ActionScript 3.0 :: Copy An Image / Sprite / DisplayObject
Dec 26, 2009
I load an png image and add it to the display list. Now I want to add this image more than once, like a pinball game there could be 3,4,5 balls, all with the same image. But I cant add the same image reference more than once to the display list, right? So should I make a copy of it? How can I copy it and add to the display list without needing to load it from file more than once?
I tried using this: [URL] But didnt worked! I use the class Loader to load an png, and I use the Loader.content as a parameter of that function. When I add the result to the displaylist nothing appears!
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Feb 8, 2010
I have array with DisplayObjects and I need exactly copy of my current array with same DisplayObjects but each DisplayObject should not have direct and indirect relation with my current array. Do you have any clue about this coping display Object.
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Jun 29, 2011
Do you know why this AS3 code works:
var loader = new Loader();
loader.load(new URLRequest("http://127.0.0.1/items/boing.png")));
var o:DisplayObject = addChild(loader);
o.x = 100;
o.y = 100;
But if I cast to sprite it doesn't work? Ie the sprite appears on (0, 0) instead of (100, 100):
var loader = new Loader();
loader.load(new URLRequest("http://127.0.0.1/items/boing.png"))
var o:Sprite = Sprite(addChild(loader));
o.x = 100;
o.y = 100;
How would I properly have a sprite instead of a DisplayObject? I need some sprite's features (drag'n drop, useHandCursor...), yet I wish I could still use the very quick writing with the loader.
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Jun 4, 2010
I have a MovieClip with pictures on all its frames. How can I copy the contents of MC's current frame (picture) to a Sprite?
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Nov 22, 2009
Is there a way to detect the type of a DisplayObject with a switch case statement?I noticed that you can check if the displayobject compared to the type returns true or false.
Trace(mydisplayObj is Sprite); //return true or false
Trace(mydisplayObj is MovieClip); //return true or false
But isn't there an option to get the type of the displayObject directly?
like,
switch (typeof(mydisplayObj)) {
case Sprite:
break;
[code]....
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Feb 25, 2010
I want to load an external image (dest) and display it on the stage, and i want to load another image (src) which will not be visible. When i hold the left mouse button on the image that appears on the stage, then a function that start copies the src image to the dest will be invoked. Actually i want to reproduce the scratch effect on an image that hides another underneath. here is my code [ the copypixels function is triggered on mouse_move event for debug purposes ]
package
{
import flash.display.Sprite;
import flash.display.BitmapData;
[Code]....
Although the two images are loaded into memory and the first one is shown on the stage, when the mouse_move events triggers the corresponding handlers the copy does not work.
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Dec 1, 2009
I'm making a copy of a Sprite via the BitmapData Draw method. It kind of works other than the top portion of the bitmap gets cut off (replaced with transparent pixels). It looks like it's about the same height as the Sprite's y value.
looks like this:
_________________________
| |
| TRANSPARENT PIXELS |
|_________________________|
| |
| IMAGE |
| |
| |
| |
| |
| |
| |
|_________________________|
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Nov 24, 2009
I am working on a project where we are making a "wizard" where you answer a series of questions and in the end you are presented with a "parts list" based on your answers.There is also logic which decides which questions you are asked based on how you have answered certain questions so far. The outcome is a list of door control hardware (locks, mounting plates, handles etc. etc.). show a "live image" of the parts list as it builds. For example one of the questions is this: Door Type?
A) Aluminum
B) All Glass
C) Wood
Depending on which you choose I need to show an image of an aluminum, glass or wooden door.Then if the next question is about lock types then your new lock shows up and so on and so forth until you reach the end.The questions all relate to their own variable which are each defined at the beginning of the movie like this:
Code:
var doorType:String = "DT0";
The questions use radio buttons and each question (re)defines it's variable like this
Code:
DT1.addEventListener(MouseEvent.CLICK, doorTypeHandler);[code]....
Now the tricky part (for me at least) is figuring how in the world to use this in conjunction with the questions (more accurately, the variables they define) to produce this live image.Another thing to add complication to this whole mess is that there are basically two entire sets of images. Single doors or Double doors, they both have (nearly) all the same hardware but they are two different sets of images. They are differentiated by the ot1 or ot2 in front of the class name. The variable openType defines OT1 or OT2 in a previous question. I would like to be able to use the variable openType in the call for the image
Code:
//This is how I tested it
currImage = new ot2_wood_exit();
//I would like to use openType instead of hard coding ot1 or ot2
currImage = new openType_wood_exit(); //I KNOW this is wrong, but I don't know what is right!So that is my basic dilemma. I need to show or hide specific images based on the answers to previously answered questions AND questions currently being answered (live update).
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Jan 27, 2012
Im quite new to actionscript and am in the process of making a simple platformer game. This is my first project and am still learning all the functions of actionscript.I am trying to embed an image, and then have a sprite have the appearance of that image ( I dont know how to word that any better...)[code]Im getting no errors, but the Sprite is still not showing the image i want it to.
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Sep 3, 2010
How can I copy or duplicate the bitmapdata from a mx:image component?
I need to display the same image in multiple screens of my application and don't want to have to download the image multiple times.
I could just use a urlrequest to download the image as a bitmap and copy that but I like the way you can can just set the source of the image component.
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Jul 11, 2011
How to copy an image in AS3 to the clipboard? For text it works but I can't find a way to copy an image.
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Jun 23, 2011
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Aug 9, 2010
Any way to copy the pixels or handle the image from URL "[URL]" in Flash? It will work fine in FLASH IDE but when I look this in browser, then it crashed. I know that its crossdomain Issue. I always get childAllowParent=false after loading. It always crashed when I want to get event.target.content or
addMC.getChildByName(mcName);
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Apr 6, 2011
For the class spark.components.Image
I can access the bitmapData object (readonly) (unscaled). I know the scaling factors of the Image.
How can I get a scaled version of the bitmapData?
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Jul 26, 2011
I'm trying to copy pixels from a loaded image. This code generates no errors but there is a missing link between the bitmapData object and the loaded image.
ActionScript Code:
package
{
[code]....
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Mar 19, 2006
I'm looking for a way to select an arbitrary rectangle from a Graphic Symbol (or Movie Clip) in an arbitrary layer and to copy and paste it somewhere else.
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Oct 26, 2010
I would like to be able to quickly check if a given DisplayObject is a descendant (not in the inheritance sense - ie. child, grandchild, great-grandchild, great-great-grandchild, etc.) of another DisplayObject. There doesn't seem to be a native way to do this and I can only think of two ways to achieve it: Create the mother of all nested loops. Seems a bit, I dunno, wrong? Dispatch a bubbling event at the 'child' and check if the potential 'parent' receives it.
[Code]...
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Oct 27, 2009
I have a solitaire game. There's a bug that only shows up in Windows, not Mac. When a player moves a card from one pile to another, a copy of the card image shows up in the left corner and stays there until the player moves another card. When the player moves the mouse over the image the image erases. Here is the game: [URL]
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Feb 26, 2011
There's a bug that only shows up in Windows, not Mac. When a player moves a card from one pile to another, a copy of the card image shows up in the left corner and stays there until the player moves another card. When the player moves the mouse over the image the image erases.
View 3 Replies
Feb 5, 2009
There's a bug that only shows up in Windows, not Mac. When a player moves a card from one pile to another, a copy of the card image shows up in the left corner and stays there until the player moves another card. When the player moves the mouse over the image the image erases.
View 1 Replies
Oct 7, 2011
A web channel streaming service streams to a certain IP range, it only checks the IP in example.com/cmd.php?id=xxx (channel number) and outputs an rtmpe stream URL, nothing else.How do I trick it to get my local URL instead of the one on their server? I have considered squid proxy, but is there some way to do it with a firefox plugin or greasemonkey script?
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[URL]
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[URL]
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Mar 2, 2010
I'm making a very simple news ticker that uses XML to load four items: copy text, an image, date and a URL. The script was pieced together from tutorials and a bit of self-teaching, so I know it's probably not great. The AS is pasted below. Everything loads just fine, but the button script returns an "undefined" error. I assume this is because the item is no longer found in the array, but I'm not entirely sure. I also think it may be that the loadMovie method isn't working well with a specific item in the array. Also the link does not work. *Note* I know there are probably more advanced ways to tackle this but I'd like to keep this at my learning level so I can grow with it. :-)
[Code]....
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Oct 27, 2010
How can I copy files with FLfile.copy method in CS4? I need any samples with all classes.
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Apr 13, 2010
I have this snippet of ActionScript code that is supposed to resize an image to fit the sprite: (as in rescale the image not just clip it)
[Code]...
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May 22, 2011
I am trying to embed an image (PNG) in my SWF and display it with a Sprite. Below is my code, which displays nothing.
Code:
package
{
import flash.display.Bitmap;
[Code].....
I eventually want a class that extends Sprite and contains multiple embedded images, which I load randomly on every instantiation of that class.
I am working on a small project by writing .AS files in a text editor and compiliing from the command line with MXMLC. I have completed most of my project, but am stuck figuring out how to embed images and get them into a Sprite.
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Feb 1, 2010
I'm trying to build a picture viewer that can be used in every way. So it's important for me to make everything dynamic. I have a xml file that I load and then I read all the images and I want a border surrounding the image. I've made a new sprite to load everything in, I made a second sprite to load the images and that second sprite should be behind every image but it will only show behind the first image.
<code>
main_container = new Sprite();
main_container.x=containerX;
[code].....
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Mar 22, 2011
Can you name a Sprite like a movie clip and then reference that to attach an image? Like:
myMovieClip.mySprite.attachChild(imageLoader);
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Oct 30, 2010
If I want to have a mouseEvent and add an image to a sprite I need to add the image in the class and not after? See where I have used addChild?
[Code]....
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Apr 30, 2011
I create my sprite and eventlistener like this:
public function init():void
{
var mySprite:Sprite = new Sprite();
mySprite.graphics.beginFill(0x336699);
mySprite.graphics.drawRect(100,100,150,50);
addChild(mySprite
[Code]...
But how would I and a image to the sprite so the TouchEvent responds to touching the image?
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Jun 21, 2009
I create a simple .As file with following score code:
Code:
package{
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.net.URLRequest;
public class AS3_Project1 extends Sprite{
private var sprite:Sprite;
[Code] .....
And the image wont appear but if i remove the sprite.width = 500; line and I can view the image? what going on?
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