Flex :: Make Transparent Color In BitmapData?
Jul 3, 2010I have a code like this:
[Code]....
I want to make the white color in the generated PNG transparent.
I have a code like this:
[Code]....
I want to make the white color in the generated PNG transparent.
its possible to make a glow filter effect around ONLY the image in a loaded transparent PNG?
View 1 RepliesI have an image and i want to remove white color from image.That removing color is same like its background color. If anybody have any idea of this problem please answer?And my application in Flex 3 so please send me action script code of this problem.
View 2 RepliesI'm trying to draw PNGs onto BitmapData that is transparent.
I create my BitmapData like this (using ARGB for the color):
new BitmapData(width, height, true, 0x00000000);
And clean it by using the same ARGB value:
bitmapData.fillRect(bitmapData.rect, 0x00000000);
When I use copyPixels() to draw graphics onto the cleaned BitmapData, I get this result:
If I don't use ARGB for the BitmapData color, it works fine:
But I have to specify a solid fillColor, meaning I can't render what's behind the Bitmap.
How can I make my BitmapData transparent, but not have the above occur?
I am trying to make the stage background color transparent.I am working with breeze, and I want to import a .swf into the powerpoint. However, I don't want to interrupt the powerpoints slide design.Therefore, I would like to make the .swf's background transparent.Is there a script for setting the stage background alpha to 0?
View 1 RepliesIs it possible to make the Background Color of the entire Flash Movie transparent?
View 1 RepliesI am using ColorMatixFilter on an Image in Flex. I am really close to getting want I need out of the filter.Basically any PNG file the user uploads I want all pixels that are not transparent to be colored black. I have a function that sets the "brightness" already so I just through a really large negative number at it like -1000 and it does the job but the problem is any pixels that have any alpha to them, say 0.9 or below all end up being white when I encode my PNG file on the server later.
[Code]...
I would like all pixels to be solid black unless the pixel is completely transparent and not sure how to tweak the values to get that out of it.
I have a BitmapData object created dynamically that contains user-drawn shapes. I then attach that BitmapData object to a MovieClip via a Bitmap object and set that MovieClip as a mask to another MovieClip. The mask works but the whole bounding rectangle of the BitmapData is acting as the mask. But I want to exclude the transparent portion from the mask so only user-drawn shape can be set as mask. Can anyone tell how to achieve that?
View 3 RepliesI am developing an app on AIR 1.5 and Flex 4. how to make a mx:DataGrid in Flex with a transparent background. All of the tutorials I have found seem to suggest adjusting the backgroundAlpha to 0 but so far as i can tell Flex 4 components do not support this property, so how can it be done?
View 1 RepliesI've been using BitmapData.copyPixels() to draw graphics onto a canvas (Bitmap).I need to rotate the resulting graphics without the use of draw() because it's vastly slower.How can I rotate the target graphic? I'm assuming that there might be a formula or library that I can use which will first reorganize the pixels that make up a graphic based on an origin (point) and radians.I'm pretty certain that I'm not capable of creating such logic, so if there are any known libraries that do this, that would be awesome.I'd like to achieve something similar to XNA's SpriteBatch.Draw() method, which accepts rotation as its 5th argument.
View 3 RepliesI have a huge background bitmapdata with a corresponding grid. I'm trying to draw the two parts onto a different bitmapdata, but for some reason, the bitmap for the grid is overriding the bitmapdata of the background that is being drawn first. The grid seems to be making the entire third bitmapdata transparent for some reason.
My code for creating the background and corresponding grid:
Code:
viewWidth=stage.stageWidth;
viewHeight=stage.stageHeight;
bmdScreen=new BitmapData(viewWidth,viewHeight,true);
[Code].....
I want to draw a grid on top of the background I have. For some reason, the grid is making the background underneath it transparent.
I have a list of images, and without scanning through each pixel in each image, I want to find out if the image contains transparency (at least one non-opaque pixel).Is there a shortcut to do this (like a property of bitmapData object) rather than looping through the pixels?
View 5 RepliesIs there any way of checking what percentage of the BitmapData is filled, and what percentage is transparent?You could easily brute-force it by looping through each pixel and counting which ones are empty
View 5 RepliesI'm using PopupManager to display (not modal) popups in Flex.How can I make the background of my TitleWindow popup completely transparent?Now it is semi-transparent.. see picture with semi-transparent background (i.e. I just want the label inside visible):
[URL]
Maybe, instead of making it transparent I could try to reduce the padding, in order to make only the children visible ?
im trying to draw opaque pixels on a transparent bitmapdata background
heres the ex:
ActionScript Code:
//TRANSPARENT BACKGROUND
var _pixelColor:uint = 0x9998002E;
var _bmpd:BitmapData = new BitmapData(4, 7, true, 0x00333333);
[Code].....
This example paints 2 arrows, the first is using the transparent background, and the second is using an opaque background on the BitmapData.
What I'm trying to achieve is to paint the pixels of the arrow completely opaque on the transparent background. But as you can see, the pixel is at 99% of its opacity (var _pixelColor:uint = 0x9998002E) How can I paint 100% opaque pixels on a transparent BitmapData "canvas"?
I am trying to use the bitmapData.setPixels method to set certain pixels in the bitmap transparent.But no matter what I do, it always seems to set the pixel(s) black (non-transparent).Here is my code:
[AS]
bmpd = new ImageFromLibrary(0, 0);
bmpd.setPixel(0, 0, 0x00000000);
[/AS]
why its not setting the pixel(s) transparent?
I am using the below given code to try to make the transparency 0, but I still am unable to make the background become absolutely transparent.
<mx:Style>
global {
modalTransparencyBlur: 0;
[code].....
I have two png files. I import them using loaders. The images in the png files each have opaque (solid) and transparent parts. I want to use the bitmapdata.hittest method to detect when their opaque parts have collided.
[Code]...
I've been working on this for a couple of days now and nobody seems to know how to do this. Please don't post the examples on google, I've looked through at least the first five pages of results on google and haven't gotten any of them to work. The problem is that none of them provide an example of using this method with loaders, so I'm guessing the reason I can't get it to work is some gimmick associated with them.
I'm using copyPixels to copy a parts of a larger Bitmap to smaller Bitmaps to use for individual MovieClips. However, around there is still some extra space white space and corners around the Bitmaps' edges left over. How do I set the color white in the Bitmap to be transparent so I won't see these unsightly edges?
View 2 RepliesI'm currently working on a flash game and I need to know how to addChild a BitmapData or draw a BitmapData to screen. If I can't than how can I give a DisplayObject my BitmapData?
View 2 RepliesHow do I set a color to appear as transparent for my bitmaps?
View 13 Repliesbasically my issue is that im trying to extract a certain color from my bitmap data, i have the bitmap data being created from an image the user specifies and i can/have drawn that onto the the stage, which works fine and dandy but what i need to do is extract a color from the image and present just that to the user but try as i might i cant get it to work
View 1 RepliesIs there a way to set the background color for the stage to transparent instead of a color? I only see color as options when clicking in property manager for the background.
View 6 RepliesI've been working in flash for an independent studies course and I've come across an issue that is halting my class's progression. My Fill Color swatch is stuck as a transparent color and when i attempt to change it by clicking a color or typing in the color's code it doesn't change. Update:
-The issue is still there, but I've found that if I click the "black and white" option it enables the ability to change the fill color again, but only after that.-
-Another issue is that the color of text is also stuck on transparent unless I go into the color window, the box that allows you to select custom colors, and select a color from there.
I'm trying to replace a range of colours programmatically - I have sprites for a game that have parts of them in shades of magenta specifically so they can be recoloured to show their team colour (blue,red,etc).I've been able to use BitmapData.threshold() to replace a single specific colour with another. What I need to be able to do though is set some sort of range of colours and appropriately shade them blue/green/red while keeping their relative light/dark shades.Here's what I've used to do a single colour:
Code:
var thisBitmap:Bitmap = MySpriteBitmap; //source bitmap
var colouredBitmapData:BitmapData = new BitmapData(thisBitmap.bitmapData.width,
[code]....
I need to create, from a given Bitmap/BitmapData of a PNG file which has transparent and semitransparent pixels, another BitmapData which is a copy of it, but all the pixels (well, the pixels that are not alpha 0% actually) must have a specified grey color value (0xdddddd).
View 2 RepliesLet's say you have an image of a cartoon human that is wearing a blue jacket with white sleeves, blue shoes, and grey pants. Brown hair and biege skin tone.(My project actually has 1300 of these images - 325 are blue cloths, 325 are red cloths, 325 are green cloths, and 325 are purple cloths)I am having a major problem with file size and memory usage due to all the images, so I have been asked to see if there was a way I could programmatically change the clothing color... this way we can use any color we want, and only have 325 base images.I have been trying to play with color matrix filter and color transform, but I can't seem to get the hang of itIs there a way I can extract only the "blue" colors from the image and do a hue shift on it to the color that I want it to be without effecting the non-blue colors
View 3 RepliesI have a map (map of a mall, top view) with some colors. I´m removing the part for walking of the map, which has a type of color (say 0xcccccc).
I got all the 0xcccccc color pixels removed (setted to another color), but it seems to remain a bit of gray at the walking part.
The color of that bit it´s close to 0xcccccc. It looks like flash not succeeded while removing the walking part. But instead, leaved some parts (like borders or something) on the bitmapdata.
I´ve tried to remove by script, by picking the colors remained on the bitmap, but the loop doesn´t find these colors.
I am using lightbox++ to load images outside of flash in order to make that work I have to set wmode=transparent in the object properties But doing this lightens the gray color used in the swf.. Without adding wmode=transparent Screenshot with wmode=transparent
[code]...
I have this function:
public static function cloneDpObj(target:DisplayObject):Bitmap
{
var duplicate:Bitmap;
[code]....
to clone target displayObject (MovieClip or Sprite) and return Bitmap Object.
It can get bitmap from the target object, but it seem don't get all the area of the image.
By give the width and height of target object, but the target object in design was applied by Glow Effect, so my question can we get the all view of bitmapdata from a displayobject?