ActionScript 2.0 :: Showing An Image Behind

Mar 30, 2009

I am trying to use a magnifing glass to sweep over an image and actually show the image underneath as the enlargement rather than just increase the pixels of the original image. Is this possible? is flash the place to do it?

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I have a gallery where passing over the image a rectangle drops down showing the caption for the image. The informations are read from an XML file and some of my images don't have a caption, for those emails I want to avoid the tween.

[Code]...

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ActionScript 2.0 :: Drag Throw Scroller - Ease Into Place Stopping And Showing The Second Image Stopping The Image At X Axis 0

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I want it to while still easing into place like the iphone does. For example my stage is 550px. The drag and throw MC is 1650. That's 550x3. If the first image is showing starting at x axis 0 and you drag to the left it will ease into place stopping and showing the second image stopping the image at x axis 0. And the same thing scrolling to the next one and scrolling back. So the code is below and I've attached the movie that I'm working on.

[Code]....

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Image of tile only shows once, how can I make it show more than once with my newTile MoiveClip object?
Game.fla
Actionscript Code:
import myPackage.GameBoard;var Map1:Array = [[1, 1, 1, 1, 1, 1, 1, 1],
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When I try to scroll it using my custom buttons, it will only show up to a certain point (my guess is around 4000 or so), and then the canvas goes black (the background color set for the stage).My guess is that there is a limitation on the size of the objects (in this case an image) that we can use on flash, but I can't believe that there is no workaround other than breaking the image into a bunch of smaller images and loading them as one scrolls.I'm even repositioning the MC that holds the image before it is loaded, so that the image is centered, so that I'm not forcing one side of the workarea to handle most of the image, but only near half of it. After trying this, the image is not showing at all.

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So i'm loading picture from xml, and adding them into a movieclip called cv which has a holder called cHolder. Right now the problem is that while the preloader shows it is loading, the cv(s) appeared already. Is there anyway to show all the cv only after the images have finish loading?

for each (var projectName:XML in projectAttributes)
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[code]......

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I'm trying to display an image in a movie clip where the location of the image is derived from an xml document. I'm creating a menu from XML nodes and when the user selects that menu item a separate movie clip is updated with the XML information which corresponds to the menu items nodevalue. In my xml i have an image location defined and I want this to happen... when the user selects the menu item the node value for the image location dynamically loads the image into the movie clip.

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I want to do a ZOOM functionality in Flash cs3/cs4. I will tell you how it has to work. On left side of the stage there is an image, and on top of the image there is a square shape of movieclip will be there and we can able to drag that sqaure on top of the image. so according to that dragging position, i need show a respective zoomed image on right hand side.

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Edited // I want to detect flash support (not user string agent) on load and if the visitor is viewing on a device that does not support flash (changed from iPhone or iPad) I want to display this code:

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<![CDATA[

[code].....

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I am trying to built a page where the user can upload their image, and image appear in a flash movie.

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ActionScript 3.0 :: LoaderInfo.bytesLoaded Not Showing External Image Progress?

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When I try loaderInfo.content it traces [object MainTimeline] but should trace the external image.tracing loaderInfo.bytesLoaded does not trace the image progress. It should

Code:

var objAimg:Array = new Array();
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[code]....

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ActionScript 3.0 :: External Image Loading And Showing : Error #2007

Jun 21, 2009

I'm currently working on a game and I'm trying to work out a way to load images externally and display them on the screen.But the problem is it won't load them correctly and display them, as seen below...

ERROR:

Code:
TypeError: Error #2007: Parameter child must be non-null.
at flash.display::DisplayObjectContainer/addChild()
at main_fla::MainTimeline/frame2()

[code]....

On the second frame i got:

Code:
addChild(weapons['MP5']);

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Oct 27, 2009

I have a solitaire game. There's a bug that only shows up in Windows, not Mac. When a player moves a card from one pile to another, a copy of the card image shows up in the left corner and stays there until the player moves another card. When the player moves the mouse over the image the image erases. Here is the game: [URL]

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ActionScript 3.0 :: Ghost Copy Of A Bitmap Image Showing Up In The Corner Of Game?

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On my website on the portfolio page[url]...

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This is the very simple code for the page, I have stripped out the restof the code just to get to the bare minimum code to show the .swf. It works fine with firefox but nothing is shown in IE. The .swf name (front.swf) is lowercase.How can I show the swf in IE ?

Code:

<div id="contenttabs" style="padding-left:10px; margin-top:0px; padding-top:0px;">
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