Professional :: Move The Mouse And Check How Many Pixels?
Aug 13, 2010
I'm trying to move the mouse and check how many pixels I "walked" by comparing the positions every frame, my idea was doing it with arrays, but I really don't know how to make it.
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Oct 5, 2011
I have a bitmap with many colors inside it. I want each color, when clicked, to preform a different method. How do I determine the pixel's color value and use it for a mouse event? I found bitmap hit detection but I cannot figure out how to use it (because I have many colors inside the bitmap).
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Nov 18, 2009
I have a movie clip called column1_mc. when I click a button I need to move the movie clip in incremental moves consisting of 30 pixels.
column1_mc._y = 30;
Does not work because that is giving a _y coordinate.For example.I need to make the movie clip jump to _y 300 but make 10x30 pixel incremental jumps. Moving 10 times 30 pixel jumps.
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Jun 2, 2003
basically this is the code i got from a kirupa tutorial and i just want the graphic to be moved on the x axis
onClipEvent (enterFrame) {
getlimits = _root.normalpic.getBounds(_root);
//get the limits of the normal pic movie
[code].....
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Dec 27, 2011
when the mouse rolls over an image, text appears (in a small rectangle) and it moves with the mouse, only while it is still over the image.
Or at least, does anyone know what this is called or how to do it?
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Feb 28, 2011
how I can check an area of a scene for the presence of pixels of a specific colour.
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Aug 9, 2010
I have a movieclip which needs to move with the cursor of the mouse, i have got the mousemove function, but i need to add constraints so that the movieclip only moves to the left with the mouse, and to the right with the mouse.
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Dec 20, 2003
Ive got an object called "heart" and I have another object called "k". The heart follows the mouse and when the heart hits the k I want the k to move upwards by 10 pixels. Can anyone give me the AS on how to do this?
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Mar 22, 2010
URL...when you enter the yellow zone, there is a zoom in and a zoom out when you leave, When you click the button you go back through the zoom out action. Everything is working as planned.However, if you go on the extended menu, then click on the edge of the button, you will enter a loop action of opening, closing opening, closing.I have identified the problem, but i am unable to fix it.In the Menuidle, the yellow zone have:on (rollOver) {gotoAndPlay ("Menuzoomin", 1);}Which is the one the script require to detect the enter of the mouse in the zone when you come from the outside this script is also the one causing problem because when you click on the edge of the button in the Menuopen, the button itself is zoomed - 40 %,thus reducing his detection box by 40 % too. This cause your mouse to "enter" the yellow circle and cause the Menuidle script to kick's in and want to open it.and because you are on the edge of the button, you get a loop.
You can also notice the mouse cursor switching back and forth.Is there a way to prevent that ? someway to tell Flash to not play the script in the yellow zone until the mouse is competly out of the zone ? not just the button itself but the whole yellow zone, Then refresh the script if the viewer return on the yellow zone so we start to zoom again.Or even to move the mouse 100 pixel on the left or the right ?I even tryed reducing or enlarging the hit zone of the button itself, it dont do anything.
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Apr 29, 2009
I'm moving a movie clip using actionscript (as2) instead of a motion tween (because I want to save file size) and I have this code on the first frame of the main timeline ("stone" is the movieclip instance name) and it tells the movie clip how many pixels to move in the x direction:
Code:
xTargetstone = 600;
I have this code on the movie clip itself ("stone" is the mc instance name) to handle the actual moving of the movie clip:
Code:
onClipEvent (enterFrame) {
xstone = getProperty(_root.stone, _x);
movestone = _root.xTargetstone - xstone;
setProperty(_root.stone, _x, xstone + (movestone/5));
}
The movement works fine, but the issue is that it starts out fast and then slows down over time (even though that amount of time is small). The result is that the movie clip seems to wiggle and vibrate before it stops. Is there a way for me to change the code so that it doesn't wiggle and vibrate? perhaps something with the math I'm just not totally understanding? I would like a nice consistent motion from start to finish, while being able to set the time it takes to move etc.
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Oct 11, 2011
if there is an option to refer to a layer as a named object. so if I have a layer named 'myLayer' I can to control about the alpha amount, for instance, of all the objects (symbols, movieclips etc.) that inside this layer or to move all those objects together as a one unit by some pixels.
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May 27, 2010
Any link or flash file which explain how to apply mouse move effect on images of gallery. I mean image sof gallery simply move with mouse direction and stop on mouse stop.
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Feb 22, 2012
What I want to create is a group of 13 images and upon rollover each image would make a different sound. I don't want the sound to stop once you move the mouse though because I want a few different sounds playing at the same time. At this point I don't really care whether they play for their whole duration or just for another 15 seconds! I'm doing this for Uni and the guy said it wasn't that hard.
I have some basic knowledge in HTML code, but I am a complete newbie to flash. I've downloaded Flash C5 and that's about as far as I've got! I'm not entirely sure which template if any I would need to use. I can't pay back in knowledge since I don't know anything, but I could bake you cookies?!
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Aug 3, 2009
I have a small tween animation, which i copied to AS3 code using the automatic feature in Flash CS3. the animation basically shifts a certain movie clip horizontally (only X axis) a few pixels. the line of cose which is responsible for this is: <Keyframe index="4" x="500"/> i wanted to make this animation slightly smarter. i want to have that code take the movie clip to a specific X coordinate no matter where it is on stage at the moment the animation is triggered.
for that i wrote the following code: var n:Number = work_btn.x - (-172.4); whereas work_btn is the instance name of the movie clip controlled by the code and -172.4 is the specific X coordinate i want the movie clip to go to when the animation is triggered. i figured that way, n stores the pixel distance between the current location of my movie clip and its final destination. now is there any way i can tell the code to move the movie clip by n amount of pixels?
[Code]....
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Jul 31, 2010
I strolled across something neat on a radio website [URL] and I really like how they do the flash on the top left. Below is the link to the actual SWF for bigger so that you can see what the SWF looks like. on the link above, you can move your mouse over the squares and it pops up a little window. You can even click on that. Here is the link to the SWF. [URL]
[Code]...
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Jan 5, 2003
How come when you make a button in flash, and you roll over it . the font seems to move some. It doesnt accually MOVE but it looks like a few pixels get bumped around. Its the wierdest thing.
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Jun 27, 2006
how to do an object move towards the mouse when i move the mouse the towards the object and backwards when i move the move away, something liike the menu on [URL]
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Jun 3, 2009
I'm trying to do an animation, where a movieclip will orbit around the mouse if the mouse is within 50 pixels of the movieclip. Basically, the mouse will get near an object and the object will orbit the mouse, even if the mouse moves. The idea is that here will be a number of these objects on the stage, and as the mouse 'collects' these objects, each one will orbit around the last one 'collected'.
Here's what i have so far-
Code:
package{
import flash.display.MovieClip;
import flash.events.*;
public class soundObject extends MovieClip{
[Code] .....
It kind of orbits, but it's not working very well. Also, my conditional statement doesn't work.
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Dec 27, 2010
I'd like to draw a line from pointA to the mouse position and trace along that line and return the x,y position every 5 pixels.
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Mar 24, 2012
so instead of the pixels being dissolved, the pixels being added? :
ActionScript Code:
var Anim:TransitionManager = new TransitionManager(blackbox);
Anim.startTransition({type:PixelDissolve, direction:Transition.OUT, duration:1, easing:None.easeOut, xSections:35, ySections:35});
basically what i would like is the end point to be the start point and the start point the end point.
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Jun 17, 2009
I have a swf file that loads into my main movie, and within that swf there is a masked image that i would like to scale using zoom in and out buttons and also by using a slider bar.However i cant find any tutorials that will allow me to combine the two.I have used the following code for the buttons. Which seems to work ok but i would like it to be a little smoother. (using speed or some sort of easing??)
ActionScript Code:
zoomPlus.onRelease = function(zoomIn) {
if (test_shirt.shirt._xscale == 400 && test_shirt.shirt._yscale == 400) {[code]....
but for this code it keeps shrinking my initial object down to 10 pixels by 10 pixels..
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Nov 18, 2009
It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)
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Mar 13, 2012
As of Flash 10.2, Flash supports hardware accelerated mouse cursors:[URL]..Unfortunately, the mouse cursor doesn't update until AFTER the mouse moves. You can see this behavior on the web page above. If you click "Set to custom cursor" in the sample app at the bottom of the article, you'll see that the cursor doesn't change until you move the mouse.
Anyone have a trick for updating the mouse cursor immediately, before the user moves the mouse? I tried doing Mouse.hide(); Mouse.show(); but that doesn't work.
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Jan 12, 2011
I am creating mouse scroller and when I insert actionscript my images wont move depending on the mouse movements..I am using Flash cs5 and Actionscript 2.0...this is my actionscript:
[Code]...
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Oct 11, 2011
I am trying to have two guestures on a SpriteVisualElement which I thought should be pretty simple implemented: Mouse_Move for sweep Gestures and mouse click to enable.. So I have 2 Eventlisteners on my stage:
[Code]...
The main problem is that every type of sweeping on the screen also fires the taphandler().. how to identify the correct event? I tried to to my taphandler only if(!event.buttondown) but no success.
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Mar 17, 2005
I started another thread where i had gotten help and combined the snow tutorial and the programatic mask tutorial to create particles that reveal an in-focus image over a blurred one. I just need help making the particles swarm around the mouse when it is present and have the particles just float around when not. Presently the random motion is just fine and looks like this (i just inverted the this._x and this._y so that they would go with the mouse direction not away from):
[Code]...
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Sep 1, 2011
I'm wondering how is this task done that listen to mouse move event when user cursor is out of stage?
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May 13, 2010
i am using this on Mc
onClipEvent(enterFrame){
diffx = _root._xmouse - this._x ;
diffy = _root._ymouse - this._y ;
[code]....
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Sep 21, 2002
How can you restrict the mouse so that users cannot move their mouse into a certain area, (or a certain y or x value)? This is useful to me because I need it for a game.
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Jul 23, 2010
if I set the stage to be 800 px X 800 px, it does not appear square, neither does holding shift + drawing a rectangle. However, drawing an oval and holding shift seems to create a circle(though it could be I can't notice it because it's too small). Is there some way to make these appear square?
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