ActionScript 2.0 :: [FlashMX] Copy Part Of An Image?
Mar 19, 2006I'm looking for a way to select an arbitrary rectangle from a Graphic Symbol (or Movie Clip) in an arbitrary layer and to copy and paste it somewhere else.
View 1 RepliesI'm looking for a way to select an arbitrary rectangle from a Graphic Symbol (or Movie Clip) in an arbitrary layer and to copy and paste it somewhere else.
View 1 RepliesDo any one have idea of copying only a small portion of a image, further it could be made as mc. Or any other method to do this in as3? Not manually breaking the image and convert as mc.
View 1 RepliesIs it possible to use copyPixels to capture part of the stage directly into a bitmapData object?
Just wondering because in my situation using captureBitmapData.draw(stage, matrix); is causing performance problems, even without the matrix. I read that copyPixels is fast so I was wondering if there's a trick to use that directly on the stage without the draw part.
What I'm essentially doing is screen capturing a part of the stage and putting it in a a window, using a loop to update it over time since it contains animation. Works great in one of my FLAs, but chugs in the other so looking to optimize the code to a bare minimum.
I think the title tells it all, but just incase, I will clarify. Is it possible to copy part of the stage to the clipboard in order to paste that into an email or word document.
I need this as an option to the user, not during publishing... So basically, a button on stage that copies a specific area/coordinates.
[URL]
-go to "collection"
-click on the image and see how the images are broken into long rectangles that then builds itself up to form the complete image.how is this done?where can i find the script if it is at all?
I would like to make a very simple (well, looks simple anyway) image gallery, like Ilyas da Pom's at [URL]..
I want the image part to scale to fit each image dynamically. I'm a brand-spanking new Flash novice, and any guidance would help really; this is just a tiny little personal project, not to be used anywhere commercially.
I have the attached image of a bioreactor. I want to animate the area marked with the red outline (and a cross) to be filled with a bluish transparent liquid. I am trying to create an animation for students to show how the residue in the bioreactor behaves and I have to show the animation in a real picture (cant draw).
View 9 RepliesHow can I copy or duplicate the bitmapdata from a mx:image component?
I need to display the same image in multiple screens of my application and don't want to have to download the image multiple times.
I could just use a urlrequest to download the image as a bitmap and copy that but I like the way you can can just set the source of the image component.
How to copy an image in AS3 to the clipboard? For text it works but I can't find a way to copy an image.
View 1 RepliesI have imported an image into Flash, turned it into a symbol, inserted a frame, then a tween, and can animate the image with tint. It works fine, but the tint is applied to the entire image. What I was hoping to do, is have a sort of 'rolling tint', where the tint starts on the left side of the image, and gradually works it's way over to the right.
View 5 Repliesokay i have a problem...i wanna load an image dynamically.....like through XML Is it possible to only load a part of the image....or like only assign the top part of the bitmap to one MC and the bottom to another MC when i load it Eg. 200x200 image pixels 0 to 100 heightwise and 0 to 200 widthwise in one MC1 pixels 100 to 200 heightwise and 0 to 200 widthwise in one MC2
View 3 RepliesHow do i zoom in to a part of an image?? At the moment i have this
[Code].....
Any way to copy the pixels or handle the image from URL "[URL]" in Flash? It will work fine in FLASH IDE but when I look this in browser, then it crashed. I know that its crossdomain Issue. I always get childAllowParent=false after loading. It always crashed when I want to get event.target.content or
addMC.getChildByName(mcName);
I am loading this image from Google Image search API in Flash CS3 Professional and AS3.
For the class spark.components.Image
I can access the bitmapData object (readonly) (unscaled). I know the scaling factors of the Image.
How can I get a scaled version of the bitmapData?
I'm trying to copy pixels from a loaded image. This code generates no errors but there is a missing link between the bitmapData object and the loaded image.
ActionScript Code:
package
{
[code]....
I load an png image and add it to the display list. Now I want to add this image more than once, like a pinball game there could be 3,4,5 balls, all with the same image. But I cant add the same image reference more than once to the display list, right? So should I make a copy of it? How can I copy it and add to the display list without needing to load it from file more than once?
I tried using this: [URL] But didnt worked! I use the class Loader to load an png, and I use the Loader.content as a parameter of that function. When I add the result to the displaylist nothing appears!
I'm using Flash CS4, and a template that I got from a friend to create a website.The template I have uses this "man figure" on the right side of the file. I want to make it so that this pictures loads a different picture each time the page refreshes. The picture can be randomly rotated to a different picture.I'm wondering if there is a possibility to do this, and if so, how should I go about it.My knowledge of Flash is very poor..Here is the template and swf file of the original file I have uploaded to a downlaodable website. The link is only available for 7 days from today
View 8 RepliesDoes anyone know how to load in only part of an image in Flash? The image is loaded in dynamically by the user, so I can't just crop it myself.
View 4 RepliesWhen I try to scroll it using my custom buttons, it will only show up to a certain point (my guess is around 4000 or so), and then the canvas goes black (the background color set for the stage).My guess is that there is a limitation on the size of the objects (in this case an image) that we can use on flash, but I can't believe that there is no workaround other than breaking the image into a bunch of smaller images and loading them as one scrolls.I'm even repositioning the MC that holds the image before it is loaded, so that the image is centered, so that I'm not forcing one side of the workarea to handle most of the image, but only near half of it. After trying this, the image is not showing at all.
View 4 RepliesI created flex application that loads a image. I compiled this app and ran in the computer where it was created. it works. when i try in a different system, the image does not load. I think it's chekcing for the image path.how to include image as part of the application
View 2 RepliesI have to change the color of the particular part of an image dynamically without affecting the image design.
I want to change the color like this
[URL]
Is it possible to change the transparancy of part of the image to have it fade into another in flash? or it must be done in photoshop. If it's possible for flash please let me know. here's an example: [URL] fo Also i've come across an add in flash, I can't find it again. It was advertising some cream or something. there's a picture with wrinkles skin and when you scroll your mouse over it the part above the mouse remain the same but in bottom it's a different picture, does anyone know how to do that?
View 1 RepliesI am very beginner in flash. I want to load an image, show a cursor over the image and on mousedown I want to blur that actual part of the image. (e.g you can blur your face on the image and then save the new image).I can delete parts of the image with white line, but I would like to blur it instead
// LIVE JPEG ENCODER 0.3
// from bytearray.org
import asfiles.encoding.JPEGEncoder;
import flash.external.ExternalInterface;
[code].....
I want when user roll over on my image it shows a part of big image of the same picture i known its possible in flash but how i don't Known ?? here is the link of the live example the site use the same technique in flash
click here
I have a dynamic text field(DTF) consisting of many lines and DTF has vertical auto-scroll, here we say I have these three lines:
L1.....
L2.....
L3.....
Then I have three separate movie clips( originally images, say img1, img2, and img3).these images are added by as3 on the scrren, above my DTF.
Such this:
L1.......img1
L2.......img2
L3.......img3
How I can croll down my DTF such taht these images move accordingly with their corresponding text lines?For example while scrolling down my DTF then img1 should follow the same y-position as L1, and so on.
To crop the image into a selected size by drawing rectangle over it. It should be done in ActionScript 3.0 and Flex 3.0
View 1 Repliesi have a menu which has 10 items. there are sub menus for each of them. the submenus total to 40 items. and when i click on ech of these submenus, then i need an image to appear on a part of the stage. Now, I need the same effect for ech of the image. Say when i click on the 1st submenu of the 1st main menu, the image of an apple comes from the bottom the stage to the centre of the stage.
Now when I click on any other submenu - say 1st submenu of the 3rd main menu, this apple image should go off the stage from the top and an image of mango should appear from the bottom of the stage to the centre of the stage (same as how apple image appeared). So, basically, i need any image to come from the bottom of the stage to centre of the screen and whn a diff image is calld, the image on the screen shld go off frm centre to the top.
I am trying to detect if a point on an image is on the opaque part of the image or the transparent part. I have a image in a 48X48 area. half the image has transparent pixels. I seem to detect a hit on every part of the image like a bounding box test but I don't want that. For example . I place a 48X48 size image on stage at 0,0. At point 40,20 on the stage the image has transparent pixels but I get it detects a hit?
mm.img.hitTestPoint(40,20,true); //it should give me false
I have a solitaire game. There's a bug that only shows up in Windows, not Mac. When a player moves a card from one pile to another, a copy of the card image shows up in the left corner and stays there until the player moves another card. When the player moves the mouse over the image the image erases. Here is the game: [URL]
View 8 RepliesThere's a bug that only shows up in Windows, not Mac. When a player moves a card from one pile to another, a copy of the card image shows up in the left corner and stays there until the player moves another card. When the player moves the mouse over the image the image erases.
View 3 Replies