ActionScript 3.0 :: Image Of Tile Only Showing Once?
Apr 16, 2011
Image of tile only shows once, how can I make it show more than once with my newTile MoiveClip object?
Game.fla
Actionscript Code:
import myPackage.GameBoard;var Map1:Array = [[1, 1, 1, 1, 1, 1, 1, 1],
[1, 0, 0, 0, 0, 0, 0, 1], [1, 0, 1, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 1, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1]];
var Game1:GameBoard = new GameBoard(30, 30);
Game1.setTile(1, waterTile); Game1.setTile(0, dirtTile);
Game1.buildMap(Map1); addChild(Game1);
[Code] .....
View 3 Replies
Similar Posts:
Dec 29, 2011
I have a tile list that loads images from a folder within the app.
When i load images with a transparent background it gives the image a white background is there any way to get the image to be transparent? [coded]...
View 1 Replies
Dec 14, 2011
I am using Flex Builder 3.0 and i want to add image in tile list dynamically then how its possible.Images are stored in Images folder of src. and my array is similar like that.
private var arrImage:Array = [
{source:"Images/1.png",tooltip:"1"},
{source:"Images/2.png",tooltip:"2"},
[code].....
View 2 Replies
Dec 10, 2009
an image is smaller than the stage, is it possible to tile it?
View 3 Replies
Jan 20, 2010
I am trying to tile a small mc instead of a bmp image and I was wondering if anyone knows what aspects of Lee's tutorial need to be changed to accomedate that?
[Code]...
I tried a couple of things and was not able to get the mc loaded onto the stage.
View 1 Replies
Apr 19, 2011
I'm making a game where you place tiles on a grid. When placing a tile, I need to check the existance of another tile to the left, right, or above and below, otherwise the tile should not be placed.. Here is a function I thought would work, that accepts one variable (the position of the tile just as it is about to be placed) :-
private function checkSurroundingTiles(gridPosition:uint) { var t1 = gridPosition - 12; var t2 = gridPosition - 1; var t3 = gridPosition + 1; var t4 = gridPosition + 12; for(i = 0; i < gridRefArray.length; i++) { var checkTile = gridRefArray[i]; if(checkTile == t1) { return true;
[code]....
View 11 Replies
Nov 15, 2009
If possible I would like to tile an image or MovieClip along a line using the standard moveTo() and lineTo() methods, The lines are directional so need to show something similar to >>>>>>>>>>>>>. The lines can be at any angle, so using drawRect() with beginBitmapFill() isn't an option. Also if possible I would like to have the lines animated. Is this possible or will it require a custom class?
View 1 Replies
Sep 1, 2010
I want to create a tile map and my fla is 600 x 400. Now I create 7x7 Sprites (Size 40x40) and I want them to be in the middle of the scene with text around (not in the map!). One way is do update the sprite containers, but this isn't "smoothly", I wanna scroll the content, when a new raw appears.
View 0 Replies
Dec 17, 2010
Is there any way to animate from a tile based .png image file? I have multiple images in 1 png file having slight changes in each image, which if cropped and put into layers one over the other, will give the feel of animation or a character moving or walking etc.I want to know can we do that kind of animation in flash as we do it in C++ or Java and how can we do it.
View 4 Replies
Apr 11, 2012
I have a small image which is to be tiled on background filling it completely.
View 2 Replies
Dec 5, 2009
I am using a horizontal tilelist in flex to display an image gallery with only one item in horiz. tilelist being shown at a time. I have next and previous buttons on both sides. The problem is I want to display a particular item/image in that list when user clicks on a thumb image from another thumbimages tilelist at bottom. I used someTilelist.selectedIndex property but it just selects that particular index in list, it does not show that particular item/image. I want the list to show that particular image, not just select it. Please take note that the horiz. tilelist shows only one image at time.
View 1 Replies
Jun 3, 2011
I have a gallery where passing over the image a rectangle drops down showing the caption for the image. The informations are read from an XML file and some of my images don't have a caption, for those emails I want to avoid the tween.
[Code]...
View 2 Replies
Feb 18, 2009
I want it to while still easing into place like the iphone does. For example my stage is 550px. The drag and throw MC is 1650. That's 550x3. If the first image is showing starting at x axis 0 and you drag to the left it will ease into place stopping and showing the second image stopping the image at x axis 0. And the same thing scrolling to the next one and scrolling back. So the code is below and I've attached the movie that I'm working on.
[Code]....
View 8 Replies
Mar 30, 2009
I am trying to use a magnifing glass to sweep over an image and actually show the image underneath as the enlargement rather than just increase the pixels of the original image. Is this possible? is flash the place to do it?
View 2 Replies
Aug 27, 2010
i hv made 2 classes One is document class contains button events only and another class is imageLoader.as which is loading jpg images externally.My document class is[code]....
View 5 Replies
Sep 6, 2009
When I try to scroll it using my custom buttons, it will only show up to a certain point (my guess is around 4000 or so), and then the canvas goes black (the background color set for the stage).My guess is that there is a limitation on the size of the objects (in this case an image) that we can use on flash, but I can't believe that there is no workaround other than breaking the image into a bunch of smaller images and loading them as one scrolls.I'm even repositioning the MC that holds the image before it is loaded, so that the image is centered, so that I'm not forcing one side of the workarea to handle most of the image, but only near half of it. After trying this, the image is not showing at all.
View 4 Replies
Apr 3, 2011
So i'm loading picture from xml, and adding them into a movieclip called cv which has a holder called cHolder. Right now the problem is that while the preloader shows it is loading, the cv(s) appeared already. Is there anyway to show all the cv only after the images have finish loading?
for each (var projectName:XML in projectAttributes)
{
//trace(projectName);
[code]......
View 2 Replies
Feb 14, 2011
I have try everything but no can do. The 4th image wont show up
Here's the file [URL].
View 5 Replies
May 24, 2007
I'm trying to display an image in a movie clip where the location of the image is derived from an xml document. I'm creating a menu from XML nodes and when the user selects that menu item a separate movie clip is updated with the XML information which corresponds to the menu items nodevalue. In my xml i have an image location defined and I want this to happen... when the user selects the menu item the node value for the image location dynamically loads the image into the movie clip.
View 1 Replies
Jun 16, 2009
I've finally finished my flash xml gallery, and have tested it to my complete satisfaction using dreamweaver. When I do a preview from dreamweaver, or just open up the gallery html file from explorer the swf loads the xml file and all the images flawlessly, everything works. However when I move the site for testing on my mac laptop it loads the xml file but not the images. When I upload it to my test website it doesn't even load the xml file. I just copied the root folder over in all cases I dont understand why it wont work. You can see it here: [URL]
Could this be some export setting I am using incorrectly? Why would it work locally on a windows machine, and not locally on a mac or online on either. I tried re exporting the swf after saving it as CS3 from CS4 and changing the local playback security to only allow network. So now it loads the xml data online but not locally. Thumbnails still aren't showing up online though.
View 1 Replies
Jul 3, 2010
I want to do a ZOOM functionality in Flash cs3/cs4. I will tell you how it has to work. On left side of the stage there is an image, and on top of the image there is a square shape of movieclip will be there and we can able to drag that sqaure on top of the image. so according to that dragging position, i need show a respective zoomed image on right hand side.
View 7 Replies
Apr 9, 2010
Edited // I want to detect flash support (not user string agent) on load and if the visitor is viewing on a device that does not support flash (changed from iPhone or iPad) I want to display this code:
<?php get_header(); ?>
<div class="flash">
<img src="/wp-content/themes/iq-iphone/main-page-image.png"/>
[code].....
View 3 Replies
Aug 3, 2011
I have an Image object that gets resized to the containers size when the image loads.The images that it will load are dynamic in size so after resize I end up with a sliver of the image object's white background showing.How can I make the Image object not have a white background and be transparent.Parts of the PNG's have transparent parts but show up as white due to the white background of the object is it loaded into.
<mx:Panel xmlns:mx="http://www.adobe.com/2006/mxml" headerHeight="20" >
<mx:Script>
<![CDATA[
[code].....
View 1 Replies
Jul 21, 2010
I am trying to built a page where the user can upload their image, and image appear in a flash movie.
View 1 Replies
May 1, 2004
I have made a box of thumb nails what are buttons, Now say btn1 on release opens up a new window named WIN what is fine so far. inside the Win i added a empty MC called it content this is my problem the btn commands works too open up the WIN but not showing up my image I am after here is my actions for btn1.
on (rollOver) {
this.swapDepths(2);
jump = false;[code]....
View 13 Replies
Jan 6, 2011
I have a flex 3 application with 2 titlewindows. When I compile it with the flex 4.1 sdk in flash builder, the titlewindows show up as mirror images of themselves with all text invisible (i.e alpha = 0).
View 1 Replies
Jun 4, 2009
When I try loaderInfo.content it traces [object MainTimeline] but should trace the external image.tracing loaderInfo.bytesLoaded does not trace the image progress. It should
Code:
var objAimg:Array = new Array();
var ldrA:Array = new Array();
var url:String;
var urlReq:URLRequest;
[code]....
View 2 Replies
Jun 21, 2009
I'm currently working on a game and I'm trying to work out a way to load images externally and display them on the screen.But the problem is it won't load them correctly and display them, as seen below...
ERROR:
Code:
TypeError: Error #2007: Parameter child must be non-null.
at flash.display::DisplayObjectContainer/addChild()
at main_fla::MainTimeline/frame2()
[code]....
On the second frame i got:
Code:
addChild(weapons['MP5']);
View 7 Replies
Oct 27, 2009
I have a solitaire game. There's a bug that only shows up in Windows, not Mac. When a player moves a card from one pile to another, a copy of the card image shows up in the left corner and stays there until the player moves another card. When the player moves the mouse over the image the image erases. Here is the game: [URL]
View 8 Replies
Feb 26, 2011
There's a bug that only shows up in Windows, not Mac. When a player moves a card from one pile to another, a copy of the card image shows up in the left corner and stays there until the player moves another card. When the player moves the mouse over the image the image erases.
View 3 Replies