ActionScript 3.0 :: Attach An Image To A Sprite?

Mar 22, 2011

Can you name a Sprite like a movie clip and then reference that to attach an image? Like:

myMovieClip.mySprite.attachChild(imageLoader);

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Im quite new to actionscript and am in the process of making a simple platformer game. This is my first project and am still learning all the functions of actionscript.I am trying to embed an image, and then have a sprite have the appearance of that image ( I dont know how to word that any better...)[code]Im getting no errors, but the Sprite is still not showing the image i want it to.

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ActionScript 2.0 :: Attach An Image From The Library?

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how I can attach an image that's in the library to a movie on the stage...? I've tried using the attachMovie command. It looks straight forward enough, but I can't seem to get it to work.

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[Code]....

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ActionScript 3.0 :: Attach Movieclip To A Image That's Loading From XML File

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I have completed my first Flash 8 movie which has an invisible button the size of the image which Stop/starts the movie with AS toggle script below.

[CODE]...

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ActionScript 2.0 :: Attach Premade Button To Every Image Loaded From Xml?

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I am trying to add a button to every image loaded from an xml file, so that when the image is rolled over the button does something on top of it.

I have made the button and given it the linkage id of thumbOver.

[AS]
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;

[Code]....

The thumbnails come up fine, but the button doesnt make a showing and i cannot see why not.

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I am doing a website and in that client asks for mailing an image. All i know how to email just by php but how would I attach an image to that mail from flash form interface.

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I'm trying to figure out what's wrong with this code:

[Code]....

I have a sample XML file with two images. If I remove either of the items from the XML, it everything displays fine, but with 2 items in the XML, the first item doesn't show an image, but the second does (maybe the first is being attached in a position behind the second?)

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[Code]...

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ActionScript 3.0 :: Getting Embedded Image Into A Sprite?

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I am trying to embed an image (PNG) in my SWF and display it with a Sprite. Below is my code, which displays nothing.

Code:
package
{
import flash.display.Bitmap;

[Code].....

I eventually want a class that extends Sprite and contains multiple embedded images, which I load randomly on every instantiation of that class.

I am working on a small project by writing .AS files in a text editor and compiliing from the command line with MXMLC. I have completed most of my project, but am stuck figuring out how to embed images and get them into a Sprite.

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ActionScript 3.0 :: Creating Sprite Behind Image?

Feb 1, 2010

I'm trying to build a picture viewer that can be used in every way. So it's important for me to make everything dynamic. I have a xml file that I load and then I read all the images and I want a border surrounding the image. I've made a new sprite to load everything in, I made a second sprite to load the images and that second sprite should be behind every image but it will only show behind the first image.

<code>
main_container = new Sprite();
main_container.x=containerX;

[code].....

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ActionScript 2.0 :: Eliminate Previous Attach Before Move To Next Attach MC?

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how to eliminate previos attach before move to next attach MC..let say as u can see in my code..I just settign the interval..for 2 second..in other to attach the mc on eby one...so how to set up the code so that if the 2nd mc has attach it'll remove the 1st one attach for certain time...and so on..the scenario like this..

mc1 attach
after 2 second
mc2 attach --> remove mc1
after 2 second

[code]....

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Professional :: AddChild MouseClick - Add An Image To A Sprite

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If I want to have a mouseEvent and add an image to a sprite I need to add the image in the class and not after? See where I have used addChild?

[Code]....

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Flash :: Add Image To Sprite So TouchEvent Responds?

Apr 30, 2011

I create my sprite and eventlistener like this:

public function init():void
{
var mySprite:Sprite = new Sprite();
mySprite.graphics.beginFill(0x336699);
mySprite.graphics.drawRect(100,100,150,50);
addChild(mySprite

[Code]...

But how would I and a image to the sprite so the TouchEvent responds to touching the image?

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ActionScript 3.0 :: Sprite Width Not Working For Image?

Jun 21, 2009

I create a simple .As file with following score code:
Code:
package{
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.net.URLRequest;
public class AS3_Project1 extends Sprite{
private var sprite:Sprite;
[Code] .....
And the image wont appear but if i remove the sprite.width = 500; line and I can view the image? what going on?

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ActionScript 3.0 :: Save A Sprite As Image On Harddisk?

Jul 29, 2009

I'm working with flashdevelop and the free sdk. I made some flash art and want so save them as image on my harddisk.

Unfortunately I can only find examples which seem to need flex(?) and libraries I don't have.

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ActionScript 3.0 :: Switching Vector Image Of A Sprite?

Mar 28, 2012

I have two illustrator vector images "apple.ai" and "orange.ai" imported in the library. I create a new sprite in actionscript and want to assign apple.ai as the graphic for the sprite and on mouseover want to change the graphic to orange.ai. I don't want to use button but only sprite: basically i want to know if there is a way in actionscript to assign and change the graphic of a sprite.

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ActionScript 3.0 :: Copy An Image / Sprite / DisplayObject

Dec 26, 2009

I load an png image and add it to the display list. Now I want to add this image more than once, like a pinball game there could be 3,4,5 balls, all with the same image. But I cant add the same image reference more than once to the display list, right? So should I make a copy of it? How can I copy it and add to the display list without needing to load it from file more than once?

I tried using this: [URL] But didnt worked! I use the class Loader to load an png, and I use the Loader.content as a parameter of that function. When I add the result to the displaylist nothing appears!

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ActionScript 3.0 :: Using GetChildAt - Get An Image Object From One Sprite Container?

Jan 14, 2010

I am trying to get an image object from one sprite container and adding it to another sprite container. But when I use GetChildAt for this, it will remove the object from the parent sprite and place it inside the other.

Code: sprContainer1.addChildAt(sprContainer2.getChildAt( 1),0);

Problem is when I run this code sprContainer2.numChildren is getting reduced by 1, which seems that this code removes a child from sprcontainer2.

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ActionScript 3.0 :: Position A Loader Image Inside A Sprite?

Sep 18, 2009

In AS3 / CS4 I'm trying to programmatically create a bunch of rectangular objects, let's call them 'cards', that will contain an image and a colored background and eventually some other elements like text.  I want to create alot of these cards and move them around inside of a larger panel (also a Sprite) of sorts.  I can successfully create colored rectangles in my cards and place the cards where I want in the panel, but whenever I try to add an image to a card, I can't seem to position the image inside the card's coordinate space, it ends up being placed inside the larger panel's coordinate space instead, even though I'm adding the image/loader as a child of the card.  I thought maybe it had something to do with having to wait until the image loading was complete, so I added the listener as a test but that didn't work.  Here's the code:

[Code]...

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Object Loader Info - Which Image Is In A Sprite When Clicked

Feb 3, 2009

I've got a few spites on stage that are created dynamically and live in an array. I'm rotating images through these sprites and now need to know which image is in a sprite when clicked. My code: loading the images:

[Code]...

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Web Development :: Saving Image Out From Beneath Mask From Within Sprite

May 31, 2011

I've got a sprite object that gets a custom shape loaded into it, that gets used as a mask so as to cut out a custom shape from an image that is loaded in with a loader object - The loader(loada) and shape(lines) objects are both children of the sprite object - I've added code to save out the image from beneath the mask but when the save function is called nothing is saved out, and no errors are thrown.[code]

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Flash :: Setting Width For Sprite's Child Image?

Aug 9, 2011

I've a slider class (SliderUI) and I'm passing slider and track images to that class as sprites.

What I'm trying to do is, passing one more image as sprite and changing its width for doing masking in slider. (It will expand or collapse as you move volume slider)

When I try to change width of sprite, it doesn't show up and I guess sprite is just container and resizing it makes it disappeared.

So how can I resize sprite with its child image (it's loaded by a Loader object by the way)?

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ActionScript 3.0 :: Loading Multiple Image In Single Sprite/MovieClip?

Jul 26, 2009

I am having a killing problem in loading multiple images in single movie clip/sprite using a separate class. Here is the ImageLoader.as class

[Code].....

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ActionScript 3.0 :: Set A Button In Mcproductpane Sprite For Unload / Make Dissappear An Image

Aug 15, 2010

first i have 2 sprite.. it`s mcproduct sprite and mcproductpane sprite .
mcproductpane is a parent of mcproduct sprite.. so inside mcproductpane there a several mcproduct sprite.. this is a script of mc prodcut

[Code]...

The problem is i want to set a button in here(mcproductpane sprite), this button will unload / make dissappear an image that i load using loader class in mcproduct sprite.. when i want to make a button in mcproductpane sprite which the function of the button it`s to unload/make an image that i load using loader class in mcproduct sprite disappear..

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ActionScript 3.0 :: Sending Current Sprite To Loader Function For Image Gallery?

Nov 30, 2010

I have set up a functioning xml image gallery with simple left and right arrows. I am now trying to make it an infinite looping gallery swapping the first and last sprites in an array and + and - their x value so they "physically" move in the photos container.

All of this works fine except for the actual loaded image. The xml data, name description, and image to be loaded are set up in one function and all the data is added to the sPhotoSprite (sprite) in this function. This All works perfectly..

A second function is then called to add the current image:

var currentImage:Loader = Loader(evt.target.loader);
then currentSprite.addChild(currentImage); (the sprite is declared at the start)

The problem being that the sPhotosSprite is no longer reference-able. I've tried :

imageLoader.contentLoaderInfo.addEventListener(Eve nt.COMPLETE, function( evt:Event)
{ imageLoaded( evt, sPhotosSprite )
} );

But this only ever returns the final sprite. The same problem of only ever returning the final sprite occurs when I try setting an external sprite to hold the current sprite in it and then referencing it in the second function.

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ActionScript 3.0 :: Class To Create Either A Sprite Or Clip That Consists Of An Image And Some Text Based On The XML Data?

Jul 3, 2009

I want a class that I'm going to pass a short bit of XML data And then I want that class to create either a Sprite or Clip that consists of an image and some text based on the XML data Example my XML might look like

<root>
<image url="whatever.com/image.jpg">
<name data="Blanius">
</root>

I know how to get to the data what I'm looking for is the best way to create this Sprite on my stage.should the class create a sprite or clip?should the class called to create an instance and then I addChild in my core script?

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Actionscript 3 :: Class Extending Sprite - Set The Sprite's Width And Height Properties?

Mar 5, 2010

I created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.

What the heck is going on? When I view the livedocs I see that DisplayObject has width and height listed as public properties. I have been able to instantiate a Sprite directly, and set the width and height after it's been instantiated, so I don't get it.

package {
import flash.display.*;
public class ScrollBar extends Sprite {[code].....

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Flash: `sprite.visible = False` Doesn't Hide Sprite Immediately?

Apr 4, 2011

I've got a sprite which I want to temporarily hide... But changing the .visible property doesn't do what I expect. The code looks roughly like this:

[Code]...

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