ActionScript 3.0 :: Making Pixels With Bitmap?

Apr 16, 2010

i know i should probably be more specific here, but what my problem is that i want to make something were when mouse is button is pressed a pixzel is created. now i assume you use bitmap data setPixel function. but i don't know how to set it up so you can zoom in as well.me. i'm trying to set it up this way because i want to be able to save it as an image.because i tried it once before but after i had done all this i windedup not being able to save the image properly. it turned out having anti-aliasing around all the pixels.

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I got one bitmap with a (almost) one color background. i need to change all of this with pixels at same x,y from another bitmap.

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ActionScript 2.0 :: Read Pixels From A Bitmap?

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i want to make all white pixels in my Bitmap transparent. i found the treshold-method and try to use it:

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[Code]....

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May 2, 2009

I am trying to use the bitmapData.setPixels method to set certain pixels in the bitmap transparent.But no matter what I do, it always seems to set the pixel(s) black (non-transparent).Here is my code:

[AS]
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so instead of the pixels being dissolved, the pixels being added? :

ActionScript Code:
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I have a swf file that loads into my main movie, and within that swf there is a masked image that i would like to scale using zoom in and out buttons and also by using a slider bar.However i cant find any tutorials that will allow me to combine the two.I have used the following code for the buttons. Which seems to work ok but i would like it to be a little smoother. (using speed or some sort of easing??)

ActionScript Code:
zoomPlus.onRelease = function(zoomIn) {
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but for this code it keeps shrinking my initial object down to 10 pixels by 10 pixels..

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Actionscript 2.0 :: _y Movement By Pixels - Move The Movie Clip In Incremental Moves Consisting Of 30 Pixels?

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I have a movie clip called column1_mc. when I click a button I need to move the movie clip in incremental moves consisting of 30 pixels.

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ActionScript 3.0 :: Making Bitmap From Video Does Not Work Right

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In my current project I need to create a bitmap from the last frame of a video. For this I use:
Code:
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This works like a fairy in wonderland if I create the video with dimensions matching the stream:
Like
Code:
video =new Video(1280,800)

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However when doing the
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Flash - Making Bitmap Copy Of MovieClip

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I am developing a Paint Application is AS3. What I am trying is to basically mimick the MS Paint. I am using vector graphics to implement tools like pencil,line,curve and bitmap to implement bucket tool,spray and eraser. But I faced a problem. While its possible to draw bitmap over vector its not possible to draw vector over bitmap if every drawing is in the same layer.

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Code:

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If I have a BitmapData that's already been drawn onto a Sprite. Is there a way to redraw the BitmapData onto a Sprites Graphics object without having to invoke beginBitmapFill and passing in the same BitmapData?

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I'm working on a game, and to keep performance good, instead of addChild'ing 50 new sprites to the stage every second, I decided to have each player draw to their own bitmap, and then to the 'master' bitmap. This introduces an issue though: the second player would override all data the first player has put into to bitmap...My basic debugging proof of concept:

Code:
// bitmap test

import flash.display.Bitmap;
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ActionScript 3.0 :: Copying A Rotated Bitmap Into A Bigger Bitmap?

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I have a bitmap which has several frames (packed along the horizontal axis). In order to render them I copy it to the backbuffer (larger bitmap) as follows:

Actionscript Code:
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