ActionScript 3.0 :: Ghost Copy Of Bitmap Image Showing Up In Corner Of Game

Oct 27, 2009

I have a solitaire game. There's a bug that only shows up in Windows, not Mac. When a player moves a card from one pile to another, a copy of the card image shows up in the left corner and stays there until the player moves another card. When the player moves the mouse over the image the image erases. Here is the game: [URL]

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Professional :: Ghost Copy Of A Bitmap Image Showing Up In The Corner Of Game?

Feb 26, 2011

There's a bug that only shows up in Windows, not Mac. When a player moves a card from one pile to another, a copy of the card image shows up in the left corner and stays there until the player moves another card.  When the player moves the mouse over the image the image erases.

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ActionScript 3.0 :: Ghost Copy Of A Bitmap Image Showing Up In The Corner Of Game?

Feb 5, 2009

There's a bug that only shows up in Windows, not Mac. When a player moves a card from one pile to another, a copy of the card image shows up in the left corner and stays there until the player moves another card.  When the player moves the mouse over the image the image erases.

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Use the flash CS4 tool's on a bitmap image after tracing the bitmap image and applying my settings?

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I am trying to paste a bitmap (any bitmap) onto the stage. I just get the box outline on the stage. I have imported several basic bitmaps into the library. I tried dragging and copying and pasting but I always just get the outline. I don't know if it means it can't be pasted or there is a setting to display it. If I copy the same bitmap and paste into word for instance I do see the image.

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Flex :: Copy Something As A Pastable Bitmap In Flash?

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Flash - Making Bitmap Copy Of MovieClip

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ActionScript 3.0 :: Bitmap Copy From Display Object

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[Code]...

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Flash :: Copy To Bitmap Loaded In Sprite From Loader

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package
{
import flash.display.Sprite;
import flash.display.BitmapData;

[Code]....

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ActionScript 3.0 :: Create Bitmap Copy Of Movie Clip?

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ActionScript 3.0 :: How To Copy Bitmap Data And Store As Global Variable

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I am having problem to recall the copied bitmap data to show on another private function which is difference from the private function which copy the bitmap process. I am new in AS3 so have no idea how do I make the copied bitmap data into a global variable..

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private function export():void {
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[Code] .....

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Flash :: Copy A Masked Bitmap Maintaining Masking Transparency In Actionscript?

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ActionScript 3.0 :: Image Grows From Left Corner Instead Of Middle

Sep 14, 2009

I put an image on my stage. Then I created a keyframe out about 25 frames. I then went to frame 25 and grabed the side of the image and drug it in. Shrinking the image by about 30%. This shrank my image from both sides. When I run it, the image shrinks from the left and the right symmetrically. Now after I did this, I clicked on the tween and said to copy as AS3. Then I went to a new layer and tied the new AS3 code to a new image dynamically. It works fine, except that it shrinks only the right hand side of the image. In other words, the images seems to be anchored on the left hand side. How can I make my dynamic image shrink from both sides in?

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ActionScript 3.0 :: Image Grows From Left Corner Instead Of Middle?

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I put an image on my stage. Then I created a keyframe out about 25 frames. I then went to frame 25 and grabed the side of the image and drug it in. Shrinking the image by about 30%. This shrank my image from both sides. When I run it, the image shrinks from the left and the right symmetrically. Now after I did this, I clicked on the tween and said to copy as AS3. Then I went to a new layer and tied the new AS3 code to a new image dynamically. It works fine, except that it shrinks only the right hand side of the image. In other words, the images seems to be anchored on the left hand side. How can I make my dynamic image shrink from both sides in?

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ActionScript 2.0 :: Resize Image (Top Left Corner Fixed)?

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Code:
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[code].....

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[Code]...

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------------------

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ActionScript 3.0 :: Possible To Copy Pixels Or Handle Image From URL?

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Any way to copy the pixels or handle the image from URL "[URL]" in Flash? It will work fine in FLASH IDE but when I look this in browser, then it crashed. I know that its crossdomain Issue. I always get childAllowParent=false after loading. It always crashed when I want to get event.target.content or
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ActionScript 3.0 :: Get Scaled Copy Of BitmapData Of An Image?

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ActionScript 3.0 :: Copy Pixels From A Loaded Image?

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I'm trying to copy pixels from a loaded image. This code generates no errors but there is a missing link between the bitmapData object and the loaded image.

ActionScript Code:
package
{

[code]....

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ActionScript 3.0 :: Copy An Image / Sprite / DisplayObject

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ActionScript 2.0 :: Get Rid Of 'ghost' Of Animation

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ActionScript 2.0 :: Drag Throw Scroller - Ease Into Place Stopping And Showing The Second Image Stopping The Image At X Axis 0

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I want it to while still easing into place like the iphone does. For example my stage is 550px. The drag and throw MC is 1650. That's 550x3. If the first image is showing starting at x axis 0 and you drag to the left it will ease into place stopping and showing the second image stopping the image at x axis 0. And the same thing scrolling to the next one and scrolling back. So the code is below and I've attached the movie that I'm working on.

[Code]....

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ActionScript 2.0 :: MX - Ghost Images - Alpha Gets Down To 0?

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onClipEvent (load) {
amount = 5;
count = 0[code]..........

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