Flash :: Show A Bitmap Which Is Only A Portion Of Its BitmapData In AS3?

May 14, 2011

I am writing a screen scroller for a game I'm making. There's a BitmapData object which holds the background graphic, yet I do not want to show/render it on screen all at once.

For example, I want to show only a 500x500 section of the data but the entire BitmapData is 1000x1000. I wanted to use the scroll() method to scroll the data but my problem is that I cannot restrict how much of the BitmapData is drawn on the Bitmap. I tried setting the height/width properties of the BitmapData to 500x500 (and draw all the 1000x1000), but any data drawn beyond the boundaries I defined is not really drawn.

Another option I considered is to store a different BitmapData object which holds the entire data, and then use copyPixels() from it to the one used on the Bitmap itself, although then I cannot use scroll() and have to use different methods to achieve scrolling.

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