ActionScript 3.0 :: BitmapData - Pixels Must Have Specified Gray Color Value

Aug 1, 2009

I need to create, from a given Bitmap/BitmapData of a PNG file which has transparent and semitransparent pixels, another BitmapData which is a copy of it, but all the pixels (well, the pixels that are not alpha 0% actually) must have a specified grey color value (0xdddddd).

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Actionscript 3 :: Removing Pixels Of One Color From A Bitmapdata?

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I have a map (map of a mall, top view) with some colors. I´m removing the part for walking of the map, which has a type of color (say 0xcccccc).

I got all the 0xcccccc color pixels removed (setted to another color), but it seems to remain a bit of gray at the walking part.

The color of that bit it´s close to 0xcccccc. It looks like flash not succeeded while removing the walking part. But instead, leaved some parts (like borders or something) on the bitmapdata.

I´ve tried to remove by script, by picking the colors remained on the bitmap, but the loop doesn´t find these colors.

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Actionscript 3 :: Quickly Rotate The Pixels That Make Up BitmapData Without Using BitmapData.draw()?

Dec 29, 2011

I've been using BitmapData.copyPixels() to draw graphics onto a canvas (Bitmap).I need to rotate the resulting graphics without the use of draw() because it's vastly slower.How can I rotate the target graphic? I'm assuming that there might be a formula or library that I can use which will first reorganize the pixels that make up a graphic based on an origin (point) and radians.I'm pretty certain that I'm not capable of creating such logic, so if there are any known libraries that do this, that would be awesome.I'd like to achieve something similar to XNA's SpriteBatch.Draw() method, which accepts rotation as its 5th argument.

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ActionScript 3.0 :: When I Draw A Square Using The Colortransform.color Property The Color Always In Gray Scale?

Feb 18, 2009

i want to change a colors tint and store that color for later use to apply to dynamically created sprites, for some reason the code changes my place graphic as expect but when i draw a square using the Colortransform.color property the color always in gray scale?

Code:
package{
import flash.display.*;[code].....

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ActionScript 3.0 :: Add The Gray Color Range In The Component?o

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The colorpicker component is missing the gray color range ... is there a way to add the gray color range in the component?

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Html :: Wmode=transparent Lightens The Gray Color In Swf?

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I am using lightbox++ to load images outside of flash in order to make that work I have to set wmode=transparent in the object properties But doing this lightens the gray color used in the swf.. Without adding wmode=transparent Screenshot with wmode=transparent

[code]...

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ActionScript 2.0 :: Embedded Video Color To Gray Scale?

Mar 6, 2008

Is there a way to make an embedded video within flash gray scale rather than color?

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[CS3] Paint Bucket - Fill The Body In A Light Gray Color

Jan 23, 2009

I'm a student currently trying to learn Flash CS3. However I've encountered a problem with the paint bucket. In my assignment I've created a simple rocket, each part with it's corresponding layer. Now I need to go back in and fill the body in a light gray color. I did so successfully with the nose cone. The problem now is that the bucket won't fill any other area no matter what I do, or which layer is selected.

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ActionScript 3.0 :: MovieClip Toggle Buttons - Change Color From Gray To Red

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I am trying to make a toggle button where, when the user clicks it, it changes from grey to red. I am using movie clips rather than "button" symbols because, when switching between states, buttons look kind of bouncy after you click them. I have everything working, however, because I am using movie clips the "hand" cursor does not appear when I hover over the buttons. I am using very basic code:

[Code]....

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ActionScript 3.0 :: Getting BitmapData With Masking Pixels?

Mar 9, 2011

I'm trying to create a BitmapData object from a movie clip, but I need to also get the pixel data in a layer that has been set as a mask in the authoring environment. All I'm getting is the masked in pixels, but I also need the mask itself, and I'm can't seem to find a way to do it.

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ActionScript 2.0 :: Color Tween From Gray To Colored ( Normal ) On Mouse Roll Over?

Dec 20, 2009

I'm playing around since days with the Color.Matrix.Filter and cant get it working. The Problem is that i have to implement it to a existing project which was done by someone else.If i do it from scratch it works.COLOR TWEEN FROM GRAY TO COLORED ( Normal ) ON MOUSE ROLL OVER Existing Code ( not on Frame one of the Project, its inside a Movieclip which will be placed on frame one of the main stage / scene.

//Original Values
originX = this._x;
originScale = 48

[code].....

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Actionscript 3 :: Remove All Black Pixels From BitmapData?

Apr 19, 2010

Let say I have a BitmapData with different pixels representing an object, and some black pixels around it that I want to remove.I would like to obtain a new BitmapData, with width and height of the object represented by non-black pixels.For example, let say I have a BitmapData 400x400px, but the object represented by non-black pixels occupies the rect: x=100, y=100, width=200, height=200. I want to get new BitmapData representing that rect, all black pixels should be removed. Of course, i have no coordinates for that rectangle, i need somehow to make difference between a full black bitmapdata and the original one, and construct a new bitmapdata (different width and height).

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ActionScript 2.0 :: BitmapData Clear Pixels Or Set Alpha

Feb 26, 2008

What I have setup right now is one movieClip that is being used to be drawn into a BitmapData object. That bitmapData object is being drawn on the enterFrame and I am needing to clear it so it doesnt have the previous enterFrames information still stored in it, then once it is clear draw the current information. Is there a simple way to clear or erase all the pixel information in the BitmapData object?

If there is a way to set the alpha of the pixels I would really like to know how that is done as well. However, I want to change the alpha level of the entire BitmapData object, not just a few pixels.

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ActionScript 3.0 :: Knowing If A BitmapData Contains Transparent Pixels?

May 13, 2010

I have a list of images, and without scanning through each pixel in each image, I want to find out if the image contains transparency (at least one non-opaque pixel).Is there a shortcut to do this (like a property of bitmapData object) rather than looping through the pixels?

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Actionscript 3 :: BitmapData Copy Pixels Half Pixel?

Feb 17, 2012

Having trouble trying to scroll BitmapData on a half pixel here is my original code

var speed:Number = 1;
_bitmapData.copyPixels(_backgroundParallax, _screenRect, _zeroPoint, null, null, true);
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which works until i change the var speed to .5, which is because .scroll method is expecting int's so i replicated what scroll is doing to try and allow .5 pixels

[Code]...

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As3 :: Flex - Handling Inverted Pixels In BitmapData And Bitmap Class

Mar 29, 2010

I am using bitmapData and bitmap classes to render a mouse cursor on the display screen. The bitmapData consists of an area whose colors should be inverted according to the background color. This is a very basic thing which could be observed with text cursor(the vertical line with two small horizontals on top and bottom), when moved over the text area. want to be able to do the same with the pixels in my bitmapData, is there a way to find out the background color effectively and invert the color values? In this process i will be redrawing the whole pixels, is there any other efficient way to do that ?

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ActionScript 3.0 :: Draw Opaque Pixels On A Transparent Bitmapdata Background?

Oct 28, 2010

im trying to draw opaque pixels on a transparent bitmapdata background

heres the ex:

ActionScript Code:
//TRANSPARENT BACKGROUND
var _pixelColor:uint = 0x9998002E;
var _bmpd:BitmapData = new BitmapData(4, 7, true, 0x00333333);

[Code].....

This example paints 2 arrows, the first is using the transparent background, and the second is using an opaque background on the BitmapData.

What I'm trying to achieve is to paint the pixels of the arrow completely opaque on the transparent background. But as you can see, the pixel is at 99% of its opacity (var _pixelColor:uint = 0x9998002E) How can I paint 100% opaque pixels on a transparent BitmapData "canvas"?

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ActionScript 3.0 :: Use The BitmapData.setPixels Method To Set Certain Pixels In The Bitmap Transparent?

May 2, 2009

I am trying to use the bitmapData.setPixels method to set certain pixels in the bitmap transparent.But no matter what I do, it always seems to set the pixel(s) black (non-transparent).Here is my code:

[AS]
bmpd = new ImageFromLibrary(0, 0);
bmpd.setPixel(0, 0, 0x00000000);
[/AS]

why its not setting the pixel(s) transparent?

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ActionScript 3.0 :: Get All The Pixels Of A Certain Color From A Bitmap?

Aug 8, 2009

I'm looking for a way to get all of the black pixels from an image that I load in. This is in order to make all of those black pixels transparent.

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ActionScript 3.0 :: Find Pixels By Color?

Mar 19, 2007

In another scripting language I have used for other purposes (AutoIt Script) there was a function called pixelSearch where you could find pixel locations based on a color. What I would like to do is develop a SWF that "reads" the colors of an image and applies a sparkle effect to the areas that are deemed bright enough (close enough to #ffffff). Ultimately, it would be really cool if I could make it figure out how large the bright area was to make a larger sparkle effect (increase size of sparkle MC) or that if it was too bright, it would assume it was background and not use the effect in that location.

This effect would be used to load various thumbnails from a database and render them in the browser, each with the same SWF but different image parameters, to make the images sparkle appropriately.

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Flex :: Color All Pixels That Are NOT Transparent To Black?

Aug 5, 2011

I am using ColorMatixFilter on an Image in Flex. I am really close to getting want I need out of the filter.Basically any PNG file the user uploads I want all pixels that are not transparent to be colored black. I have a function that sets the "brightness" already so I just through a really large negative number at it like -1000 and it does the job but the problem is any pixels that have any alpha to them, say 0.9 or below all end up being white when I encode my PNG file on the server later.

[Code]...

I would like all pixels to be solid black unless the pixel is completely transparent and not sure how to tweak the values to get that out of it.

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Actionscript 3 :: Check A Pixels Color Value And Use It For Mouse Hit Detection?

Oct 5, 2011

I have a bitmap with many colors inside it. I want each color, when clicked, to preform a different method. How do I determine the pixel's color value and use it for a mouse event? I found bitmap hit detection but I cannot figure out how to use it (because I have many colors inside the bitmap).

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ActionScript 3.0 :: Extracting Certain Color From Bitmapdata?

May 25, 2011

basically my issue is that im trying to extract a certain color from my bitmap data, i have the bitmap data being created from an image the user specifies and i can/have drawn that onto the the stage, which works fine and dandy but what i need to do is extract a color from the image and present just that to the user but try as i might i cant get it to work

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ActionScript 3.0 :: BitmapData Color Replacing Within A Range?

Jun 15, 2009

I'm trying to replace a range of colours programmatically - I have sprites for a game that have parts of them in shades of magenta specifically so they can be recoloured to show their team colour (blue,red,etc).I've been able to use BitmapData.threshold() to replace a single specific colour with another. What I need to be able to do though is set some sort of range of colours and appropriately shade them blue/green/red while keeping their relative light/dark shades.Here's what I've used to do a single colour:

Code:
var thisBitmap:Bitmap = MySpriteBitmap; //source bitmap
var colouredBitmapData:BitmapData = new BitmapData(thisBitmap.bitmapData.width,

[code]....

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ActionScript 3.0 :: Change A Color To Another In A BitmapData Image?

Nov 10, 2011

Let's say you have an image of a cartoon human that is wearing a blue jacket with white sleeves, blue shoes, and grey pants. Brown hair and biege skin tone.(My project actually has 1300 of these images - 325 are blue cloths, 325 are red cloths, 325 are green cloths, and 325 are purple cloths)I am having a major problem with file size and memory usage due to all the images, so I have been asked to see if there was a way I could programmatically change the clothing color... this way we can use any color we want, and only have 325 base images.I have been trying to play with color matrix filter and color transform, but I can't seem to get the hang of itIs there a way I can extract only the "blue" colors from the image and do a hue shift on it to the color that I want it to be without effecting the non-blue colors

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Flex :: Make Transparent Color In BitmapData?

Jul 3, 2010

I have a code like this:

[Code]....

I want to make the white color in the generated PNG transparent.

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ActionScript 3.0 :: Transition Manager PixelDissolve - Instead Of The Pixels Being Dissolved The Pixels Being Added?

Mar 24, 2012

so instead of the pixels being dissolved, the pixels being added? :

ActionScript Code:
var Anim:TransitionManager = new TransitionManager(blackbox);
Anim.startTransition({type:PixelDissolve, direction:Transition.OUT, duration:1, easing:None.easeOut, xSections:35, ySections:35});

basically what i would like is the end point to be the start point and the start point the end point.

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ActionScript 2.0 :: Slider Bars And Scaling - Code Keeps Shrinking Initial Object Down To 10 Pixels By 10 Pixels?

Jun 17, 2009

I have a swf file that loads into my main movie, and within that swf there is a masked image that i would like to scale using zoom in and out buttons and also by using a slider bar.However i cant find any tutorials that will allow me to combine the two.I have used the following code for the buttons. Which seems to work ok but i would like it to be a little smoother. (using speed or some sort of easing??)

ActionScript Code:
zoomPlus.onRelease = function(zoomIn) {
if (test_shirt.shirt._xscale == 400 && test_shirt.shirt._yscale == 400) {[code]....

but for this code it keeps shrinking my initial object down to 10 pixels by 10 pixels..

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Actionscript 2.0 :: _y Movement By Pixels - Move The Movie Clip In Incremental Moves Consisting Of 30 Pixels?

Nov 18, 2009

I have a movie clip called column1_mc. when I click a button I need to move the movie clip in incremental moves consisting of 30 pixels.

column1_mc._y = 30;

Does not work because that is giving a _y coordinate.For example.I need to make the movie clip jump to _y 300 but make 10x30 pixel incremental jumps. Moving 10 times 30 pixel jumps.

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ActionScript 3.0 :: "draw The Color Only Over The Pixels That Constitute The Rendered Shape"?

Sep 17, 2009

I have a movieClip over which I want to apply color effects such as making it flash white or in any other color.I can actually do this by duplicating that movieclip and use that duplicate as a mask...But, considering that movieClip is animated through code and is kinda complex, it somehow doesn't feel very optimized.I was wondering if there was a way to tell actionscript to "draw the color only over the pixels that constitute the rendered shape", rather than creating a complete duplicate.

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