As3 :: Flex - Handling Inverted Pixels In BitmapData And Bitmap Class
Mar 29, 2010
I am using bitmapData and bitmap classes to render a mouse cursor on the display screen. The bitmapData consists of an area whose colors should be inverted according to the background color. This is a very basic thing which could be observed with text cursor(the vertical line with two small horizontals on top and bottom), when moved over the text area. want to be able to do the same with the pixels in my bitmapData, is there a way to find out the background color effectively and invert the color values? In this process i will be redrawing the whole pixels, is there any other efficient way to do that ?
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Similar Posts:
May 2, 2009
I am trying to use the bitmapData.setPixels method to set certain pixels in the bitmap transparent.But no matter what I do, it always seems to set the pixel(s) black (non-transparent).Here is my code:
[AS]
bmpd = new ImageFromLibrary(0, 0);
bmpd.setPixel(0, 0, 0x00000000);
[/AS]
why its not setting the pixel(s) transparent?
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Jun 1, 2011
I have the following code
///Get BitmapData from library in SWC
var ClassReference:Class = getDefinitionByName(products[i].producticon+"Data") as Class;
// Create new BitmapData Instance From it
[Code]....
I get null in the trace. How do I make a dynamic class that I can refer to for this bitmap similar to how your reference a class from and embedded media?
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Dec 29, 2011
I've been using BitmapData.copyPixels() to draw graphics onto a canvas (Bitmap).I need to rotate the resulting graphics without the use of draw() because it's vastly slower.How can I rotate the target graphic? I'm assuming that there might be a formula or library that I can use which will first reorganize the pixels that make up a graphic based on an origin (point) and radians.I'm pretty certain that I'm not capable of creating such logic, so if there are any known libraries that do this, that would be awesome.I'd like to achieve something similar to XNA's SpriteBatch.Draw() method, which accepts rotation as its 5th argument.
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Sep 29, 2010
In Flex, how does one hook into a bitmap or bitmapdata variable so that a function is notified whenever the bitmap's data has changed (pixel has changed, or filter's been added)?
There must be a way to do it, because I can bind an mx:Image to a bitmap via the 'source' attribute, and the displayed image updates all the time when a I modify the bitmap. How does flex do it? Does it blindly redraw the bitmap at every frame, or is it smart and only redraws when the bitmap changes? If so, how does it know when the bitmap changes?
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Feb 3, 2009
I'm cutting my teeth in actionscript 3 on a game that has a character running through a world. So, I have set up my Hit Testing by using the bitmap data hit test method, since I figured my world is going to be destructible - it'd be nice to update the level and then redraw it and have the character interact with the new change. (That works beautifully) I am however; a bit confused as to how I have my hit Testing set up. I've been messing around with it, and it works for now - but I'm not sure why.. currently, I have a character set up by using a class I built and using a series of animations I created. So, this character has a walking and falling animation, etc. This is a movie clip.
Then there's a bitmap 'emptyBitmap' with bitmap data created - however; I never really added this as a child to the character. This is sized to the dimensions of my character. My level is created as a movielip, then it's drawn to a bitmap - when the level movieclip is changed, the bitmap redraws, and that's how this updates.
[Code]....
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Aug 20, 2009
I know the topic of "duplicating" movieclips is a hot issue with the new virtual machine. Luckily, I understand the implications. I only am [currently] interested in duplicating a Bitmap. See, I load an image from an URL using 'flash.display.Loader.load', which is a non-blocking operation in Flash Player.However,I may use multiple copies of the loaded image (which is reported to be a Bitmap, naturally) in the display list at the same time.Hence, I naturally do not want to load the image from an URL every time, because I don't want to wait for a non-blocking call to complete. Nor do I need to - I mean one copy is already loaded, so it should be possible to just "duplicate" it, right?
My idea is to do use the bitmapData property of a Bitmap and pass it to the constructor of a new Bitmap object. I have not tried the following in action, but I want to hear whether any of you did and if the following would not work, what would:
Code:
var original_bitmap: Bitmap;
var copy_of_original_bitmap: Bitmap = new Bitmap(original_bitmap.bitmapData);
LiveDocs mention that the BitmapData being passed to a Bitmap constructor is "being referenced", which to me might suggest it cannot be used twice? There is also the BitmapData::clone() method, which I am not sure is applicable here or not.I know this is a lot of talk instead of just trying this out, but I test so much Flash Player code daily just to see "what works" (which should be documented instead by Adobe),
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Mar 9, 2011
I'm trying to create a BitmapData object from a movie clip, but I need to also get the pixel data in a layer that has been set as a mask in the authoring environment. All I'm getting is the masked in pixels, but I also need the mask itself, and I'm can't seem to find a way to do it.
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Aug 19, 2011
I've noticed BlazeDS has certain things it does not support and it is often difficult to find this out. Ex: polymorphism is not.One must create methods with different names as methods with the same name with different parameters create a conflict.I'm trying to find out if BlazeDS does not support Java static and non-static inner classes.
public class UserDTO {
private String name;
private AddressDTO adddress;
private PhoneDTO phone;
[code]...
The example code above will compile and the getUser method will work. A call to the updateUser or updatePhone methods on the other hand results in a BlazeDS error. Is there a special way to use inner classes in Flex or are inner classes not supported?
Here is an example of the error messages produced:
[BlazeDS]Cannot create class of type 'com.test.dto.UserDTO.PhoneDTO'.
flex.messaging.MessageException: Cannot create class of type 'com.test.dto.UserDTO.PhoneDTO'. Type 'com.test.dto.UserDTO.PhoneDTO' not found.
Example Flex code:
var thisPhone:PhoneDTO = new PhoneDTO();
thisPhone.phoneNumber = "8885551212";
updateTagsResult.token = userService.updatePhone(thisPhone);
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Aug 1, 2009
I need to create, from a given Bitmap/BitmapData of a PNG file which has transparent and semitransparent pixels, another BitmapData which is a copy of it, but all the pixels (well, the pixels that are not alpha 0% actually) must have a specified grey color value (0xdddddd).
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Apr 19, 2010
Let say I have a BitmapData with different pixels representing an object, and some black pixels around it that I want to remove.I would like to obtain a new BitmapData, with width and height of the object represented by non-black pixels.For example, let say I have a BitmapData 400x400px, but the object represented by non-black pixels occupies the rect: x=100, y=100, width=200, height=200. I want to get new BitmapData representing that rect, all black pixels should be removed. Of course, i have no coordinates for that rectangle, i need somehow to make difference between a full black bitmapdata and the original one, and construct a new bitmapdata (different width and height).
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Feb 24, 2012
I have a map (map of a mall, top view) with some colors. I´m removing the part for walking of the map, which has a type of color (say 0xcccccc).
I got all the 0xcccccc color pixels removed (setted to another color), but it seems to remain a bit of gray at the walking part.
The color of that bit it´s close to 0xcccccc. It looks like flash not succeeded while removing the walking part. But instead, leaved some parts (like borders or something) on the bitmapdata.
I´ve tried to remove by script, by picking the colors remained on the bitmap, but the loop doesn´t find these colors.
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Feb 26, 2008
What I have setup right now is one movieClip that is being used to be drawn into a BitmapData object. That bitmapData object is being drawn on the enterFrame and I am needing to clear it so it doesnt have the previous enterFrames information still stored in it, then once it is clear draw the current information. Is there a simple way to clear or erase all the pixel information in the BitmapData object?
If there is a way to set the alpha of the pixels I would really like to know how that is done as well. However, I want to change the alpha level of the entire BitmapData object, not just a few pixels.
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May 13, 2010
I have a list of images, and without scanning through each pixel in each image, I want to find out if the image contains transparency (at least one non-opaque pixel).Is there a shortcut to do this (like a property of bitmapData object) rather than looping through the pixels?
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Feb 17, 2012
Having trouble trying to scroll BitmapData on a half pixel here is my original code
var speed:Number = 1;
_bitmapData.copyPixels(_backgroundParallax, _screenRect, _zeroPoint, null, null, true);
_backgroundParallax.copyPixels(_backgroundParallax, new Rectangle(0, 0, speed, _backgroundParallax.height), new Point(_backgroundParallax.width-speed,0), null, null, false);
_backgroundParallax.scroll( (speed*-1) , 0);
which works until i change the var speed to .5, which is because .scroll method is expecting int's so i replicated what scroll is doing to try and allow .5 pixels
[Code]...
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Aug 4, 2011
I have created a simple mxml file with code as follows:
<s:application..........>
<s:BorderContainer>
<s:SkinnableContainer id="firstRow"/>
<s:SkinnableContainer id="secondRow"/>
<s:SkinnableContainer id="thirdRow"/>
</s:BorderContainer>
</s:application>
Now I want to apply different font size, font color and font type and background color on each row i.e each of the three skinnableContainers.Currently I have defined 3 different skin classes for each of row but I think this is a bad programing. I should create a single skin class for outermost container i.e BorderContainer and any how provide different fonts and background color to all the 3 child containers through that skin class. So, is it possible that I can create single skin class that can provide different decorations to each of the child container.
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Oct 28, 2010
im trying to draw opaque pixels on a transparent bitmapdata background
heres the ex:
ActionScript Code:
//TRANSPARENT BACKGROUND
var _pixelColor:uint = 0x9998002E;
var _bmpd:BitmapData = new BitmapData(4, 7, true, 0x00333333);
[Code].....
This example paints 2 arrows, the first is using the transparent background, and the second is using an opaque background on the BitmapData.
What I'm trying to achieve is to paint the pixels of the arrow completely opaque on the transparent background. But as you can see, the pixel is at 99% of its opacity (var _pixelColor:uint = 0x9998002E) How can I paint 100% opaque pixels on a transparent BitmapData "canvas"?
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Apr 16, 2010
i know i should probably be more specific here, but what my problem is that i want to make something were when mouse is button is pressed a pixzel is created. now i assume you use bitmap data setPixel function. but i don't know how to set it up so you can zoom in as well.me. i'm trying to set it up this way because i want to be able to save it as an image.because i tried it once before but after i had done all this i windedup not being able to save the image properly. it turned out having anti-aliasing around all the pixels.
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Aug 8, 2009
I'm looking for a way to get all of the black pixels from an image that I load in. This is in order to make all of those black pixels transparent.
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Nov 23, 2011
I got one bitmap with a (almost) one color background. i need to change all of this with pixels at same x,y from another bitmap.
I know i need to run it through a double for loop and then into an if sentence.
like this:
If (color at x,y is > redvalue && color at x,y is > greenvalue && color at x,y is > bluevalue)then exchange with pixel from the other bitmap.
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Feb 2, 2005
does any one know if it is possible to pick out individual pixel values from a loaded image using actionscript.I am looking to to some sort of image to sound type of project. Where colours may effect the volume of different sound streams
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Mar 20, 2011
I know that I can collect the pixels of a rectangular area within a Bitmap using getPixels(), but is there a way to collect the pixels of a polygonal area with more than 4 points? Or at least determine whether a particular pixel lies within a polygonal area of a Bitmap?
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Feb 2, 2005
does any one know if it is possible to pick out individual pixel values from a loaded image using actionscript.
I am looking to to some sort of image to sound type of project. Where colours may effect the volume of different sound streams
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Mar 29, 2011
According to Cairngorm architecture, we always have a fault handler in every command class for each service.How we can create a single Class for handling Fault handler event for all the services.
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Jul 29, 2008
i want to make all white pixels in my Bitmap transparent. i found the treshold-method and try to use it:
Code:
var pt:Point = new Point(0, 0);
var rect:Rectangle = new Rectangle(0, 0, 2000, 2000);
var threshold:uint = 0x00FFFFFF; // all white Pixels
[Code]....
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Oct 24, 2010
I would like to somehow loop through bitmap data and detect white pixels.. If i find a group of white pixels forming a big enough area (lets say 300x120) i would like to somehow ad text to that area..
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Jan 31, 2007
I'm using Flash 8, with this code in the first frame:
import flash.display.BitmapData;
rissa._x=Stage.width/2;
rissa._y=Stage.height/2;[code].....
When I publish the file, I'm getting the following error message in the Output panel:
**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 7: The class or interface 'BitmapData.loadBitmap' could not be loaded.
var plaid:BitmapData.loadBitmap("plaid");
Total ActionScript Errors: 1 Reported Errors: 1
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Sep 14, 2010
I need how to cut bitmap from bitmapdata.
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Sep 11, 2011
How to remove the bitmap from the holder and the bitmapData from the Flash Player memory?[code]
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Aug 27, 2010
i'm writing simple image editor. I want to allow user to change contrast, brightness ect and save file as jpg. I got 2 problems.
1. I apply filters to bitmap and when I save it, it saves only original image without filters.
ActionScript Code:
var bitmapData:BitmapData = Bitmap(source_image.content).bitmapData;
var bmp:Bitmap = new Bitmap(bitmapData);
bmp.filters = combineFilters();
combineFilters function gives a set of ColorMatrixFilters to change contrast and other stuff.
2. When I encode a JPG with a as3corelibrary it makes it very slow (over 20 sec for img) and freezes app. Is there any way to aviod this?
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