ActionScript 2.0 :: How To Infinitely Tile A Background
Jan 13, 2009
I am looking to take a single image and have it fill the screen....then I want the user to be able to pan and zoom in/out , and the image to be tiled into infinity. So eventually the screen will be filled with tons of little versions of this image. I can do the scrolling and stuff, but I don't know how to infinitely tile a background.
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Apr 5, 2010
I have just built my first website in Flash CS4 and have come across a couple problems. When I published it online, I found that the site is not centered and has a huge white area around it. How can I center the window and spread my background out infinitely?
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May 8, 2010
I have a MovieClip I named mcGrid and I can't figure how to tile it as a background in my flash project. Is this even possible? If so can someone send me in the right direction.
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Jun 11, 2010
Okay, since my stage doesn't take up the whole window when viewing it on the Internet, is there a way to tile a picture in the background? So no matter how big someone's screen is, in the background they will see a tiled picture.
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Apr 11, 2012
I have a small image which is to be tiled on background filling it completely.
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Dec 29, 2011
I have a tile list that loads images from a folder within the app.
When i load images with a transparent background it gives the image a white background is there any way to get the image to be transparent? [coded]...
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May 9, 2007
I'm trying to tile the background of a movieClip with a set of small squares, called grid. However, the script only attaches on instance of grid. I don't understand why this is. Below is my code exert:
[Code]...
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Feb 20, 2012
I want to Remove The background Color and Border color of a tile list component in flash
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Apr 19, 2011
I'm making a game where you place tiles on a grid. When placing a tile, I need to check the existance of another tile to the left, right, or above and below, otherwise the tile should not be placed.. Here is a function I thought would work, that accepts one variable (the position of the tile just as it is about to be placed) :-
private function checkSurroundingTiles(gridPosition:uint) { var t1 = gridPosition - 12; var t2 = gridPosition - 1; var t3 = gridPosition + 1; var t4 = gridPosition + 12; for(i = 0; i < gridRefArray.length; i++) { var checkTile = gridRefArray[i]; if(checkTile == t1) { return true;
[code]....
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Mar 19, 2010
1. starts with 2 guns crossed centered
2. the shoot at the same time and start dragging towards the edges of the screen like this: <------ (center) ------>
3. fill the centerish area with smoke from the gunfire while the guns are moving away
4. as the smoke clears my name appears in the middle
5. then a few more frames of smoke coming out of the guns (i want this part to repeat, only this part though so theres just infinite smoke coming out)
now i'm still a bit fresh to flash. here's what i have down. i got my gun pics and the tilt up when fired and got them to drag away (motion tween). i also got my name to fade in from a frame in the middle to the end. i still don't know how to make the bang, or smoke (then make the smoke vanish), and then have the last few frames repeat.
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Apr 22, 2010
I have a background image of clouds behind a mask that tweens from left to right. When the image reaches it's end, I would like to start the image over again, so that it loops indefinitely.
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May 3, 2009
I converted a short (96 frame) animation from QT to FLV format and I'm able to instance this onto the stage. How do you infinitely loop the animation? It executes through one iteration, and then stops.
[Code]...
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Aug 26, 2011
How do I infinitely loop an mp3 file in standing wave. I've tried LoopSource with SoundGenerators etc, but I've had no luck. I can find no usage examples in the documentation or online of someone looping anInfinitely mp3:
var player:AudioPlayer = new AudioPlayer()
const generator:SoundGenerator = new SoundGenerator(sound)
source = new LoopSource(new AudioDescriptor(), generator)
player.play(source)
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Mar 11, 2009
I have an MC that is a giant text box that contains 20 different items laid out vertically, like this for example[code]...
I want to make the list infinitely moveable/draggable on its y position, meaning the user can drag this list up and down but the list never ends.....In other words when the user drags to the last item in the list, the list, the list starts over again. And the same works in the reverse; if the user is dragging up and gets to the first item, the last item pops up after and then goes in reverse. In other words no ending. Think The Price Is Right Wheel or the alram clock on the iPhone or iPod touch.
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Aug 17, 2005
URL...Can anyone provide me with some code on how to make the scrolling thumbnails loop infinitely? So that when you reach the last picture on the scrollbar, it will loop to the first picture?
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Mar 16, 2012
I'm getting the geolocation data of a viewer and creating a textfield to display this data (city,state). After the data is pulled the text is measured to fit in the textbox and if the length of the city is too long, the text is adjusted in size to fill the textfield. When I trace the end result of the final text size, I keep getting the (same) trace result outputted infinitely.
[Code]...
It worked, but I needed the text box to be made according to what data was pulled from the geolocation xml, so I added it in the geolocation script.
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Feb 14, 2012
I am trying to seamlessly loop specific layers containing .swf or .flv movies infinitely, independent of other layers in the timeline.I have attempted to use the gotoAndPlay("x"); method, but the target layer always freezes on the last frame for about .5 seconds before executing the gotoAndPlay command. The only situation in which it doesn't freeze is when frame "x" is the first frame of the project.No other actionscript is being used anywhere else in this project
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May 9, 2008
Im trying to make a horizontal scroller, that pulls images from an XML document, and scrolls them infinitely.I have 2 problems with this and I have been looking everywhere for a tutorial, or example that shows how to do this and I always find something that is close to what I want but not quite.Here is what I have so far:
Code:
var mcLoader:MovieClipLoader = new MovieClipLoader();
var mcListener:Object = new Object();[code]....
What I'm wanting to do is instead of using 490 (underlined), I want to be able to get the width of each loaded image so that I can line up the next image right up against it regardless of its width (490 just happens to be the width of all of them right now).I'm trying to use the onLoadInit() function, but I know I'm doing something wrong. When I try and trace my mainLoader variable, it traces the right amount of times, but they are all the last object in the group.What do I need to do to be able to get the widths of each image as it loads, then use that variable to position the next image right after it?
also (a semi unrelated help request), what I'm doing right now is loading them ALL in creating one giant line of images, then loading in another giant line of images and just alternating between the 2 each time one is almost to the end of its length. Is there a better way to do this so that only the right amount will load, and scroll, at the beginning adding the one right before it enters stage, and as they move off stage they are removed, then when it's near the end it just adds the first one back to the end?
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Apr 11, 2011
I have a movie clip (with instance name rectangle_mc) on the stage. Within this movie clip there are two separation animations on the timeline. The ROLL_OVER animation starts on frame "over" and the MOUSE_OUT animation starts on frame "off." If I roll over the movie clip, the initial animation plays, and when I mouse out the other animation plays to restore it to it's initial state. However, once the rollover animation has played once, it will not play again when I roll over it again, but for some reason the MOUSE_OUT plays every time.
[Code]...
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May 6, 2011
I have a Flex application that just load an external SWF, but the application load and unload infinitely my swf.
[Code]...
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Feb 5, 2009
I'm making a strategy game the uses a tile map to show information about the other players! Every tile is 50*50px and when you start the map it loads about 50 tiles and puts them together (all this from a Flash->ASP->MySQL which i managed to do on my own)
What i need to do is to make the map draggable (kinda like maps.google.com) and make every tile clickable! I can't manage to do both of these things at the same time All the tiles are in a movieclip called mapMc so by creating a big button above the visible map area and write:
ActionScript Code:
on (press) {
allSize = _global.fullMapSize/2; //This gets the size of the map after all tiles have loaded[code].....
And that kinda works (except for the boundaries)Second, when you press a tile, which i stupidly constructed as another button, so every tile is a button (loaded dynamically) with as that fetches the tile information (already fixed ) But how do I combine them?
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Jun 22, 2011
i no i will use the bitMap draw function and push each 1 into a array in order. but im unsure on how to separate 1 image into seprate 1s. can any1 just give me a quick knolage burst. as soon as im told how to ill be fine coding it just getting my head araound the math(not my strongest subject, bad i no).
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Apr 16, 2011
Image of tile only shows once, how can I make it show more than once with my newTile MoiveClip object?
Game.fla
Actionscript Code:
import myPackage.GameBoard;var Map1:Array = [[1, 1, 1, 1, 1, 1, 1, 1],
[1, 0, 0, 0, 0, 0, 0, 1], [1, 0, 1, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 1, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1]];
var Game1:GameBoard = new GameBoard(30, 30);
Game1.setTile(1, waterTile); Game1.setTile(0, dirtTile);
Game1.buildMap(Map1); addChild(Game1);
[Code] .....
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Jan 31, 2009
I am wokring on a movie and I want to tile a movieclip instead of a bitmap in AS3. I have figured out masking and the bitmap tiling in AS3, but am still encountering trouble finding a good solution for simply tiling an MC symbol across a set width and height in AS3.
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Apr 8, 2011
I want to put an array of objects into a grid. I know the code is simple but somehow I'm not getting what I want.
Code:
const PADDING:Number = 10:
const COL:Number = Math.floor(Math.sqrt(tiles.length);
const ROW:Number = Math.floor(Math.sqrt(tiles.length);
for(var i:int = 0; i< COL; i++) {
var tile:TileSprite = tiles[i];
tile.x = i * tile.width + PADDING;
for(var j:int = 0; j < ROW; j++) {
tile.y = j * tile.height + PADDING;
}}
Notes:
- The array is declared else where as a public variable
- This is to be part of a game engine I'm building so I want it as flexible as possible
- The tiles as reading their properties for an XML file. But I don't want to use the XML to hard code the tiles' positions.
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Apr 18, 2011
I dont want to make hboxes with labels and all for static headers in tile list... IS there a shortway to put column headers in a tile list in flex easily?
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Dec 14, 2011
I am using Flex Builder 3.0 and i want to add image in tile list dynamically then how its possible.Images are stored in Images folder of src. and my array is similar like that.
private var arrImage:Array = [
{source:"Images/1.png",tooltip:"1"},
{source:"Images/2.png",tooltip:"2"},
[code].....
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Dec 10, 2009
an image is smaller than the stage, is it possible to tile it?
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Jun 10, 2011
I'm working on this little game and I want a movieclip to appear when hovered over, disappear when the mouse leaves the movieclip, and the visibility should equal false by default.
I have tried almost all the MOUSE_OVER, MOUSE_DOWN, MOUSE_OUT stuff and I already have it so when its hovered over, it appears and when its hovered out, it disappears.. I can't seem to make it invisible by default though.
Here's my code, if its needed.
Code:
import flash.events.MouseEvent;
exit2_mc.addEventListener(MouseEvent.ROLL_OVER, manageMouseOver);
exit2_mc.addEventListener(MouseEvent.ROLL_OUT, manageMouseOut);
[Code].....
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Jan 20, 2010
I am trying to tile a small mc instead of a bmp image and I was wondering if anyone knows what aspects of Lee's tutorial need to be changed to accomedate that?
[Code]...
I tried a couple of things and was not able to get the mc loaded onto the stage.
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