ActionScript 3.0 :: Get All The Pixels Of A Certain Color From A Bitmap?
Aug 8, 2009I'm looking for a way to get all of the black pixels from an image that I load in. This is in order to make all of those black pixels transparent.
View 4 RepliesI'm looking for a way to get all of the black pixels from an image that I load in. This is in order to make all of those black pixels transparent.
View 4 Repliesi know i should probably be more specific here, but what my problem is that i want to make something were when mouse is button is pressed a pixzel is created. now i assume you use bitmap data setPixel function. but i don't know how to set it up so you can zoom in as well.me. i'm trying to set it up this way because i want to be able to save it as an image.because i tried it once before but after i had done all this i windedup not being able to save the image properly. it turned out having anti-aliasing around all the pixels.
View 3 RepliesI got one bitmap with a (almost) one color background. i need to change all of this with pixels at same x,y from another bitmap.
I know i need to run it through a double for loop and then into an if sentence.
like this:
If (color at x,y is > redvalue && color at x,y is > greenvalue && color at x,y is > bluevalue)then exchange with pixel from the other bitmap.
does any one know if it is possible to pick out individual pixel values from a loaded image using actionscript.I am looking to to some sort of image to sound type of project. Where colours may effect the volume of different sound streams
View 5 RepliesI know that I can collect the pixels of a rectangular area within a Bitmap using getPixels(), but is there a way to collect the pixels of a polygonal area with more than 4 points? Or at least determine whether a particular pixel lies within a polygonal area of a Bitmap?
View 7 Repliesdoes any one know if it is possible to pick out individual pixel values from a loaded image using actionscript.
I am looking to to some sort of image to sound type of project. Where colours may effect the volume of different sound streams
i want to make all white pixels in my Bitmap transparent. i found the treshold-method and try to use it:
Code:
var pt:Point = new Point(0, 0);
var rect:Rectangle = new Rectangle(0, 0, 2000, 2000);
var threshold:uint = 0x00FFFFFF; // all white Pixels
[Code]....
I am using bitmapData and bitmap classes to render a mouse cursor on the display screen. The bitmapData consists of an area whose colors should be inverted according to the background color. This is a very basic thing which could be observed with text cursor(the vertical line with two small horizontals on top and bottom), when moved over the text area. want to be able to do the same with the pixels in my bitmapData, is there a way to find out the background color effectively and invert the color values? In this process i will be redrawing the whole pixels, is there any other efficient way to do that ?
View 1 RepliesI would like to somehow loop through bitmap data and detect white pixels.. If i find a group of white pixels forming a big enough area (lets say 300x120) i would like to somehow ad text to that area..
View 9 RepliesI am trying to use the bitmapData.setPixels method to set certain pixels in the bitmap transparent.But no matter what I do, it always seems to set the pixel(s) black (non-transparent).Here is my code:
[AS]
bmpd = new ImageFromLibrary(0, 0);
bmpd.setPixel(0, 0, 0x00000000);
[/AS]
why its not setting the pixel(s) transparent?
In another scripting language I have used for other purposes (AutoIt Script) there was a function called pixelSearch where you could find pixel locations based on a color. What I would like to do is develop a SWF that "reads" the colors of an image and applies a sparkle effect to the areas that are deemed bright enough (close enough to #ffffff). Ultimately, it would be really cool if I could make it figure out how large the bright area was to make a larger sparkle effect (increase size of sparkle MC) or that if it was too bright, it would assume it was background and not use the effect in that location.
This effect would be used to load various thumbnails from a database and render them in the browser, each with the same SWF but different image parameters, to make the images sparkle appropriately.
I need to create, from a given Bitmap/BitmapData of a PNG file which has transparent and semitransparent pixels, another BitmapData which is a copy of it, but all the pixels (well, the pixels that are not alpha 0% actually) must have a specified grey color value (0xdddddd).
View 2 RepliesI am using ColorMatixFilter on an Image in Flex. I am really close to getting want I need out of the filter.Basically any PNG file the user uploads I want all pixels that are not transparent to be colored black. I have a function that sets the "brightness" already so I just through a really large negative number at it like -1000 and it does the job but the problem is any pixels that have any alpha to them, say 0.9 or below all end up being white when I encode my PNG file on the server later.
[Code]...
I would like all pixels to be solid black unless the pixel is completely transparent and not sure how to tweak the values to get that out of it.
I have a map (map of a mall, top view) with some colors. I´m removing the part for walking of the map, which has a type of color (say 0xcccccc).
I got all the 0xcccccc color pixels removed (setted to another color), but it seems to remain a bit of gray at the walking part.
The color of that bit it´s close to 0xcccccc. It looks like flash not succeeded while removing the walking part. But instead, leaved some parts (like borders or something) on the bitmapdata.
I´ve tried to remove by script, by picking the colors remained on the bitmap, but the loop doesn´t find these colors.
I have a bitmap with many colors inside it. I want each color, when clicked, to preform a different method. How do I determine the pixel's color value and use it for a mouse event? I found bitmap hit detection but I cannot figure out how to use it (because I have many colors inside the bitmap).
View 2 Repliesso instead of the pixels being dissolved, the pixels being added? :
ActionScript Code:
var Anim:TransitionManager = new TransitionManager(blackbox);
Anim.startTransition({type:PixelDissolve, direction:Transition.OUT, duration:1, easing:None.easeOut, xSections:35, ySections:35});
basically what i would like is the end point to be the start point and the start point the end point.
I have a swf file that loads into my main movie, and within that swf there is a masked image that i would like to scale using zoom in and out buttons and also by using a slider bar.However i cant find any tutorials that will allow me to combine the two.I have used the following code for the buttons. Which seems to work ok but i would like it to be a little smoother. (using speed or some sort of easing??)
ActionScript Code:
zoomPlus.onRelease = function(zoomIn) {
if (test_shirt.shirt._xscale == 400 && test_shirt.shirt._yscale == 400) {[code]....
but for this code it keeps shrinking my initial object down to 10 pixels by 10 pixels..
I have a movie clip called column1_mc. when I click a button I need to move the movie clip in incremental moves consisting of 30 pixels.
column1_mc._y = 30;
Does not work because that is giving a _y coordinate.For example.I need to make the movie clip jump to _y 300 but make 10x30 pixel incremental jumps. Moving 10 times 30 pixel jumps.
I have a movieClip over which I want to apply color effects such as making it flash white or in any other color.I can actually do this by duplicating that movieclip and use that duplicate as a mask...But, considering that movieClip is animated through code and is kinda complex, it somehow doesn't feel very optimized.I was wondering if there was a way to tell actionscript to "draw the color only over the pixels that constitute the rendered shape", rather than creating a complete duplicate.
View 3 RepliesI want the user to be able to click a picture and the background of the swf will change to the color of the pixel where the user clicked.
View 2 RepliesI am working on a project that involves custom vinyl lettering. I have the a swf that loads images to an image scroller which can then be drug onto a stage and scaled or rotated. What I need to know is if and how I can change their color using the color picker component.
View 23 RepliesApparently, in order to make a bitmap transparent, one has to convert it to 256 colors from 24. I'm not sure if Flash puts it in 24 or 256, but because I can't create a transparency when using Bitmap() in my code, and from what I see displayed on the screen, it would appear that it uses 24 colors. Perhaps this is to keep things light. Nonetheless, is it possible to convert it to 256 colors?
View 1 RepliesI have a collection of patterns which are in JPG format. I'm building a tool where I'd like to be able to "colorize" per say the patterns when a certain event occurs.
What is the best way to do this transformation?
How can i convert a color bitmap to grayscale using as3?
View 1 RepliesI am having a bit of a problem where I have a function that takes a ColorPickerEvent. I am trying to colorTransform a "loaded bitmap" of a movieclip to the selected color but For some reason it is not setting[code]...
View 1 RepliesI've been messing around a bit with some low-level bitmap manipulation and having been creating some various color matrices to apply to bitmap data to add "filters" (for lack of a better term).I have seen a number of tutorials online in C# and AS3 about applying various color matrices to bitmaps, but was curious if anyone simply had a collection of these color matrices that map to specific filter styles (black and white, sepia, etc.).
View 1 RepliesI would like to extract the most common color of a bitmap. My first idea was to do this by looping through the bitmapData and extracting every pixel color and storing it in an array. But the function has to be as light as possible so my question is; Is there a more lightweight approach to achieve this? The function is used to extract background color of a Bitmap.
View 4 RepliesI have a PNG that is a child of sprite object. The PNG consists of a shape in the middle of a transparent background (the alpha value is zero). I want to change the color of the sprite, but I do not want to change the transparent background.
View 2 RepliesI want to find a script that compares colors in a given region and gets the closest websafe color.I found the color sampler class that returns the average color. So now I just need to learn how to get the closest websafe color to the average color. how to compare color values and get the difference?
View 0 RepliesThis may be stunningly simple (It certainly was in Director), but I just can't work it out in flash. I basically want any pixels of a certain color on an imported 24Bit (no alpha) Bitmap to appear transparent using AS3 (like a simple color mask, any black pixels are not drawn). threshold() only seems to work correctly on 32Bit BitmapData with alpha channel so the only way I've found so far is this craziness..
[Code]...