IDE :: Detection Of Mouse Movement Distance?

Aug 12, 2009

how to detect the distance of the mouse movement in a certain time. I d like to be able to calculate the distance the mouse was moved from one point to another in certain time (one second) and compare these values.

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ActionScript 2.0 :: Detection Of Mouse Movement Distance

Aug 12, 2009

I am wondering if anyone can share with a good example on how to detect the distance of the mouse movement in a certain time. I'd like to be able to calculate the distance the mouse was moved from one point to another in certain time (one second) and compare these values.

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ActionScript 2.0 :: Detection Of Mouse Movement Distance?

Aug 12, 2009

how to detect the distance of the mouse movement in a certain time. Id like to be able to calculate the distance the mouse was moved from one point to another in certain time (one second) and compare these values.

View 0 Replies

ActionScript 2.0 :: Any Way To Calculate Mouse Movement Distance?

Aug 12, 2009

How to detect the distance of the mouse movement in a certain time. I'd like to be able to calculate the distance the mouse was moved from one point to another in certain time (one second) and compare these values.

View 3 Replies

ActionScript 2.0 :: [FlashCS3] Distance Detection To Set Depth Of Movieclips

Jul 5, 2010

I am working on a game engine that works like an overhead RPG, but the terrain is drawn at an angle with the characters at the same angle to give the illusion of a 3D world. the problem I am running into is that, while I can get the character to move perfectly fine on the ground, I need to be able to set the character to go behind or above certain objects depending where he is.

The best example of what I am trying to accomplish is from Gaia's MMO.

[URL]

As you can see in the first frame of the image, the character is in front of the bush, but behind the lamppost. In the second frame he is both behind the lamppost and bush. In the last frame, he is in front of both the lamppost and bush. during all of this though the bush and Lamppost never change position with the terrain or each other.

Basically, I have come to the conclusion that I believe the way this RPG is able to do this is through distance detection and depth swaps.

ex. if distance is above 0 character is above object. if distance is below 0, character is below object.

The main I would like to accomplish with this is the character, enemies, and NPC's are the only thing that changes depth. why? If an enemy is following and is on a different depth then the character, possibly higher or lower then the object, it could appear above or below the object while the character is the opposite.

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ActionScript 3.0 :: Mouse Detection And Speed Detection Handlers?

Apr 23, 2011

how to work out the direction of the mouse on stage and say from this:

"if the mouse goes from the left to right (visa-versa) once, add score +1" and "if the mouse speed which is player controlled - slows down - to then display an error graphic"

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ActionScript 3.0 :: Limiting Movement Distance Of A MC?

Jan 1, 2010

Im trying to create a scrolling image gallery that changes when one hits the button by tweening the images left and right and now I'm trying to find a simple way to limit their movements in AS3.

Currently the images scroll infinitely in either direction. Is there anyway to restrict their movements?

Code:
import fl.transitions.Tween;
import fl.transitions.easing.Regular;
RightArrow_Btn.addEventListener(MouseEvent.CLICK, scrollRight)

[Code]...

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ActionScript 2.0 :: Flowing Mc Movement Opposite Of Mouse Movement

Feb 12, 2003

I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.

I've been trying to figure this out (see my lame attempt below) but without much luck.

onClipEvent (mouseMove) {
buffer=20 //movement buffer
mousePos=_root.fStrip._xmouse //store mouse position
if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved

[Code].....

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Flex :: Distance Between Mouse And Component?

Mar 28, 2011

Not sure this exist, but worth asking you all: is there a built in method to compute the distance between the current mouse position and a given component? If not, is there a simple way to build a function like this that works for components with generic shapes?

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ActionScript 2.0 :: Find Distance Of Mouse To Center Of MC

Sep 17, 2007

I created a movie where I have a circle in the middle and a line drawing from the center out when the mouse moves. I want to calculate the distance from the mouse position to the middle of the circle. What I am going to do is have a sound playing from the center of the ball..The closer you get the louder the sound gets and the further away from the middle the quieter it gets. You can download my fla to see what I have so far.

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ActionScript 3.0 :: Calculate Mouse's Distance To A Certain Point?

Dec 4, 2009

What I am trying to do with AS3 in Flash cs4 is calculate the cursor's distance to given point (let say 400,300) and use that distance to constantly (20 fps) change my curtain's alpha value. (which is basically a box turned into a movie clip) [code]...

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ActionScript 3.0 :: Flash - Keep A MC A Certain Distance From The Mouse Cursor Regardless Of Angle?

Jun 9, 2011

How to keep a MC a certain distance from the mouse cursor regardless of angle?

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ActionScript 3.0 :: Calculate Mouse Distance From Multiple MovieClips?

Dec 22, 2011

How can i calculate the mouseX distance from an MC?

i'm using this:

Code:
enterFrame event {
var d1:Number = pi(mouseX,dist0.x);
var d2:Number = pi(mouseX,dist4.x);

[Code]....

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ActionScript 3.0 :: Mouse Click Between 2 Points To Figure Distance Between Clicks

Sep 1, 2010

I have an image and I need to be able to click on 2 different points within the image and be able to have it tell me how far apart these 2 points are.

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ActionScript 2.0 :: Make An Object Move A Set Distance On Mouse Click?

Feb 23, 2011

I'm trying to figure out how to make an object move vertically or horizontally a set distance once the object has been mouse clicked and then stop. Sounds relatively simple, but I'm pretty clueless at it.

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ActionScript 3.0 :: To Hide And Show An Object Depending On Mouse Distance?

Sep 5, 2011

im building my site now and i want to have background of hexagons that get visible only when the mouse is at certain distance of them, so i found out that i have to use as3, ive read some tutorials and other post and i tried the following code that i found online:

stage.addEventListener(Event.ENTER_FRAME, showDistance);
function showDistance(e:Event):void{
var distance:Number = (circle.x, mouseX, circle.y, mouseY);

[code].....

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Professional :: Auto-Hide On Mouse Movement Rather Than Mouse Over?

Apr 12, 2010

Im looking for a quick solution (if its out there) using the autohide feature using the FLV Playback Component. 

Current situation: Using ActionScript 2. The FLV component fills the stage. Autohide is set to true.

It looks to me that since the video fills the stage, the skin will not hide. What I would like to do is have the skin fade out if the mouse doesnt move for a certain period of time.

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ActionScript 2.0 :: Distance From Center - Output Distance Only In Positive Numbers

Jun 17, 2005

I am working on the project where everything is based on the distance from the center of the stage. First I made this fla where flash outputs the x and y distance from the center. First problem is that I want to output distance only in positive numbers.

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ActionScript 3.0 :: Making Distance Between All Mcs At Equal Distance From Each Other On Mouseover

Oct 16, 2010

I am posting my code that attaches the movieclips on stage

[Code]...

i was hoping that when the newMc expands, all other mc would keep the same distance between each other as at initialisation. I not able to figure how to do it. maybe even an earlier post or llink where similar query was explained.

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Professional :: Mouse Zone Detection?

Mar 25, 2010

1- i have a circular menu, with a zoom effect when you hover on it, with the home button in the center, when you click the home button you load the page then reload the scene 1 ( menu idle ).If i put nothing on the button itself on the scene 1, before the zoom effect, i need to move out of the button to trigger the other scritp there that detect the rollover and start the zoom in.i want to have a special behavior for the home button on the idle state of the menu ( scene 1 ) , When you click the home button from anywhere else, you load back the page, then because the mouse is already on the home button, i want flash to do nothing, but at the second you start to move the mouse again ( remember you are still on the home button) i want it to start teh zoom effect again, not before.

Right now, it is either no zoom effect as soon the mouse is on top of it, or imediatly zoom in with the rollover....And i know it is possible with a very simple command, but i forgot it... i did it before.2- for the same menu, i will have a sub-menu unfolding when you click a certain button, that sub-menu is outside the main menu detection zone. Is it possible to make a shape, turn the alpha at 0, put it under the sub-menu, and use it as detection zone

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Actionscript 2.0 :: Mouse Detection For Web Browser?

Apr 30, 2010

I am looking for a mouse detection method for the web browser. I have a beautiful website of [url]...the moment you browse some other website/application and when you return back it gives a message - "Please, let me in!"

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ActionScript 3.0 :: Remove Mouse-detection From A MC?

Mar 2, 2009

I have movieclip working as button. On mouserollover it scales up a square MC. The problem is that this square will cover other buttons when completely scaled up, and the buttons below that won't "work"When going with mouse from button 1 to 3 it works ok, but from 3 to 1 one then the "top-stacked" button will prevent lower buttons from working properly.As you can see I tried

sq.mouseEnabled = false;
sq.mouseChildren = false;

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ActionScript 3.0 :: Mouse Movieclip Detection?

Apr 8, 2011

when you have two movieclips and the bounding box of one movieclip is over top of the movieclip below, how do you detect that the mouse is over the bottom movieclip, and ignore the alpha of the upper movieclip.I tried mouseEnabled = true, I tried mouseChildren = true...I can't seem to make the movieclip that is underneath of the bounding box of the upper clip respond to the mouse.

here's a method I put together to tell me what is underneath of the mouse.When I run this, the movieclip on top has its bounding box overlaying another movieclip...the bounding box meaning, and the transparent area of the top movieclips bounding box.This method returns both images when I'm over the bounding box of the top movieclip, yet I'm only over the lower movieclips actual image shape.

I just want to be able to drag that lower movieclip, and write a function that only returns that lower movieclip under it if I'm only on top of the lower movieclip.

var previousOUM:String = "";
function listObjectsUnderMouse(event:Event):void
{
var pointoint = new Point(mouseX, mouseY);

[code]....

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ActionScript 3.0 :: Get The Distance Between 2 3D Objects By Using Distance Method

Apr 28, 2011

In AS3 I am trying to get the distance between 2 3D objects by using distance method.
  
if(Vector3D.distance(model.position,model2.position) < 100)
{
// do something

[Code]....
 
>>You can use it directly as a method of the Vector3D class to get the Euclidean distance between two three-dimensional points.
 
Which point does this method pick? Is it the closest point to the other object ?
 
I am just thinking of how much time this would take in testing objects with large poly count.

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ActionScript 3.0 :: Mouse Move Vs Pixel Detection?

Jan 18, 2011

When mouse is moved quickly cant get all the pixels it passed through.Actually i am working on a whiteboard application and i am writing by drawing circles in mouse move,when i use line draw curves are not smooth ie y using circles

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ActionScript 2.0 :: Mouse Follow With Collision Detection

Feb 27, 2006

I have a boat which will follow my mouse, which I have got working via the tutorial situated at: [URL]

That's easy enough.

My problem is not making the boat stop if it collides with another movie. You can view what I currently have here:

[URL]

If you look at this movie you will see the boat following your mouse, and I've inserted a basic island on to the stage. What I want to happen is that if the boat touches the island, it stops. so for example if you were moving your mouse right to left across the island, the boat would stop on the right hand side of the island, but if you moved your mouse back to the right, it would move away from the island and follow your mouse.

I'm not too bothered about it detecting certain areas of the boat, the center point is fine.

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ActionScript 2.0 :: Use Mouse Detection Inside A Class?

May 9, 2006

If I create the object with AS, how can I attach the classic on(over) etc... to the object I'm creating?Do I have to extend MovieClip or something like that?

my class is

Code:
class menuBar{
public function class(mc:MovieClip) {
draw(mc, Math.round(Stage.height*15/100), Stage.width, 0, Stage.height-Math.round(Stage.height*15/100));

[code]...

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ActionScript 2.0 :: Mouse Cords Detection Without OnClipEvent?

Jun 21, 2006

I have an application where I need to detect if the mouse is less than 200 px from the left sie of the screen, then play an animation... Once the mouse is moved back out of the 200 px area I want the animation to reverse.I'm using the Tween Class for animation and have been messing around with onclipevents with no luck like:

onClipEvent (enterFrame) {
if(_xmouse <= 200)
{
_root.theSwitch = "on";

[code]....

This will obviously produce a million "on" traces when the mouse is over there - what is the best method for detecting the change once, setting a variable, then playing the animation?

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ActionScript 3.0 :: Image Gallery Mouse Detection

Sep 9, 2011

I have an image gallery thats a group of links that plays on a timeline. It scrolls and repeats, giving a smooth continuity. I've set up and ENTER_FRAME event to a listener of the stage, a Boolean variable based on mouseY conditionals for true and false, and passed a true value to mouseX conditionals that controls the timeline with prevFrame() and nextFrame() methods.

All is fine in the original swf, but once I load it into my flash page those mouseX and mouseY values no longer represent the stage upon which the swf was originally created, that stage doesn't exist. Instead its new parents stage has spanned those parameters far across the page, even making it possible to control playback outside of the page itself. How can I either separate the swf's stage from its parent or re-establish the parameters I had originally set for it?

This is the code for both, First is the Flash Page, the SWF in question is highlighted,

Code:

var swfRequest:URLRequest = new URLRequest("NewsandLinks.swf");
var swfLoader:Loader = new Loader();
swfLoader.load(swfRequest);

[Code]....

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Actionscript 3 :: Check A Pixels Color Value And Use It For Mouse Hit Detection?

Oct 5, 2011

I have a bitmap with many colors inside it. I want each color, when clicked, to preform a different method. How do I determine the pixel's color value and use it for a mouse event? I found bitmap hit detection but I cannot figure out how to use it (because I have many colors inside the bitmap).

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