Actionscript 3 :: Draw Transparent Graphics Onto Transparent BitmapData?
Feb 5, 2012
I'm trying to draw PNGs onto BitmapData that is transparent.
I create my BitmapData like this (using ARGB for the color):
new BitmapData(width, height, true, 0x00000000);
And clean it by using the same ARGB value:
bitmapData.fillRect(bitmapData.rect, 0x00000000);
When I use copyPixels() to draw graphics onto the cleaned BitmapData, I get this result:
If I don't use ARGB for the BitmapData color, it works fine:
But I have to specify a solid fillColor, meaning I can't render what's behind the Bitmap.
How can I make my BitmapData transparent, but not have the above occur?
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Oct 28, 2010
im trying to draw opaque pixels on a transparent bitmapdata background
heres the ex:
ActionScript Code:
//TRANSPARENT BACKGROUND
var _pixelColor:uint = 0x9998002E;
var _bmpd:BitmapData = new BitmapData(4, 7, true, 0x00333333);
[Code].....
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[Code]....
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Code:
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[Code].....
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[Code]...
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[AS]
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[/AS]
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[Code]...
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[Code]...
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Method 2: The animation is kept in a strip using a single BitmapData object and using the "sourceRect" parameter of copyPixels.
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