ActionScript 3.0 :: Getting Embedded Image Into A Sprite?
May 22, 2011
I am trying to embed an image (PNG) in my SWF and display it with a Sprite. Below is my code, which displays nothing.
Code:
package
{
import flash.display.Bitmap;
[Code].....
I eventually want a class that extends Sprite and contains multiple embedded images, which I load randomly on every instantiation of that class.
I am working on a small project by writing .AS files in a text editor and compiliing from the command line with MXMLC. I have completed most of my project, but am stuck figuring out how to embed images and get them into a Sprite.
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Nov 22, 2010
I have created a component that I want to add to all of my panels that allows It works reasonably well.The last (hopefully) issue that I have is that I want to embed the image in the class. Doing this causes the click event not to fire.If I us"this.source='assets/info.png'" everything works OK. If however, I embed the image as shown below, the image displays, but is not clickable.
public class HelpIcon extends Image{
[
[
[code]....
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Jan 27, 2012
Im quite new to actionscript and am in the process of making a simple platformer game. This is my first project and am still learning all the functions of actionscript.I am trying to embed an image, and then have a sprite have the appearance of that image ( I dont know how to word that any better...)[code]Im getting no errors, but the Sprite is still not showing the image i want it to.
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Jun 10, 2009
I am trying to replace some code which loaded an external image and triggered and function once completed with code that uses and embedded image. The relevant code looks like this.
Code:
[Embed(source='globe.png')]
public function Globe()
{
var imageLoader:Loader = new Loader();
[code]....
The commented out section is where it used to take the loaded image and apply it to a texturemap.I need to replace the lines of code in the first function with something that calls the second function correctly.
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[Code]...
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I'm trying to build a picture viewer that can be used in every way. So it's important for me to make everything dynamic. I have a xml file that I load and then I read all the images and I want a border surrounding the image. I've made a new sprite to load everything in, I made a second sprite to load the images and that second sprite should be behind every image but it will only show behind the first image.
<code>
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[code].....
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Mar 22, 2011
Can you name a Sprite like a movie clip and then reference that to attach an image? Like:
myMovieClip.mySprite.attachChild(imageLoader);
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[Code]....
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Apr 30, 2011
I create my sprite and eventlistener like this:
public function init():void
{
var mySprite:Sprite = new Sprite();
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[Code]...
But how would I and a image to the sprite so the TouchEvent responds to touching the image?
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Code:
package{
import flash.display.Loader;
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import flash.events.MouseEvent;
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private var sprite:Sprite;
[Code] .....
And the image wont appear but if i remove the sprite.width = 500; line and I can view the image? what going on?
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I tried using this: [URL] But didnt worked! I use the class Loader to load an png, and I use the Loader.content as a parameter of that function. When I add the result to the displaylist nothing appears!
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I am trying to get an image object from one sprite container and adding it to another sprite container. But when I use GetChildAt for this, it will remove the object from the parent sprite and place it inside the other.
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[Code]...
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[Code]...
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[Code].....
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my aspx codes :
<%@ Page Language="C#" AutoEventWireup="true" CodeBehind="Default.aspx.cs" Inherits="Building.Default" %>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
[Code]....
that embeded flash (BMSFlash) Is always over imgLive Image -> how can i fix this issue?
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first i have 2 sprite.. it`s mcproduct sprite and mcproductpane sprite .
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[Code]...
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on my site I have a dynamic text field and text is coming in from XML files..in the xml I embedded an image. Every time you click a button on the menu it changes the text and the image to correspond with that xml file. So here is my problem. When you click on a button it first tries to load all the text then resizes it in order to accommodate the image causing this "flicker" effect everytime you click. [URL]
Here is my AS code:
Code:
stop();
import flash.events.MouseEvent;
import flash.net.URLLoader;
[code]....
I have the img tag at the top of the xml in the "main" section flowed by the text..it wont let me paste the code here cause i havent been on long enough
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Feb 25, 2012
Here's my current situation[code]...
As you can tell, the above codes don't seem to do the trick. I just want to dynamically select which Embedded.* class to select.
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how do i refer to and display a embedded library image
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