Actionscript 2.0 :: Tile A Small Mc Instead Of A Bmp Image
Jan 20, 2010
I am trying to tile a small mc instead of a bmp image and I was wondering if anyone knows what aspects of Lee's tutorial need to be changed to accomedate that?
[Code]...
I tried a couple of things and was not able to get the mc loaded onto the stage.
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May 9, 2007
I'm trying to tile the background of a movieClip with a set of small squares, called grid. However, the script only attaches on instance of grid. I don't understand why this is. Below is my code exert:
[Code]...
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Jun 16, 2010
I'm coding in actionscript 3 - the functionality is: large image loaded at runtime. The bitmapData is stored and a smaller version is created to display on the available screen area (I may end up just scaling the large image since it is in memory anyway).The user can create a rectangle hotspot on the smaller image (the functionality will be more complex: multiple rects with transparency: example a donut shape with hole, etc)
3 When the user clicks on the hotspot, the rect of the hotspot is mapped to the larger image and a new bitmap "callout" is created, using the larger bitmap data. The reason for this is so the "callout" will be better quality than just scaling up the area of the hotspot.The image below shows where I am at so far- the blue rect is the clicked hotspot. In the upper left is the "callout" - copied from the larger image. I have the aspect ratio right but I am not mapping to the larger image correctly.[code].....
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Apr 16, 2011
Image of tile only shows once, how can I make it show more than once with my newTile MoiveClip object?
Game.fla
Actionscript Code:
import myPackage.GameBoard;var Map1:Array = [[1, 1, 1, 1, 1, 1, 1, 1],
[1, 0, 0, 0, 0, 0, 0, 1], [1, 0, 1, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 1, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1]];
var Game1:GameBoard = new GameBoard(30, 30);
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Game1.buildMap(Map1); addChild(Game1);
[Code] .....
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Dec 14, 2011
I am using Flex Builder 3.0 and i want to add image in tile list dynamically then how its possible.Images are stored in Images folder of src. and my array is similar like that.
private var arrImage:Array = [
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{source:"Images/2.png",tooltip:"2"},
[code].....
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Dec 10, 2009
an image is smaller than the stage, is it possible to tile it?
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Apr 19, 2011
I'm making a game where you place tiles on a grid. When placing a tile, I need to check the existance of another tile to the left, right, or above and below, otherwise the tile should not be placed.. Here is a function I thought would work, that accepts one variable (the position of the tile just as it is about to be placed) :-
private function checkSurroundingTiles(gridPosition:uint) { var t1 = gridPosition - 12; var t2 = gridPosition - 1; var t3 = gridPosition + 1; var t4 = gridPosition + 12; for(i = 0; i < gridRefArray.length; i++) { var checkTile = gridRefArray[i]; if(checkTile == t1) { return true;
[code]....
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Nov 15, 2009
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Sep 1, 2010
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Dec 17, 2010
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Apr 11, 2012
I have a small image which is to be tiled on background filling it completely.
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Dec 5, 2009
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Jun 23, 2011
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Aug 5, 2009
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Mar 29, 2009
I started using AS3. At the moment I'm working on a project with (small) image galleries. When you roll over a small image, there's a larger version showing up, and the thumb changes also. You can also click the image, and then a lightbox effect pops up. To achieve this, I'm using the following script, which works fine:
Code:
img1ro.visible = false;
cl1.visible = false;
btn1.addEventListener(MouseEvent.MOUSE_OVER, over1);
btn1.addEventListener(MouseEvent.MOUSE_OUT, out1);
btn1.addEventListener(MouseEvent.CLICK,lightbox1);
function over1(event:MouseEvent):void {
[Code] .....
But I was wondering if there's an easier way to add images. At the moment, I copy-paste the script, and have to change the numbers according to the number of images. Is it possible to put the images in an array or something like that?
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Aug 16, 2011
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ActionScript Code:
DeskDrawer.addEventListener(MouseEvent.MOUSE_OVER, drawerLightUp);
function drawerLightUp(e:MouseEvent){
DeskDrawer.alpha = 100;
}
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function orientationCheck()
{
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[code]....
Unfortunately it keeps playing through the movie and not giving the player time to solve the puzzle.
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I'm making a strategy game the uses a tile map to show information about the other players! Every tile is 50*50px and when you start the map it loads about 50 tiles and puts them together (all this from a Flash->ASP->MySQL which i managed to do on my own)
What i need to do is to make the map draggable (kinda like maps.google.com) and make every tile clickable! I can't manage to do both of these things at the same time All the tiles are in a movieclip called mapMc so by creating a big button above the visible map area and write:
ActionScript Code:
on (press) {
allSize = _global.fullMapSize/2; //This gets the size of the map after all tiles have loaded[code].....
And that kinda works (except for the boundaries)Second, when you press a tile, which i stupidly constructed as another button, so every tile is a button (loaded dynamically) with as that fetches the tile information (already fixed ) But how do I combine them?
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Jun 22, 2011
i no i will use the bitMap draw function and push each 1 into a array in order. but im unsure on how to separate 1 image into seprate 1s. can any1 just give me a quick knolage burst. as soon as im told how to ill be fine coding it just getting my head araound the math(not my strongest subject, bad i no).
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Jan 31, 2009
I am wokring on a movie and I want to tile a movieclip instead of a bitmap in AS3. I have figured out masking and the bitmap tiling in AS3, but am still encountering trouble finding a good solution for simply tiling an MC symbol across a set width and height in AS3.
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Apr 8, 2011
I want to put an array of objects into a grid. I know the code is simple but somehow I'm not getting what I want.
Code:
const PADDING:Number = 10:
const COL:Number = Math.floor(Math.sqrt(tiles.length);
const ROW:Number = Math.floor(Math.sqrt(tiles.length);
for(var i:int = 0; i< COL; i++) {
var tile:TileSprite = tiles[i];
tile.x = i * tile.width + PADDING;
for(var j:int = 0; j < ROW; j++) {
tile.y = j * tile.height + PADDING;
}}
Notes:
- The array is declared else where as a public variable
- This is to be part of a game engine I'm building so I want it as flexible as possible
- The tiles as reading their properties for an XML file. But I don't want to use the XML to hard code the tiles' positions.
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Apr 18, 2011
I dont want to make hboxes with labels and all for static headers in tile list... IS there a shortway to put column headers in a tile list in flex easily?
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Jan 13, 2009
I am looking to take a single image and have it fill the screen....then I want the user to be able to pan and zoom in/out , and the image to be tiled into infinity. So eventually the screen will be filled with tons of little versions of this image. I can do the scrolling and stuff, but I don't know how to infinitely tile a background.
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Jun 10, 2011
I'm working on this little game and I want a movieclip to appear when hovered over, disappear when the mouse leaves the movieclip, and the visibility should equal false by default.
I have tried almost all the MOUSE_OVER, MOUSE_DOWN, MOUSE_OUT stuff and I already have it so when its hovered over, it appears and when its hovered out, it disappears.. I can't seem to make it invisible by default though.
Here's my code, if its needed.
Code:
import flash.events.MouseEvent;
exit2_mc.addEventListener(MouseEvent.ROLL_OVER, manageMouseOver);
exit2_mc.addEventListener(MouseEvent.ROLL_OUT, manageMouseOut);
[Code].....
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