Actionscript 3 :: Check A Pixels Color Value And Use It For Mouse Hit Detection?

Oct 5, 2011

I have a bitmap with many colors inside it. I want each color, when clicked, to preform a different method. How do I determine the pixel's color value and use it for a mouse event? I found bitmap hit detection but I cannot figure out how to use it (because I have many colors inside the bitmap).

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[Code]...

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package{
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[Code] .....

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Code:
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[code]....

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ActionScript 3.0 :: "draw The Color Only Over The Pixels That Constitute The Rendered Shape"?

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ActionScript 2.0 :: Detection Of Mouse Movement Distance

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I am wondering if anyone can share with a good example on how to detect the distance of the mouse movement in a certain time. I'd like to be able to calculate the distance the mouse was moved from one point to another in certain time (one second) and compare these values.

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ActionScript 2.0 :: Detection Of Mouse Movement Distance?

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how to detect the distance of the mouse movement in a certain time. Id like to be able to calculate the distance the mouse was moved from one point to another in certain time (one second) and compare these values.

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ActionScript 3.0 :: Mouse Move Vs Pixel Detection?

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When mouse is moved quickly cant get all the pixels it passed through.Actually i am working on a whiteboard application and i am writing by drawing circles in mouse move,when i use line draw curves are not smooth ie y using circles

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ActionScript 2.0 :: Mouse Follow With Collision Detection

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I have a boat which will follow my mouse, which I have got working via the tutorial situated at: [URL]

That's easy enough.

My problem is not making the boat stop if it collides with another movie. You can view what I currently have here:

[URL]

If you look at this movie you will see the boat following your mouse, and I've inserted a basic island on to the stage. What I want to happen is that if the boat touches the island, it stops. so for example if you were moving your mouse right to left across the island, the boat would stop on the right hand side of the island, but if you moved your mouse back to the right, it would move away from the island and follow your mouse.

I'm not too bothered about it detecting certain areas of the boat, the center point is fine.

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ActionScript 2.0 :: Use Mouse Detection Inside A Class?

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If I create the object with AS, how can I attach the classic on(over) etc... to the object I'm creating?Do I have to extend MovieClip or something like that?

my class is

Code:
class menuBar{
public function class(mc:MovieClip) {
draw(mc, Math.round(Stage.height*15/100), Stage.width, 0, Stage.height-Math.round(Stage.height*15/100));

[code]...

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ActionScript 2.0 :: Mouse Cords Detection Without OnClipEvent?

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I have an application where I need to detect if the mouse is less than 200 px from the left sie of the screen, then play an animation... Once the mouse is moved back out of the 200 px area I want the animation to reverse.I'm using the Tween Class for animation and have been messing around with onclipevents with no luck like:

onClipEvent (enterFrame) {
if(_xmouse <= 200)
{
_root.theSwitch = "on";

[code]....

This will obviously produce a million "on" traces when the mouse is over there - what is the best method for detecting the change once, setting a variable, then playing the animation?

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ActionScript 3.0 :: Image Gallery Mouse Detection

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I have an image gallery thats a group of links that plays on a timeline. It scrolls and repeats, giving a smooth continuity. I've set up and ENTER_FRAME event to a listener of the stage, a Boolean variable based on mouseY conditionals for true and false, and passed a true value to mouseX conditionals that controls the timeline with prevFrame() and nextFrame() methods.

All is fine in the original swf, but once I load it into my flash page those mouseX and mouseY values no longer represent the stage upon which the swf was originally created, that stage doesn't exist. Instead its new parents stage has spanned those parameters far across the page, even making it possible to control playback outside of the page itself. How can I either separate the swf's stage from its parent or re-establish the parameters I had originally set for it?

This is the code for both, First is the Flash Page, the SWF in question is highlighted,

Code:

var swfRequest:URLRequest = new URLRequest("NewsandLinks.swf");
var swfLoader:Loader = new Loader();
swfLoader.load(swfRequest);

[Code]....

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