/box: [Picture here] [URL] The above snip is of the font in Photoshop.. I did a 'select all' to show the black box.. I'm trying to figure out what that offset/value is [portion of the W rendered on the left outside the box]
I have two layers namely topLayer_mc and bottomLayer_mc. The actual vector drawing is drawn on the top layer and onmouseUp of the tool, a bitmap copy of the vector graphics on the top layer is taken and added as a bitmap to the bottom layer. The top layer is cleared subsequently. It is working for the pencil tool.Now I need to create an eraser tool. This is where things get tricky. In the application there is an option to save the image as png, so alpha has top be preserved. So the coventional method of draw a brush using the vector and using the draw method of bitmap will not work. Of course, on a visual level it would work if the brush drawn using the vector is to have the same color as that of the background.
What I need is to excatly erase the pixels.Now I have created a brush tool using the conventional technique and clearing is possible but what I need is to exactly erase the pixels. Is there some technique to draw this ? This is the code that I am using: I have also uploaded the swf and source code, When trying out, please draw all over the stage using the pencil (press Pencil button and start drawing)The source fla is also provided.